Research on User Experience Method of Product Design based on Apple Peeler

Author(s):  
Yan Zhou ◽  
Wen-rong Tian
2021 ◽  
Vol 13 (6) ◽  
pp. 168781402110284
Author(s):  
Weiwei Wang ◽  
Ting Wei ◽  
Suihuai Yu ◽  
Jian Chen ◽  
Binhong Guo ◽  
...  

To solve the problem of the fuzzy and dynamics of requirement caused by users’ cognitive bias, a dynamic requirement and priority capture method based on user scenarios is proposed, aiming at effectively improving user experience. The method consists of the following steps: Firstly, users with similar characteristics are filtered to form a user cluster, then obtain the user’s product experience in different usage scenarios and acquire preliminary requirements by using service design methods. Secondly, the requirement path model tree will be designed and the requirement path matrix will be constructed through the evaluation of the user cluster. Then the pathfinder algorithm will be used to calculate the required correlation of user clusters and prioritize the requirements. Finally, the direction of the product design will be provided. Taking the design of the intelligent office chair as an example, the effectiveness of the method is verified by evaluating the satisfaction of user experience.


2016 ◽  
Vol null (53) ◽  
pp. 283-296
Author(s):  
Hyun Duk Suh ◽  
Jun, Soo-Jin ◽  
Sun-gu Cho ◽  
Young-mi Shin ◽  
Eun-soo Cha

2019 ◽  
pp. tobaccocontrol-2019-055006 ◽  
Author(s):  
Anuja Majmundar ◽  
Matthew Kirkpatrick ◽  
Tess Boley Cruz ◽  
Jennifer B Unger ◽  
Jon-Patrick Allem

BackgroundThis study analysed posts to Instagram related to KandyPens, an open-system pod mod e-cigarette company, marketing its products as aromatherapy devices. The objective was to determine themes, corresponding user profiles and references to types of e-liquid solutions used with KandyPens.MethodsData consisted of publicly available posts to Instagram with the hashtag ‘#kandypens’ collected from 8 June to 8 August 2018 (n=1775). Identified themes included: product appearance (eg, highlighting design features including colour of device), user experience (eg, vape tricks), flavours (eg, strawberry) and promotions (eg, $10 off). The type of e-liquid solutions (nicotine, aromatherapy and cannabis) used with KandyPens were also recorded. Instagram profiles were categorised into: vaping enthusiast/advocates, influencers, KandyPens’ official Instagram account, vape vendors and average Instagram users.ResultsUser experience (28.90%) and product appearance (21.80%) were predominant themes followed by promotions (10.08%), and flavours (1.01%). About 32.43 % of posts referenced cannabis-related solutions, 2.98 % of the posts mentioned nicotine-related solutions and 0.11 % of the posts mentioned aromatherapy. Average Instagram users (24.89%) posted the majority of posts followed by vape vendors (20.72%), KandyPens’ official account (17.96%), vaping enthusiasts/advocates (10.75%) and influencers (0.45%).ConclusionKandyPens markets its products as aromatherapy devices; however, Instagram posts related to these products rarely mentioned their purported purpose. Future research should consider product design, user experience and the co-use of nicotine and cannabis with KandyPens to assess implications related to product appeal and abuse liability.


2013 ◽  
Vol 318 ◽  
pp. 174-176 ◽  
Author(s):  
Ren Qiang Lin ◽  
He Li ◽  
Meng Ma ◽  
Wen Wang

At present, many domestic and international products' design are promoted the design concept based on the user experience or user awareness. It has been generally aware of the industrial design is no longer just belong to the narrow shape and design areas, therefore a correct understanding of user experience and user awareness is very necessary, whereas in the study of design theory, a lot of people have user experience mixed with user awareness as one concept, it's a truth that the both are closely linked, while there are certain differences between them, if they are mixed together, it will not only narrow us thinking play space, but also disable to achieve greater breakthroughs in the design process of innovation, on the contrary if the correct understanding and reasonable use of the both and furthermore transplanted into the design of the product, for the current field of industrial design, it is a huge reform and innovation.


2016 ◽  
Vol 693 ◽  
pp. 1905-1909 ◽  
Author(s):  
Xiao Na Li ◽  
Heng Li Liu

With the rapid development of experience economy, manufacturing should provide products and services which can satisfy the users. The product design evaluation methods and the relationships with PLM were studied. The research actuality and deficiency of product user experience were analyzed. To solve the problems which product design evaluation cannot be implemented throughout the whole product life cycle and user experience cannot guide design evaluation, product development process was divided into four stages based on the product lifecycle management. The design evaluation requirements for every stage were researched, the evaluation contents were analyzed with user experience methods, and the evaluation targets and missions were summarized. So the model of PLM-oriented product design evaluation system based on user experience was established. It proposed the direction of future research, and wished to guide the development of PLM-oriented product design.


Author(s):  
Hao Song ◽  
Fangyuan Chen ◽  
Qingjin Peng ◽  
Jian Zhang ◽  
Peihua Gu

User experience has a significant impact on the effective product design and improvement, especially for a personalized product to meet user’s individual need. The development of personalized products requires data from user experience in the evaluation of the product function and performance. The existing methods of Internet-based interactive platforms and direct market user surveys cannot provide users full experience of product features. This research proposes a user interactive system based on virtual reality technologies to provide users a close-real experience in the development of open-architecture products. The system provides users an interface built on the virtual environment. The users can review a product design by virtually operating and evaluating the product. The system records users’ operations and feedbacks for designers to improve the product. Food trucks designed using the open-architecture concept are used as applications to verify the proposed method. A user survey is conducted to examine the system effectiveness.


2021 ◽  
Author(s):  
Heather McVetty

Apple Inc. has positioned itself in the minds of consumers as cool and innovative by carefully creating and curating a brand identity by highlighting experience, disruption, and contrast. This research explores how Apple has harnessed its brand to convey to consumers that its products are cool and innovative. Based on literature looking at the impacts of product design, branding, and conveying innovation, this visual analysis explores how Apple uses unique design to convey an image of product innovation, and how it conveys product innovation through video advertisements. It looks specifically at some of Apple’s iconic campaigns; 1984, Are You Gonna be My Girl, and This is Your iPhone. Taken as a group, the analysis of these campaigns suggests how Apple conveys a cohesive brand identity and presumptive product innovation and how it denotes innovation with the branding aesthetics in its advertisements. By focusing on its brand image, radical design, and user experience – rather than the technical aspects of its products – Apple has been able to convey innovation and cool to consumers.


2014 ◽  
Vol 50 (Supplement) ◽  
pp. S182-S183
Author(s):  
Daiki HAMA ◽  
Tsuneyuki YAMAMOTO ◽  
Masayuki KURIHARA ◽  
Takashi SUZUKI ◽  
Miwa NAKANISHI

2020 ◽  
Vol 4 (2) ◽  
pp. 13
Author(s):  
Stefano Filippi

Some literature has already demonstrated the widespread influence of human personality on product design. Nevertheless, most of the existing user experience (UX) design methods and tools do not fully exploit knowledge about user personality in selecting the best participants to maximize the effectiveness of the design efforts. This research tries to fill the gap by introducing PERSEL, the ready-to-use PERsonality-based SELector. PERSEL is a Microsoft Excel workbook, free to download, which allows expression of the objectives (needs) and assessment of the user personality; in turn, PERSEL suggests the best users to be involved in UX redesign activities and in what way, in order to get solutions answering to the needs in the best possible way. A comparison of the solutions generated by the first adoption of PERSEL in the field with those coming from the involvement of users selected without obeying any specific criterion, begins validating the research results, mainly in terms of PERSEL functioning and effectiveness.


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