Effect of Cursor Orientation on Left- and Right-Hand Mouse Control

Author(s):  
Tara M. Young ◽  
Jing Chen ◽  
Zhange Shentu

Many factors, such as cursor orientation, cursor shape, and direction of movement have previously been found to impact human performance in graphical user interfaces. However, the majority of, if not all, previous research has focused on right-hand mouse control of cursors. The current study examined both left and right hand mouse control of cursor with a 2 (response hand; left vs. right) x 3 (cursor type; left-oriented arrow, right-oriented arrow, and neutral-orientated crosshairs) x 8 (target location) within-subjects design. The purpose was to examine the effects of response hand and cursor orientation on performance of moving cursors into different target locations. Results showed that there was a difference in the three cursor types for right handed individuals, as well as in left- and right-hand mouse control for right-handed, left-handed, and ambidextrous individuals. Implications for interface design and future research are discussed.

Author(s):  
Ralf Wagner

The majority of multimedia applications rely on hypermedia technologies, such as HTML, XML, or PHP (cf. Lang, 2005, for a review on design issues of hypermedia systems). These technologies enable the presentation of any content such as entries in a digital encyclopedia or products on a company’s homepage. In contrast to database queries, the hypermedia has to be navigated interactively. The navigation process frequently fails, and the user gets lost in hyperspace. This widespread phenomenon (Shneiderman & Plaisant, 2005) is caused mainly by an inadequate navigational design of the hypermedia. Making up an adequate navigational design becomes even more challenging if groups of users differ with respect to their knowledge of a topic’s structure and if they have overlapping interests. The navigational design comprises two components: the structure of the hypermedia and the layout of user interfaces. The latter aspect is the focus of usability studies (e.g., Falk & Sockel, 2005); whereas, the former is less frequently discussed in the literature and is given scent mention in lectures at universities or business schools. This article is mainly devoted to the former aspect, and: • outlines the graph theoretic foundations for structuring hypermedia, • introduces multi-trees for customizing hypermedia with respect to different user groups, and • provides an overview of metrics to assess the navigational efforts of the user. The approach presented herein differs from wellestablished human-computer interaction studies (e.g., Arroyo, Selker, & Wei, 2006), because it aims at quantifying the users’ navigational efforts with respect to the structure of hypermedia systems rather than the interface design. This article presents a modeling approach, and all results are derived by a deductive analysis. The remainder of this conceptual article is structured as follows: subsequently, the opportunities of structuring hypermedia are outlined. Then components of users’ navigation efforts are discussed, and metrics for the assessment of navigational burdens are presented. Afterward, advantages of multi-trees are highlighted using a numerical example. Starting from a discussion of the limitations of this approach, avenues of future research are pinpointed. The final section provides the conclusions of this study.


2009 ◽  
Author(s):  
Jos J. Adam ◽  
Susan Hoonhorst ◽  
Rick Muskens ◽  
Jay Pratt ◽  
Martin H. Fischer

Author(s):  
Randall Spain ◽  
Jason Saville ◽  
Barry Lui ◽  
Donia Slack ◽  
Edward Hill ◽  
...  

Because advances in broadband capabilities will soon allow first responders to access and use many forms of data when responding to emergencies, it is becoming critically important to design heads-up displays to present first responders with information in a manner that does not induce extraneous mental workload or cause undue interaction errors. Virtual reality offers a unique medium for envisioning and testing user interface concepts in a realistic and controlled environment. In this paper, we describe a virtual reality-based emergency response scenario that was designed to support user experience research for evaluating the efficacy of intelligent user interfaces for firefighters. We describe the results of a usability test that captured firefighters’ feedback and reactions to the VR scenario and the prototype intelligent user interface that presented them with task critical information through the VR headset. The paper concludes with lessons learned from our development process and a discussion of plans for future research.


2021 ◽  
Vol 104 (1) ◽  
Author(s):  
Konstantin N. Lyashchenko ◽  
Victoria A. Knyazeva ◽  
Oleg Yu. Andreev ◽  
Deyang Yu

Author(s):  
Victoria L. Claypoole ◽  
Alexis R. Neigel ◽  
James L. Szalma

Observation is a common occurrence within the workplace, and can often manifest as either peer-to-peer monitoring or supervisor-to-peer monitoring. To date, there is a limited body of research that describes changes in performance due to either a positive or negative relationship between supervisors and employees. The present study reports qualitative data on supervisor-to-employee relationships and how the quality of the relationship can alter human performance. The results indicated that relationship with a supervisor was related to perceived performance under direct observation. Women were more likely to report a positive relationship with their supervisor, yet also indicated a negative emotion toward being monitored. These results are important in understanding how supervisor presence influences individual performance when completing job-specific tasks. The implications for future research are discussed.


2017 ◽  
Vol 12 (1) ◽  
pp. 29-34 ◽  
Author(s):  
Mica R. Endsley

The concept of different levels of automation (LOAs) has been pervasive in the automation literature since its introduction by Sheridan and Verplanck. LOA taxonomies have been very useful in guiding understanding of how automation affects human cognition and performance, with several practical and theoretical benefits. Over the past several decades a wide body of research has been conducted on the impact of various LOAs on human performance, workload, and situation awareness (SA). LOA has a significant effect on operator SA and level of engagement that helps to ameliorate out-of-the-loop performance problems. Together with other aspects of system design, including adaptive automation, granularity of control, and automation interface design, LOA is a fundamental design characteristic that determines the ability of operators to provide effective oversight and interaction with system autonomy. LOA research provides a solid foundation for guiding the creation of effective human–automation interaction, which is critical for the wide range of autonomous and semiautonomous systems currently being developed across many industries.


2021 ◽  
pp. 59-80
Author(s):  
Benjamin Knoke ◽  
◽  
Moritz Quandt ◽  
Michael Freitag ◽  
Klaus-Dieter Thoben

The purpose of this research is to aggregate and discuss the validity of challenges and design guidelines regarding industrial Virtual Reality (VR) training applications. Although VR has seen significant advancements in the last 20 years, the technology still faces multiple research challenges. The challenges towards industrial VR applications are imposed by a limited technological maturity and the need to achieve industrial stakeholders' technology acceptance. Technology acceptance is closely connected with the consideration of individual user requirements for user interfaces in virtual environments. This paper analyses the current state-of-the-art in industrial VR applications and provides a structured overview of the existing challenges and applicable guidelines for user interface design, such as ISO 9241-110. The validity of the identified challenges and guidelines is discussed against an industrial training scenario on electrical safety during maintenance tasks.


2018 ◽  
Vol 119 (5) ◽  
pp. 1981-1992 ◽  
Author(s):  
Laura Mikula ◽  
Valérie Gaveau ◽  
Laure Pisella ◽  
Aarlenne Z. Khan ◽  
Gunnar Blohm

When reaching to an object, information about the target location as well as the initial hand position is required to program the motor plan for the arm. The initial hand position can be determined by proprioceptive information as well as visual information, if available. Bayes-optimal integration posits that we utilize all information available, with greater weighting on the sense that is more reliable, thus generally weighting visual information more than the usually less reliable proprioceptive information. The criterion by which information is weighted has not been explicitly investigated; it has been assumed that the weights are based on task- and effector-dependent sensory reliability requiring an explicit neuronal representation of variability. However, the weights could also be determined implicitly through learned modality-specific integration weights and not on effector-dependent reliability. While the former hypothesis predicts different proprioceptive weights for left and right hands, e.g., due to different reliabilities of dominant vs. nondominant hand proprioception, we would expect the same integration weights if the latter hypothesis was true. We found that the proprioceptive weights for the left and right hands were extremely consistent regardless of differences in sensory variability for the two hands as measured in two separate complementary tasks. Thus we propose that proprioceptive weights during reaching are learned across both hands, with high interindividual range but independent of each hand’s specific proprioceptive variability. NEW & NOTEWORTHY How visual and proprioceptive information about the hand are integrated to plan a reaching movement is still debated. The goal of this study was to clarify how the weights assigned to vision and proprioception during multisensory integration are determined. We found evidence that the integration weights are modality specific rather than based on the sensory reliabilities of the effectors.


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