Educational Program for Design and Production Using Digital Tools (Part 2)(Digital Engineering)

2003 ◽  
Vol 106 (1013) ◽  
pp. 238-241
Author(s):  
Hideki AOYAMA ◽  
Tojiro AOYAMA ◽  
Nirimasa IIDA ◽  
Kohichi HISHIDA
Author(s):  
Pascual Timor

Drawing on the author’ professional experience, this article describes the conceptual and instrumental changes that have taken place in the design and production process of serial ceramic products as a result of the appearance of digital tools in the classroom.


2014 ◽  
Vol 8 (3) ◽  
pp. 303-303
Author(s):  
Satoshi Kanai ◽  
Keiichi Shirase

Advanced products demand advanced CAD, CAM, and digital engineering systems. This is the main consideration in this special issue. It is well understood by all manufacturers nowadays that CAD, CAM, and digital engineering systems behave as “Hidden factories” of engineering information processing and are indispensable to the accomplishment of their daily tasks. No products can be planned, designed, machined, and assembled without these hidden factories. The history of CAD/CAM goes back nearly five decades, yet the technologies are still immature: a lot of technical issues remain to be solved because new materials and structures have been introduced in products, new manufacturing technologies have been utilized, and new social needs, such as the need for ”eco-X” or ”human-oriented” products, have grown along with the dramatic changes in society. New high-performance computing resources, such asWeb-based computing or GPUcomputing, have also become available for implementation in these systems. Thirteen technical papers in this issue tackle these challenges, proposing solutions from utilizing technologies, including computer-aided geometric design (CAGD), CAD, CAE, CAPP, and CAM, as well as novel human interfaces for these systems. Some of the papers, revised and extended in response to the editors’ invitations, are versions of works presented at the Asian Conference on Design and Digital Engineering 2012 (Niseko, Japan) and 2013 (Seoul, Korea). In addition, two well-organized review papers in this issue provide informative and comprehensive surveys of aesthetic curve and surface design in CAGD and knowledge structuring and logic reasoning in CAPP, respectively. They include rich lists of references which will help the readers to quickly gain an overview of the current status and future research directions of these fields. Finally, the editors sincerely thank all the authors and anonymous reviewers for their devoted work, as they made this special issue possible. We expect that it will encourage further research on advanced CAD, CAM, CAE, CAPP, and digital engineering systems.


Author(s):  
Masashi Yamanaka

The most effective method in design and manufacturing education is to experience the series of processes, which are to be given a design subject, the design of the machine to qualify the specification, to manufacture or buy necessary parts, the assembly and the evaluation of performance, by oneself or few people. Firstly, the items to learn and improve in the course for the attending student were listed up and examined. These become the evaluation items of the program by the attending student. The program called ‘Clock Project’ was developed. The subject is to design the clock that displays ‘hour’ and ‘minute’. Various restrictions are installed in the size of machine, the parts can be used and etc. The evaluation function to decide the excellent/poor design is the number of parts. The design with small number of parts becomes an excellent one. A couple of students struggle with the program with collaboration. 3-D CAD is used to design and the efficiency is improved comparing with ordinary hand drafting. Moreover, the digital engineering such as a RP (Rapid Prototype) equipment and EC (Electric Commerce) service for the order of parts are utilized fully. As the result, the management cost was reduced drastically. The participated team designed unique clocks. There was no same clock though many types clock were designed in the class. The creativity is inspired through this program. In the paper, the progressed points are explained comparing with the ordinary educational program. And it is examined that whether the expected effect is obtained or not based on the result of evaluation by the students.


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