Compression Techniques for VoIP Transport over Wireless Interfaces

VoIP Handbook ◽  
2008 ◽  
pp. 83-99
Author(s):  
Yang Yang ◽  
Xin Wang
Keyword(s):  
Author(s):  
Long Vu ◽  
Klara Nahrstedt ◽  
Rahul Malik ◽  
Qiyan Wang

This paper argues that Dynamic Coalition Peer-to-Peer (P2P) Network exists in numerous scenarios where mobile users cluster and form coalitions, and the relationship between sizes of coalitions and distances from mobile nodes to their Point of Interest (PoI) follows exponential distributions. The P2P coalition patterns of mobile users and their exponential distribution behavior can be utilized for efficient and adaptive content file download of cellular users. An adaptive protocol named COADA (COalition-aware Adaptive content DownloAd) is designed that (a) blends cellular and P2P (e.g., WiFi or Bluetooth) wireless interfaces, (b) leverages the clustering of people into P2P coalitions when moving towards PoI, and (c) utilizes exponential-coalition-size function of the Dynamic Coalition P2P Network to minimize the cellular download and meet content file download deadline. With COADA protocol, mobile nodes periodically sample the current P2P coalition size and predict the future coalition size using the exponential function. In order to decide how much file data is available in P2P coalition channels versus how much file data must be downloaded from the server over the cellular network, Online Codes techniques are used and tune cellular download timers to meet the file download deadline. The simulation results show that COADA achieves considerable performance improvements by downloading less file data from the cellular channel and more file data over the P2P coalition network while meeting the file download deadline.


Author(s):  
Yuan-Kao Dai ◽  
Li-Hsing Yen ◽  
Jia-Wei Su

The provision of mobile cloud service calls for a wireless access infrastructure that offers high bandwidth to mobile users. Among all enabling technologies, wireless mesh networks (WMNs) have the advantage of low deployment cost and widely available user equipments. To provide more bandwidth, access points in WMNs are commonly equipped with multiple wireless interfaces (radios) that can operate on multiple non-overlapping channels in parallel. The objective of channel assignments in a multi-channel, multi-radio MWN is to reduce co-channel interference experienced by links so as to increase network capacity while maintaining network connectivity. Prior studies addressing this issue majorly considered effects of co-channel interference at the link layer. In this study, the authors consider co-channel interference at the physical layer. Furthermore, most existing methods are based on heuristic or game theory. This study applies simulated annealing technique to the channel allocation problem. The objective function for this approach is defined as the total signal-to-interference radio (SIR) experienced by each link. To maintain network connectivity, the proposed approach limits the set of assigned channels for each radio. Experimental results show that, compared with traditional heuristic-based and game-theoretic approaches, the proposed simulated annealing algorithm results in more operative links.


2009 ◽  
pp. 1135-1142
Author(s):  
Victor I. Khashchanskiy ◽  
Andrei L. Kustov

One of the applications of m-commerce is mobile authorization, that is, rights distribution to mobile users by sending authorization data (a token) to the mobile devices. For example, a supermarket can distribute personalized discount coupon tokens to its customers via SMS. The token can be a symbol string that the customers will present while paying for the goods at the cash desk. The example can be elaborated further—using location information from the mobile operator, the coupons can only be sent to, for example, those customers who are in close vicinity of the mall on Saturday (this will of course require customers to allow disclosing their location). In the example above, the token is used through its manual presentation. However, most interesting is the case when the service is released automatically, without a need for a human operator validating the token and releasing a service to the customer; for example, a vending machine at the automatic gas station must work automatically to be commercially viable. To succeed, this approach requires a convenient and uniform way of delivering authorization information to the point of service—it is obvious that an average user will only have enough patience for very simple operations. And this presents a problem. There are basically only three available local (i.e., short-range) wireless interfaces (LWI): WLAN, IR, and Bluetooth, which do not cover the whole range of mobile devices. WLAN has not gained popularity yet, while IR is gradually disappearing. Bluetooth is the most frequently used of them, but still it is not available in all phones. For every particular device it is possible to send a token out using some combination of LWI and presentation technology, but there is no common and easy-to-use combination. This is a threshold for the development of services. Taking a deeper look at the mobile devices, we can find one more non-standard simplex LWI, which is present in all devices—acoustical, where the transmitter is a phone ringer. Token presentation through acoustic interface along with general solution of token delivery via SIM Toolkit technology (see 3GPP TS, 1999) was presented by Khashchanskiy and Kustov (2001). However, mobile operators have not taken SIM Toolkit into any serious use, and the only alternative way of delivering sound tokens into the phone-ringing tone customization technology was not available for a broad range of devices at the time the aforementioned paper was published. Quite unexpectedly, recent development of mobile phone technologies gives a chance for sound tokens to become a better solution for the aforementioned problem, compared with other LWI. Namely, it can be stated that every contemporary mobile device supports either remote customization of ringing tones, or MMS, and in the majority of cases, even both, thus facilitating sound token receiving over the air. Most phone models can playback a received token with only a few button-clicks. Thus, a sound token-based solution meets the set criteria better than any other LWI. Token delivery works the same way for virtually all phones, and token presentation is simple. In this article we study the sound token solution practical implementation in detail. First, we select optimal modulation, encoding, and recognition algorithm, and we estimate data rate. Then we present results of experimental verification.


2020 ◽  
Vol 2020 ◽  
pp. 1-8
Author(s):  
Sung-Yoon Jung ◽  
Ji-Hwan Lee ◽  
Wonwoo Nam ◽  
Byung Wook Kim

Electronic displays and cameras can provide an intuitive, simple communications interface without dependence on additional wireless interfaces or the Internet infrastructure. In this paper, we design a complementary color barcode-based optical camera communication (CCB-OCC) system to provide an easy-to-use communication capability from an electronic display-to-camera (D2C) link. The proposed method encodes information into specially designed color barcodes and transmits it in a format perceptually invisible to humans but detectable by camera-equipped devices. In addition, we propose a new transmission packet design that contains pilot symbols to synchronize symbol packets and estimate the D2C channel link for calibrating captured images caused by irregular differences between the sending color and the receiving color in the D2C link. Experimental results verify the feasibility of the CCB-OCC scheme for short-range communications to offer additional information which shows a new possibility in designing a D2C communication system with robust to environmental change, easy-to-use, and simple implementation.


2014 ◽  
Vol 1030-1032 ◽  
pp. 1509-1512
Author(s):  
Chao Wang ◽  
Jian Ma

With the rapid development of Wireless Sensor Networks (WSN) and embedded technique, especially the widely application of Internet of Things technology, more and more attention has been paid in greenhouse monitor field. The aims design of system depends significantly on the application, and it must consider factors such as temperature, humidity, light intensity, co2 concentration and other environmental factors. These sensors are equipped with wireless interfaces with which they can communicate with one another to form a network. All the environment factor information gathers by PC and embedded device, and people also can control them through Graphical User Interface (GUI).


Author(s):  
Pierluigi Gallo ◽  
Artem Krasilov ◽  
Andrey Lyakhov ◽  
Ilenia Tinnirello ◽  
Giuseppe Bianchi
Keyword(s):  
Layer 2 ◽  

2014 ◽  
Vol 563 ◽  
pp. 407-410
Author(s):  
Ching Tien Shih ◽  
Ching Hsiang Shih

In this paper we propose a novel Adjustable Integrating Pointing device Driver (AIPDD) using software technology to redesign mouse driver to integrate the functions of commercial pointing devices to help them to effectively utilize commercial pointing devices to operate computers. In contrast with the latest studies, the software-based AIPDD has the following benefits. (a) It does not require additional hardware cost and circuit preservation. (b) It supports all commercial pointing devices with standard interfaces of a computer, including PS/2, USB and wireless interfaces. (c) It can integrate unlimited devices simultaneously. (d) It is adjustable in real time. In summary, the AIPDD has the benefits of flexibility, low cost, high efficiency and high device compatibility. Keywords: Disabled, Computer pointing device, Mouse Integrate pointing device driver


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