scholarly journals Non-altruistic Equilibria

2019 ◽  
Vol 67 (3-4) ◽  
pp. 185-195
Author(s):  
Kazuhiro Ohnishi

Which choice will a player make if he can make one of two choices in which his own payoffs are equal, but his rival’s payoffs are not equal, that is, one with a large payoff for his rival and the other with a small payoff for his rival? This paper introduces non-altruistic equilibria for normal-form games and extensive-form non-altruistic equilibria for extensive-form games as equilibrium concepts of non-cooperative games by discussing such a problem and examines the connections between their equilibrium concepts and Nash and subgame perfect equilibria that are important and frequently encountered equilibrium concepts.

2019 ◽  
Vol 20 (1) ◽  
pp. 52-66
Author(s):  
Dieter Balkenborg ◽  
Christoph Kuzmics ◽  
Josef Hofbauer

Abstract Fixed points of the (most) refined best reply correspondence, introduced in Balkenborg et al. (2013), in the agent normal form of extensive form games with perfect recall have a remarkable property. They induce fixed points of the same correspondence in the agent normal form of every subgame. Furthermore, in a well-defined sense, fixed points of this correspondence refine even trembling hand perfect equilibria, while, on the other hand, reasonable equilibria that are not weak perfect Bayesian equilibria are fixed points of this correspondence.


Author(s):  
Andrea Celli ◽  
Alberto Marchesi ◽  
Gabriele Farina ◽  
Nicola Gatti

The existence of uncoupled no-regret learning dynamics converging to correlated equilibria in normal-form games is a celebrated result in the theory of multi-agent systems. Specifically, it has been known for more than 20 years that when all players seek to minimize their internal regret in a repeated normal-form game, the empirical frequency of play converges to a normal-form correlated equilibrium. Extensive-form games generalize normal-form games by modeling both sequential and simultaneous moves, as well as imperfect information. Because of the sequential nature and the presence of private information, correlation in extensive-form games possesses significantly different properties than in normal-form games. The extensive-form correlated equilibrium (EFCE) is the natural extensive-form counterpart to the classical notion of correlated equilibrium in normal-form games. Compared to the latter, the constraints that define the set of EFCEs are significantly more complex, as the correlation device ({\em a.k.a.} mediator) must take into account the evolution of beliefs of each player as they make observations throughout the game. Due to this additional complexity, the existence of uncoupled learning dynamics leading to an EFCE has remained a challenging open research question for a long time. In this article, we settle that question by giving the first uncoupled no-regret dynamics which provably converge to the set of EFCEs in n-player general-sum extensive-form games with perfect recall. We show that each iterate can be computed in time polynomial in the size of the game tree, and that, when all players play repeatedly according to our learning dynamics, the empirical frequency of play after T game repetitions is guaranteed to be a O(T^-1/2)-approximate EFCE with high probability, and an EFCE almost surely in the limit.


Mathematics ◽  
2019 ◽  
Vol 7 (9) ◽  
pp. 858 ◽  
Author(s):  
Mahendra Piraveenan

This paper provides a structured literature review and analysis of using game theory to model project management scenarios. We select and review thirty-two papers from Scopus, present a complex three-dimensional classification of the selected papers, and analyse the resultant citation network. According to the industry-based classification, the surveyed literature can be classified in terms of construction industry, ICT industry or unspecified industry. Based on the types of players, the literature can be classified into papers that use government-contractor games, contractor–contractor games, contractor-subcontractor games, subcontractor–subcontractor games or games involving other types of players. Based on the type of games used, papers using normal-form non-cooperative games, normal-form cooperative games, extensive-form non-cooperative games or extensive-form cooperative games are present. Also, we show that each of the above classifications plays a role in influencing which papers are likely to cite a particular paper, though the strongest influence is exerted by the type-of-game classification. Overall, the citation network in this field is sparse, implying that the awareness of authors in this field about studies by other academics is suboptimal. Our review suggests that game theory is a very useful tool for modelling project management scenarios, and that more work needs to be done focusing on project management in ICT domain, as well as by using extensive-form cooperative games where relevant.


2020 ◽  
Vol 11 (1) ◽  
pp. 127-134
Author(s):  
Konstantin Kudryavtsev ◽  
Ustav Malkov

AbstractThe paper proposes the concept of a weak Berge equilibrium. Unlike the Berge equilibrium, the moral basis of this equilibrium is the Hippocratic Oath “First do no harm”. On the other hand, any Berge equilibrium is a weak Berge equilibrium. But, there are weak Berge equilibria, which are not the Berge equilibria. The properties of the weak Berge equilibrium have been investigated. The existence of the weak Berge equilibrium in mixed strategies has been established for finite games. The weak Berge equilibria for finite three-person non-cooperative games are computed.


Author(s):  
Alfredo Garro

Game Theory (Von Neumann & Morgenstern, 1944) is a branch of applied mathematics and economics that studies situations (games) where self-interested interacting players act for maximizing their returns; therefore, the return of each player depends on his behaviour and on the behaviours of the other players. Game Theory, which plays an important role in the social and political sciences, has recently drawn attention in new academic fields which go from algorithmic mechanism design to cybernetics. However, a fundamental problem to solve for effectively applying Game Theory in real word applications is the definition of well-founded solution concepts of a game and the design of efficient algorithms for their computation. A widely accepted solution concept of a game in which any cooperation among the players must be selfenforcing (non-cooperative game) is represented by the Nash Equilibrium. In particular, a Nash Equilibrium is a set of strategies, one for each player of the game, such that no player can benefit by changing his strategy unilaterally, i.e. while the other players keep their strategies unchanged (Nash, 1951). The problem of computing Nash Equilibria in non-cooperative games is considered one of the most important open problem in Complexity Theory (Papadimitriou, 2001). Daskalakis, Goldbergy, and Papadimitriou (2005), showed that the problem of computing a Nash equilibrium in a game with four or more players is complete for the complexity class PPAD-Polynomial Parity Argument Directed version (Papadimitriou, 1991), moreover, Chen and Deng extended this result for 2-player games (Chen & Deng, 2005). However, even in the two players case, the best algorithm known has an exponential worst-case running time (Savani & von Stengel, 2004); furthermore, if the computation of equilibria with simple additional properties is required, the problem immediately becomes NP-hard (Bonifaci, Di Iorio, & Laura, 2005) (Conitzer & Sandholm, 2003) (Gilboa & Zemel, 1989) (Gottlob, Greco, & Scarcello, 2003). Motivated by these results, recent studies have dealt with the problem of efficiently computing Nash Equilibria by exploiting approaches based on the concepts of learning and evolution (Fudenberg & Levine, 1998) (Maynard Smith, 1982). In these approaches the Nash Equilibria of a game are not statically computed but are the result of the evolution of a system composed by agents playing the game. In particular, each agent after different rounds will learn to play a strategy that, under the hypothesis of agent’s rationality, will be one of the Nash equilibria of the game (Benaim & Hirsch, 1999) (Carmel & Markovitch, 1996). This article presents SALENE, a Multi-Agent System (MAS) for learning Nash Equilibria in noncooperative games, which is based on the above mentioned concepts.


2016 ◽  
Vol 16 (1) ◽  
pp. 389-410 ◽  
Author(s):  
Giorgos Stamatopoulos

AbstractThis paper analyzes cooperative games with externalities generated by aggregative normal form games. We construct the characteristic function of a coalition S for various coalition formation rules and we examine the corresponding cores. We first show that the $$\gamma $$-core is non-empty provided each player’s payoff decreases in the sum of all players’ strategies. We generalize this result by showing that if S believes that the outside players form at least $$l(s) = n - s - (s - 1)$$ coalitions, then S has no incentive to deviate from the grand coalition and the corresponding core is non-empty (where n is the number of players in the game and s the number of members of S). We finally consider the class of linear aggregative games (Martimort and Stole 2010). In this case, if S believes that the outsiders form at least $$\widehat l(s) = {n \over s} - 1$$ coalitions [where $$\widehat l(s) \le l(s)$$] a core non-emptiness result holds again.


2014 ◽  
Vol 16 (04) ◽  
pp. 1450012 ◽  
Author(s):  
RABIA NESSAH ◽  
MOUSSA LARBANI

In this paper, we investigate the existence of Berge–Zhukovskii equilibrium in general normal form games. We characterize its existence via the existence of a symmetric Nash equilibrium of some n-person subgame derived of the initial game. The significance of the obtained results is illustrated by two applications. One in economy with environmental externalities and the other in oligopoly markets.


2012 ◽  
Vol 5 (4) ◽  
pp. 679-686 ◽  
Author(s):  
MOHAMMAD ARDESHIR ◽  
RASOUL RAMEZANIAN

AbstractWe represent the well-known surprise exam paradox in constructive and computable mathematics and offer solutions. One solution is based on Brouwer’s continuity principle in constructive mathematics, and the other involves type 2 Turing computability in classical mathematics. We also discuss the backward induction paradox for extensive form games in constructive logic.


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