Combined Passive Stretching and Active Movement Rehabilitation of Lower-Limb Impairments in Children With Cerebral Palsy Using a Portable Robot

2011 ◽  
Vol 25 (4) ◽  
pp. 378-385 ◽  
Author(s):  
Yi-Ning Wu ◽  
Miriam Hwang ◽  
Yupeng Ren ◽  
Deborah Gaebler-Spira ◽  
Li-Qun Zhang
2019 ◽  
Vol 43 (4) ◽  
pp. 361-368 ◽  
Author(s):  
Vasileios C. Skoutelis ◽  
Anastasios Kanellopoulos ◽  
Stamatis Vrettos ◽  
Georgios Gkrimas ◽  
Vasileios Kontogeorgakos

Author(s):  
Arūnė Dūdaitė ◽  
Vilma Juodžbalienė

Research background. Virtual reality and visual feedback improve motor performance, motor function and balance, so we want to fnd if it affects the function of legs and balance of children with spastic hemiplegia. Research aim was to establish if the use of virtual reality and visual feedback with traditional physiotherapy improve the function of legs and balance of children with cerebral palsy. Methods. Nine children with cerebral palsy participated in the research. Participants were randomly divided into two groups – virtual reality group (n = 6) and control (n = 3). Virtual reality group practised exergaming and stretching exercises for 10 weeks, twice a week. Control group practiced conventional physiotherapy and stretching exercises for 6 weeks, twice a week. We measured the range of motion of the lower limb, spasticity of the lower limb using Modifed Ashworth’o Scale, static, dynamic balance, trunk coordination using Trunk Impairment Scale at the start and the end of the research, and balance using Pediatric Balance Scale. Results. Virtual reality and visual feedback reduced the spasticity of the lower limb, improved balance and postural control for children with cerebral palsy, but it did not improve the range of motion of the lower limb of children with cerebral palsy. Conclusions. Virtual reality and visual feedback did not improve the range of motion of the lower limb of children with cerebral palsy. Virtual reality and visual feedback reduced spasticity of the lower limb, improved balance and postural control for children with cerebral palsy.Keywords. Cerebral palsy, virtual reality, visual feedback, postural control, muscle architecture.


Author(s):  
Mark Tee Kit Tsun ◽  
Lau Bee Theng ◽  
Hudyjaya Siswoyo Jo ◽  
Patrick Then Hang Hui

This chapter summarizes the findings of a study on robotics research and application for assisting children with disabilities between the years 2009 and 2013. The said disabilities include impairment of motor skills, locomotion, and social interaction that is commonly attributed to children suffering from Autistic Spectrum Disorders (ASD) and Cerebral Palsy (CP). As opposed to assistive technologies for disabilities that largely account for restoration of physical capabilities, disabled children also require dedicated rehabilitation for social interaction and mental health. As such, the breadth of this study covers existing efforts in rehabilitation of both physical and socio-psychological domains, which involve Human-Robot Interaction. Overviewed topics include assisted locomotion training, passive stretching and active movement rehabilitation, upper-extremity motor function, social interactivity, therapist-mediators, active play encouragement, as well as several life-long assistive robotics in current use. This chapter concludes by drawing attention to ethical and adoption issues that may obstruct the field's effectiveness.


2020 ◽  
Vol 62 (10) ◽  
pp. 1138-1146
Author(s):  
Hajar Almoajil ◽  
Nichola Wilson ◽  
Tim Theologis ◽  
Sally Hopewell ◽  
Francine Toye ◽  
...  

2004 ◽  
Vol 83 (10) ◽  
pp. 766-773 ◽  
Author(s):  
Li-Rong Lee ◽  
Yao-Chia Chuang ◽  
Baii-Jia Yang ◽  
Min-Jung Hsu ◽  
Ying-Hung Liu

2010 ◽  
Vol 25 (1) ◽  
pp. 88-94 ◽  
Author(s):  
K. Oberhofer ◽  
N.S. Stott ◽  
K. Mithraratne ◽  
I.A. Anderson

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