Common-Value Public Goods and Informational Social Dilemmas

2021 ◽  
Vol 13 (2) ◽  
pp. 343-369
Author(s):  
Caleb A. Cox ◽  
Brock Stoddard

We experimentally examine private information and communication in a public goods environment with uncertain returns. We consider a common-value public goods game in which the return to contribution is either high or low. Before contributing, three players observe private signals correlated with the return and send cheap talk messages to one another. There are social gains from truthfulness, but a private incentive to exaggerate. We compare treatments with and without cheap talk, finding that communication is largely truthful and increases efficiency. In further treatments, we increase the incentive to exaggerate and find reduced truthfulness and smaller gains from communication. (JEL C72, D82, D83, H41)

1991 ◽  
Vol 3 (2) ◽  
pp. 183-220 ◽  
Author(s):  
Thomas R Palfrey ◽  
Howard Rosenthal

2021 ◽  
pp. 1-24
Author(s):  
Stefanos A. Tsikas

Abstract With a linear public goods game played in six different variants, this article studies two channels that might moderate social dilemmas and increase cooperation without using pecuniary incentives: moral framing and shaming. We find that cooperation is increased when noncontributing to a public good is framed as morally debatable and socially harmful tax avoidance, while the mere description of a tax context has no effect. However, without social sanctions in place, cooperation quickly deteriorates due to social contagion. We find ‘shaming’ free-riders by disclosing their misdemeanor to act as a strong social sanction, irrespective of the context in which it is applied. Moralizing tax avoidance significantly reinforces shaming, compared with a simple tax context.


2019 ◽  
Author(s):  
Catherine Molho ◽  
Daniel Balliet ◽  
Junhui Wu

Previous research on cooperation has primarily focused on egalitarian interactions, overlooking a fundamental feature of social life: hierarchy and power asymmetry. While recent accounts posit that hierarchies can reduce within-group conflict, individuals who possess high rank or power tend to show less cooperation. Then how is cooperation achieved within groups that contain power asymmetries? To address this question, the present research examines how relative power affects cooperation and strategies, such as punishment and gossip, to promote cooperation in social dilemmas. In two studies involving online real-time interactions in dyads (N = 246) and four-person groups (N = 371), we manipulate power by varying individuals’ ability to distribute resources in a dictator game, and measure punishment, gossip, and cooperative behaviors in a multi-round public goods game. Findings largely replicate previous research showing that punishment and gossip opportunities increase contributions to public goods in four-person groups. However, we find no support for the hypotheses that power directly affects cooperation or the use of punishment and gossip to promote cooperation. We discuss the implications of these findings for understanding the influence of hierarchy and power on cooperation within dyads and groups.


Author(s):  
Alla Kovalenko ◽  
◽  
Albina Holovina ◽  

The article presents an analysis of the main methodological principles and schemes of social preferences experimental research, which are determined as a fundamental concept to understanding the behavior of decision-makers in the process of resolving social dilemmas. The models presented in the article include an analysis of the factors that determine social preferences. Among them are the factors of trust, reliability, reciprocity, rejection of inequality, unconditional altruism and competitive advantage. The article provides a description of the strengths and weaknesses of the classic methods for studying social preferences, which usually take the form of ultimatum game, dictator game, trust game and public goods game. The study reveals the importance of the Nash equilibrium as a way to interpret human behavior in resource allocation during the game. Analysis of numerous literary sources shows that the ultimatum game is a classic scheme for studying the altruistic behavior of people. The submission of a proposal and its acceptance is an example of Nash's ideal equilibrium. Deviation from this balance can be interpreted as altruism. In turn, the trust game is a classic scheme for studying the reciprocity and prosocial orientation. If the behavior of players deviates from Nash's equilibrium, it is interpreted as being caused by trust and reciprocity. The dictator game is a classic scheme for studying the rejection of inequality. The subject's behavior can be interpreted as a rejection of inequality or altruism, but not as a rejection of risk, as the offer of Player 1 is mandatory for Player 2. Public goods game is a classic scheme for studying the competitive orientation. Nash's ideal balance in this form of play is to do nothing for public consumption, but deviating from this rule is interpreted as altruistic behavior that is the opposite of competitive orientation. As a result, the design of psychological research is presented, which most accurately typologies the social preferences of the subjects and can contribute to the creation of a representative model of decision-making process.


2020 ◽  
Vol 10 (1) ◽  
Author(s):  
Vlastimil Křivan ◽  
Ross Cressman

Abstract The theoretical and experimental research on opting out (also called conditional dissociation) in social dilemmas has concentrated on the effect this behavior has on the level of cooperation when used against defectors. The intuition behind this emphasis is based on the common property of social dilemmas that individuals are worse off the more their opponents defect. However, this article shows clearly that other opting out mechanisms are better at increasing cooperative behavior. In fact, by analyzing the stable Nash equilibria for the repeated multi-player public goods game with opting out, our results provide a strong argument that the best opting out rule is one whereby the only groups that voluntarily stay together between rounds are those that are homogeneous (i.e., those groups that are either all cooperators or all defectors), when these groups stay together for enough rounds. This outcome emerges when defectors are completely intolerant of individuals who cooperate (e.g., defectors exhibit xenophobic behavior toward cooperators) and so opt out whenever their group has a cooperator in it. The strong preference by defectors to be with like-minded individuals causes all heterogeneous groups to disband after one round.


Games ◽  
2019 ◽  
Vol 10 (1) ◽  
pp. 12
Author(s):  
Catherine Molho ◽  
Daniel Balliet ◽  
Junhui Wu

Previous research on cooperation has primarily focused on egalitarian interactions, overlooking a fundamental feature of social life: hierarchy and power asymmetry. While recent accounts posit that hierarchies can reduce within-group conflict, individuals who possess high rank or power tend to show less cooperation. How, then, is cooperation achieved within groups that contain power asymmetries? To address this question, the present research examines how relative power affects cooperation and strategies, such as punishment and gossip, to promote cooperation in social dilemmas. In two studies involving online real-time interactions in dyads (N = 246) and four-person groups (N = 371), we manipulate power by varying individuals’ ability to distribute resources in a dictator game, and measure punishment, gossip, and cooperative behaviors in a multi-round public goods game. Findings largely replicate previous research showing that punishment and gossip opportunities increase contributions to public goods in four-person groups. However, we find no support for the hypotheses that power directly affects cooperation or the use of punishment and gossip to promote cooperation. We discuss the implications of these findings for understanding the influence of hierarchy and power on cooperation within dyads and groups.


2021 ◽  
Vol 13 (2) ◽  
pp. 33
Author(s):  
Dongwei Guo ◽  
Mengmeng Fu ◽  
Hai Li

The combination of complex networks and game theory is one of the most suitable ways to describe the evolutionary laws of various complex systems. In order to explore the evolution of group cooperation in multiple social dilemmas, a model of a group game with a double-layer network is proposed here. Firstly, to simulate a multiplayer game under multiple identities, we combine a double-layer network and public goods game. Secondly, in order to make an individual’s strategy selection process more in line with a practical context, a new strategy learning method that incorporates individual attributes is designed here, referred to as a “public goods game with selection preferences” (PGG-SP), which makes strategic choices that are more humane and diversified. Finally, a co-evolution mechanism for strategies and topologies is introduced based on the double-layer network, which effectively explains the dynamic game process in real life. To verify the role of multiple double-layer networks with a PGG-SP, four types of double-layer networks are applied in this paper. In addition, the corresponding game results are compared between single-layer, double-layer, static, and dynamic networks. Accordingly, the results show that double-layer networks can facilitate cooperation in group games.


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