Algorithmic Complex for Solving of Problems with Quadrics Using Imaginary Geometric Images

2020 ◽  
Vol 8 (2) ◽  
pp. 3-32
Author(s):  
Denis Voloshinov

The paper is devoted to the consideration of a number of issues related to the creation of an algorithmic complex designed to solve positional and metric problems with quadrics on a projection model . A feature of the complex is the active use of geometric schemes and algorithms involving imaginary geometric images. In the paper has been presented a detailed description of constructive geometric algorithms for constructing of conics, quadrics and associated geometric images in a system of constructive geometric modeling – Simplex. All the discussed algorithms are available for independent repetition by the reader. In the paper have been presented and implemented algorithms for constructing conic from a point, a polar, and three points; constructing conic from two pairs of complex conjugate points and one real point; determination of a point on a quadric’s surface; setting a quadric by nine points in three-dimensional space. A new alternative frame of the quadric has been considered, based on which have been solved problems of constructing a tangent and a normal to the quadric, finding an intersection line of an arbitrary plane with the quadric, and performing polar and inverse transformations with respect to the quadric. Have been proposed algorithms for constructing an autopolar tetrahedron with respect to the quadric, and for constructing a conic from an autopolar triangle and two points. Have been considered problems of determining a collinear transformation in three-dimensional space and control the quadric through it. The implementation of the algorithms considered in the paper allowed conclude that there is an urgent need to develop tools for modeling imaginary conics, without which the complex of solving problems with quadrics cannot be taken for the complete one.

2018 ◽  
Vol 6 (2) ◽  
pp. 23-46 ◽  
Author(s):  
Д. Волошинов ◽  
Denis Voloshinov

The Apollonius problem on construction of circles, tangent to three arbitrary given circles of a plane, is one of classical geometry’s well-studied problems. The presented paper’s materials are directed at development a unified theory for Apollonius problem solving, taking into account it’s not only real, but also invisible complex-valued images. In the paper it has been demonstrated, that fundamental geometric structures, on which Apollonius problem is based on, are applicable not only to real, but also to complex-valued data, that makes possible to eliminate many exceptions, currently existing in it. In this paper Apollonius problem’s fundamental nature and its strong correlation with projective and quadratic geometric transformations has been disclosed. It has been proved that Apollonius problem and its analogues have a single solution method, in contrast to the prevailing idea that these problems can be solved only by separate particular methods. A concept of geometric experiment proposed by the author has allowed find out many previously unknown and discussed in this paper common factors, due to the set of many computational tests in the system Simplex for visual design of geometric models. In this paper is considered an example for solving an analogue of Apollonian problem for three-dimensional space, but proposed algorithm’s operation is universal, and it can be equally applied to solving similar problems in spaces of arbitrary dimensions. Obtained results demonstrate capabilities of methods for constructive modeling and multidimensional descriptive geometry in application to solving of complex mathematical problems, and determine the trends in development for automation systems of constructive geometric modeling.


1997 ◽  
Vol 84 (1) ◽  
pp. 176-178
Author(s):  
Frank O'Brien

The author's population density index ( PDI) model is extended to three-dimensional distributions. A derived formula is presented that allows for the calculation of the lower and upper bounds of density in three-dimensional space for any finite lattice.


2019 ◽  
Author(s):  
Jumpei Morimoto ◽  
Yasuhiro Fukuda ◽  
Takumu Watanabe ◽  
Daisuke Kuroda ◽  
Kouhei Tsumoto ◽  
...  

<div> <div> <div> <p>“Peptoids” was proposed, over decades ago, as a term describing analogs of peptides that exhibit better physicochemical and pharmacokinetic properties than peptides. Oligo-(N-substituted glycines) (oligo-NSG) was previously proposed as a peptoid due to its high proteolytic resistance and membrane permeability. However, oligo-NSG is conformationally flexible and is difficult to achieve a defined shape in water. This conformational flexibility is severely limiting biological application of oligo-NSG. Here, we propose oligo-(N-substituted alanines) (oligo-NSA) as a new peptoid that forms a defined shape in water. A synthetic method established in this study enabled the first isolation and conformational study of optically pure oligo-NSA. Computational simulations, crystallographic studies and spectroscopic analysis demonstrated the well-defined extended shape of oligo-NSA realized by backbone steric effects. The new class of peptoid achieves the constrained conformation without any assistance of N-substituents and serves as an ideal scaffold for displaying functional groups in well-defined three-dimensional space, which leads to effective biomolecular recognition. </p> </div> </div> </div>


Author(s):  
Raimo Hartmann ◽  
Hannah Jeckel ◽  
Eric Jelli ◽  
Praveen K. Singh ◽  
Sanika Vaidya ◽  
...  

AbstractBiofilms are microbial communities that represent a highly abundant form of microbial life on Earth. Inside biofilms, phenotypic and genotypic variations occur in three-dimensional space and time; microscopy and quantitative image analysis are therefore crucial for elucidating their functions. Here, we present BiofilmQ—a comprehensive image cytometry software tool for the automated and high-throughput quantification, analysis and visualization of numerous biofilm-internal and whole-biofilm properties in three-dimensional space and time.


i-com ◽  
2020 ◽  
Vol 19 (2) ◽  
pp. 67-85
Author(s):  
Matthias Weise ◽  
Raphael Zender ◽  
Ulrike Lucke

AbstractThe selection and manipulation of objects in Virtual Reality face application developers with a substantial challenge as they need to ensure a seamless interaction in three-dimensional space. Assessing the advantages and disadvantages of selection and manipulation techniques in specific scenarios and regarding usability and user experience is a mandatory task to find suitable forms of interaction. In this article, we take a look at the most common issues arising in the interaction with objects in VR. We present a taxonomy allowing the classification of techniques regarding multiple dimensions. The issues are then associated with these dimensions. Furthermore, we analyze the results of a study comparing multiple selection techniques and present a tool allowing developers of VR applications to search for appropriate selection and manipulation techniques and to get scenario dependent suggestions based on the data of the executed study.


Sign in / Sign up

Export Citation Format

Share Document