A Proposal of the Walking Assistance Method Based on the Real Time Two Dimensional Emotion Evaluation

Author(s):  
Eiichiro TANAKA
Keyword(s):  
Kanzo ◽  
1985 ◽  
Vol 26 (6) ◽  
pp. 747-752 ◽  
Author(s):  
Minoru SUKIGARA ◽  
Shinichi TAKAMOTO ◽  
Toshiro KOMAZAKI ◽  
Masayuki KOBAYASHI ◽  
Eiichi SUGIMOTO ◽  
...  

1998 ◽  
Vol 69 (4) ◽  
pp. 1665-1670 ◽  
Author(s):  
Bor-Yu Chang ◽  
Rama C. Hoetzlein ◽  
Julie A. Mueller ◽  
Joseph D. Geiser ◽  
Paul L. Houston

2021 ◽  
Vol 2021 (8) ◽  
Author(s):  
Sean Colin-Ellerin ◽  
Xi Dong ◽  
Donald Marolf ◽  
Mukund Rangamani ◽  
Zhencheng Wang

Abstract We continue the study of real-time replica wormholes initiated in [1]. Previously, we had discussed the general principles and had outlined a variational principle for obtaining stationary points of the real-time gravitational path integral. In the current work we present several explicit examples in low-dimensional gravitational theories where the dynamics is amenable to analytic computation. We demonstrate the computation of Rényi entropies in the cases of JT gravity and for holographic two-dimensional CFTs (using the dual gravitational dynamics). In particular, we explain how to obtain the large central charge result for subregions comprising of disjoint intervals directly from the real-time path integral.


2019 ◽  
Vol 3 (1) ◽  
pp. 1-9
Author(s):  
Aulia Sari Prihatini ◽  
Mahrizal Masri ◽  
Mhd. Zulfansyuri Siambaton

Reality Increasing or often also called AR (Augmented Reality) in English, is a technology that can add two-dimensional or three-dimensional illusions of objects together into a 3D into the real world then project illusion objects into real time. Unlike the illusion of reality where in the real world is completely replaced, reality only adds to or completes reality. Augmented Reality unites real objects and illusions into real circles, works interactively in real time and found integration between objects in 3D and good integration requires effective investigation. Web AR provides Web-based access using Augmented Reality through a web browser using a combination of technologies including WebRTC, WebGL, WebVR, and Modern APLs sensors. Catalogs are publicity tools used by companies as a way to promote their products and services. Examples of companies that use catalogs are Furniture stores that promote products. Here it will be visualized into 3D until it looks more clear and attractive to consumers. So, based on the description above, the author takes the title "Implementation of Augmented Reality with Marker Method as Media Catalog in AR-Based Furniture Stores. Keywords: Augmented Reality, WEB AR, catalog


1986 ◽  
Vol 50 (6) ◽  
pp. 479-480
Author(s):  
Hisatoyo HIRAOKA ◽  
Kunio MlYATAKE ◽  
Shiro IZUMI ◽  
Mokuo MATSUHISA ◽  
Katsuhiro YAMAMOTO ◽  
...  

2010 ◽  
Vol 16 (3) ◽  
pp. 132-135 ◽  
Author(s):  
Beth Phillips ◽  
Ryan J. Shaw ◽  
Dori Taylor Sullivan ◽  
Constance Johnson

Distance education has traditionally been two-dimensional, with limited interaction. Virtual environments enhance distance education learning through real-time interaction and social collaboration that mimic the real world. Virtual environments offer the option to create social and professional relationships that have been a missing component of distance learning.


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