scholarly journals Visual perception of the physical stability of asymmetric three-dimensional objects

2013 ◽  
Vol 13 (4) ◽  
pp. 12-12 ◽  
Author(s):  
S. A. Cholewiak ◽  
R. W. Fleming ◽  
M. Singh
2011 ◽  
Vol 11 (11) ◽  
pp. 44-44
Author(s):  
S. A. Cholewiak ◽  
M. Singh ◽  
R. Fleming

2020 ◽  
pp. 39-48
Author(s):  
Т. В. Булгакова ◽  
О. В. Полякова ◽  
С. С. Кисіль ◽  
О. Є. Шмельова

The purpose of the investigation is the development of computer technology of analysis and design of built environment from the point of its visual perception in the space of its three-dimensional model without using the perspective projections. The methodology were used to achieve the purpose: analysis of the scientific publications on the topic of object environment composition; applied geometry methods, method of division of the geometrical object into simplexes (triangulation), methods of advanced algebra and analytical geometry; computer modeling for construction of the model of visual perception of the environment. Methods of analysis of the three-dimensional model on the basis of modeling of visual perception by means of computer technologies directly in the area of the model without using perspective projections are developed. It is offered to analyze the visual perception of any objects and their relations by means of using the solid angles with the vertices placed in the point of view and the surfaces that surround the visible contours of three-dimensional objects. This approach gives the opportunity to analyze the objects simultaneously regardless their position according to the observer; apart of that, the objects, which are accepted similarly in the reality, will have the same geometrical features during the modeling of visual perception and beside that, the refusal of using of the perspective projections will make possible to avoid the distortion of the images. The algorithm of determination of the solid angles to three-dimensional objects, which is the basis of computer methods of compositional analysis of the object environment from the position of visual perception without the use of perspective projections, is developed. The geometrical model of visual perception by a human being from the certain point of perception is built. It makes possible to define correctly visual features of the object environment and gives the opportunity to analyze the whole surrounding of the observer in the area of 360 degrees. Scientific novelty of the investigation means that the methods of analysis of the three-dimensional model on the basis of modeling of visual perception by means of computer technologies directly in the area of the model without using perspective projections are developed for the first time. The concept of the geometrical model of visual perception by a human being from the certain point of perception is developed. The further development of the methodology of quantitative determination of characteristics of object environment by means of computer technologies is defined. Practical significance shows that the results of the scientific investigation can be used for analysis and judgments of the aesthetic peculiarities of the object environment by means of computer technologies with quantitative determination of characteristics of object environment from the point of its visual perception. Such approach gives the opportunity to develop and create the further certain recommendations and instructions for correction of the existing environment and for the development of the new one.


Algorithms ◽  
2021 ◽  
Vol 14 (3) ◽  
pp. 72
Author(s):  
Luca Tonti ◽  
Alessandro Patti

Collision between rigid three-dimensional objects is a very common modelling problem in a wide spectrum of scientific disciplines, including Computer Science and Physics. It spans from realistic animation of polyhedral shapes for computer vision to the description of thermodynamic and dynamic properties in simple and complex fluids. For instance, colloidal particles of especially exotic shapes are commonly modelled as hard-core objects, whose collision test is key to correctly determine their phase and aggregation behaviour. In this work, we propose the Oriented Cuboid Sphere Intersection (OCSI) algorithm to detect collisions between prolate or oblate cuboids and spheres. We investigate OCSI’s performance by bench-marking it against a number of algorithms commonly employed in computer graphics and colloidal science: Quick Rejection First (QRI), Quick Rejection Intertwined (QRF) and a vectorized version of the OBB-sphere collision detection algorithm that explicitly uses SIMD Streaming Extension (SSE) intrinsics, here referred to as SSE-intr. We observed that QRI and QRF significantly depend on the specific cuboid anisotropy and sphere radius, while SSE-intr and OCSI maintain their speed independently of the objects’ geometry. While OCSI and SSE-intr, both based on SIMD parallelization, show excellent and very similar performance, the former provides a more accessible coding and user-friendly implementation as it exploits OpenMP directives for automatic vectorization.


i-Perception ◽  
2020 ◽  
Vol 11 (6) ◽  
pp. 204166952098231
Author(s):  
Masakazu Ohara ◽  
Juno Kim ◽  
Kowa Koida

Perceiving the shape of three-dimensional objects is essential for interacting with them in daily life. If objects are constructed from different materials, can the human visual system accurately estimate their three-dimensional shape? We varied the thickness, motion, opacity, and specularity of globally convex objects rendered in a photorealistic environment. These objects were presented under either dynamic or static viewing condition. Observers rated the overall convexity of these objects along the depth axis. Our results show that observers perceived solid transparent objects as flatter than the same objects rendered with opaque reflectance properties. Regional variation in local root-mean-square image contrast was shown to provide information that is predictive of perceived surface convexity.


1993 ◽  
Vol 94 (1) ◽  
Author(s):  
Y. Matsakis ◽  
M. Lipshits ◽  
V. Gurfinkel ◽  
A. Berthoz

2007 ◽  
Vol 32 (10) ◽  
pp. 1229 ◽  
Author(s):  
Conor P. McElhinney ◽  
John B. McDonald ◽  
Albertina Castro ◽  
Yann Frauel ◽  
Bahram Javidi ◽  
...  

2001 ◽  
Author(s):  
Brian H. Dennis ◽  
George S. Dulikravich

Abstract A finite element method (FEM) formulation is presented for the prediction of unknown steady boundary conditions in heat conduction on multiply connected three-dimensional solid objects. The present FEM formulation is capable of determining temperatures and heat fluxes on the boundaries where such quantities are unknown or inaccessible, provided such quantities are sufficiently over-specified on other boundaries. Details of the discretization, linear system solution techniques, regularization, and sample results for 3-D problems are presented.


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