scholarly journals A method of intelligent product design cue construction based on customer touchpoint correlation analysis and positive creativity theory

2019 ◽  
Vol 11 (1) ◽  
pp. 168781401881934
Author(s):  
Weiwei Wang ◽  
Ting Wei ◽  
Yunyan Zhang ◽  
Yi Wang

User experience plays an indispensable role in intelligent product design. Building a system for user research, capturing firsthand information from users and turning insights into achievable product design solutions is the key to innovation. This article introduces service design into product design and studies the design cue construction method through intelligent product design case. First, the authors capture customer touchpoints in the process of user interaction with the product by observing the user behavior and perform the correlation analysis of the customer touchpoint to obtain the user’s complaints and dissatisfaction. Second, the authors use positive creation theory to transform requirements and turn the complaints collected in user research into achievable functional requirements. Third, the authors use the KANO model for sensitivity analysis of functional requirements and select high-sensitivity requirements for priority development. Finally, using the service design innovation methods to analyze the user experience and stakeholders, the design cue map can be exported, and a new service system was established to enhance the overall user experience.

2021 ◽  
Vol 13 (6) ◽  
pp. 168781402110284
Author(s):  
Weiwei Wang ◽  
Ting Wei ◽  
Suihuai Yu ◽  
Jian Chen ◽  
Binhong Guo ◽  
...  

To solve the problem of the fuzzy and dynamics of requirement caused by users’ cognitive bias, a dynamic requirement and priority capture method based on user scenarios is proposed, aiming at effectively improving user experience. The method consists of the following steps: Firstly, users with similar characteristics are filtered to form a user cluster, then obtain the user’s product experience in different usage scenarios and acquire preliminary requirements by using service design methods. Secondly, the requirement path model tree will be designed and the requirement path matrix will be constructed through the evaluation of the user cluster. Then the pathfinder algorithm will be used to calculate the required correlation of user clusters and prioritize the requirements. Finally, the direction of the product design will be provided. Taking the design of the intelligent office chair as an example, the effectiveness of the method is verified by evaluating the satisfaction of user experience.


Author(s):  
William J. Gibbs ◽  
Ronan S. Bernas

Media organizations deliver news services online employing various design techniques and technologies to make services useful, usable, and effective for news consumers. How people use news services, their perceptions of them, and how their design impacts the user experience (UX) is an important area of study. In this chapter, the authors examine service design, UX, and related research methodologies and their importance for online news. Additionally, they report on a study that examined how the type of news provider (TV versus newspaper) and associated services affected user behavior and perception of the user experience. Participants perceived news websites differently based on the type of news provider and their interactions with services differed based on type of provider. The findings have implication for the UX research, specifically UX related to online news.


2020 ◽  
Vol 179 ◽  
pp. 02040
Author(s):  
Mengying Li ◽  
Xianglong Pan

The epidemic of infectious diseases is a public issue that should be taken seriously. Novel coronavirus pneumonia is sweeping across the world, focus on the related intelligent product design which can play a key role in the epidemic control is urgent and essential. This article based on the intelligent product design, by analyzing the current epidemic situation to find the week-points in the process of epidemic prevention, then using the user behavior analysis research and persona to pitching in, establish a certain resupply vehicle design “Helper” that may inspire the Novel coronavirus pneumonia epidemic control and the infectious diseases may happen in the future.


Author(s):  
Anders Drachen ◽  
Pejman Mirza-Babaei ◽  
Lennart E. Nacke

This chapter provides an introduction to the field of Games User Research (GUR) and to the present book. GUR is an interdisciplinary field of practice and research concerned with ensuring the optimal quality of usability and user experience in digital games. GUR inevitably involves any aspect of a video game that players interface with, directly or indirectly. This book aims to provide the foundational, accessible, go-to resource for people interested in GUR. It is a community-driven effort—it is written by passionate professionals and researchers in the GUR community as a handbook and guide for everyone interested in user research and games. We aim to provide the most comprehensive overview from an applied perspective, for a person new to GUR, but which is also useful for experienced user researchers.


2021 ◽  
Author(s):  
Yixiao Li ◽  
Tianguang Lv ◽  
Xin Zhao ◽  
Jiyan Liu ◽  
Wenjie Ju ◽  
...  

2012 ◽  
Vol 31 (3) ◽  
pp. 287-303 ◽  
Author(s):  
Djilali Idoughi ◽  
Ahmed Seffah ◽  
Christophe Kolski

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