scholarly journals Designing Talking ATM System for People with Visual Impairments

2018 ◽  
Vol 7 (2.7) ◽  
pp. 657
Author(s):  
Damodar Magdum ◽  
Tejaswini Patil ◽  
Dr Maloji Suman ◽  
Dr T.B. Mohite Patil

In this paper, we discuss process of design and development of talking ATM for visually impaired people. Automated Teller Machine (ATM) has become vital part of our life to perform financial transactions without intervention of human banker. ATM facilitates cash withdrawal, balance check, mini statement and fund transfer. But, these banking services using ATM cannot be directly used by some set of people of society such as people with low vision, visually impaired, illiterate as lack of accessing ATM through screens. Even they can be defrauded at ATM centers. To digitally include these set of people, talking ATMs are evolved. Talking ATM provides accessibility to ATM services by providing audio component. Many ATMs employ headphone jack that facilitates user to do transaction with security. The audio information is generated either using pre-recorded speech corpus or through speech synthesis engine. The paper summarizes how ATM works, need, proposed solution of talking ATM for visually impaired users, design and development talking ATM using concatenated Text To Speech.  

The evolution of the technology takes the education to next level, where it makes the learning process more interesting and attractive. The Virtual Reality plays an important role in this evolution. The main aim of this work is to enhance the learning ability in students through virtual environment by developing an education based game. In this work, the virtual reality device-Wii mote has been used for the learning process, and also for answering the questions in the different levels of game. The learning process also involves the speech synthesis. This helps the visually impaired people to learn without others help and it also motivates even the average students to participate more actively in learning process. The game has been further divided as easy, medium and difficult levels. So the learning ability of each student can be easily tested and further steps can be taken in order to motivate them, and to optimize their learning skill. Thus, this work motivates the students for learning and to exalt their learning ability.


Author(s):  
Tee Zhi Heng ◽  
Ang Li Minn ◽  
Seng Kah Phooi

This chapter presents a novel application for wireless technology to assist visually impaired people. As an alternative to the medical model of rehabilitation, the information explosion era provides the foundation for a technological solution to lead the visually impaired to more independent lives in the community by minimizing the obstacles of living. A “SmartGuide” caregiver monitoring system is built as a standalone portable handheld device linked. The objective of this system is to assist blind and low vision people to walk around independently especially in dynamic changing environments. Navigation assistance is accomplished by providing speech guidance on how to move to a particular location. The system delivers dynamic environmental information to lead the visually impaired to more independent lives in the community by minimizing the obstacles of living. Information of changing environments such as road blockage, road closure, and intelligent navigation aids is provided to the user in order to guide the user safely to his or her destination. This system also includes a camera sensor network to enhance monitoring capabilities for an extra level of security and reliability.


Electronics ◽  
2019 ◽  
Vol 8 (6) ◽  
pp. 697 ◽  
Author(s):  
Jinqiang Bai ◽  
Zhaoxiang Liu ◽  
Yimin Lin ◽  
Ye Li ◽  
Shiguo Lian ◽  
...  

Assistive devices for visually impaired people (VIP) which support daily traveling and improve social inclusion are developing fast. Most of them try to solve the problem of navigation or obstacle avoidance, and other works focus on helping VIP to recognize their surrounding objects. However, very few of them couple both capabilities (i.e., navigation and recognition). Aiming at the above needs, this paper presents a wearable assistive device that allows VIP to (i) navigate safely and quickly in unfamiliar environment, and (ii) to recognize the objects in both indoor and outdoor environments. The device consists of a consumer Red, Green, Blue and Depth (RGB-D) camera and an Inertial Measurement Unit (IMU), which are mounted on a pair of eyeglasses, and a smartphone. The device leverages the ground height continuity among adjacent image frames to segment the ground accurately and rapidly, and then search the moving direction according to the ground. A lightweight Convolutional Neural Network (CNN)-based object recognition system is developed and deployed on the smartphone to increase the perception ability of VIP and promote the navigation system. It can provide the semantic information of surroundings, such as the categories, locations, and orientations of objects. Human–machine interaction is performed through audio module (a beeping sound for obstacle alert, speech recognition for understanding the user commands, and speech synthesis for expressing semantic information of surroundings). We evaluated the performance of the proposed system through many experiments conducted in both indoor and outdoor scenarios, demonstrating the efficiency and safety of the proposed assistive system.


2000 ◽  
Vol 94 (1) ◽  
pp. 34-41 ◽  
Author(s):  
Ng Sau Fun Frency ◽  
Hui Chi Leung Patrick ◽  
Choy Lin Foong May

This study analyzes the decision-making process for selecting and purchasing clothing of 81 people in Hong Kong who are visually impaired. Data were collected through personal interviews. The results show that problems such as unsatisfactory sales services and insufficient clothing information still exist for people with visual impairments (both the group with blindness and the group with low vision), and also reveals that people who are visually impaired have different views on the relative importance of selection criteria for purchasing clothing than do their sighted peers.


2013 ◽  
Vol 33 (3) ◽  
Author(s):  
Nina Levent ◽  
Joan Muyskens Pursley

<p>Many adults who are blind or have low vision are reluctant to visit museums because of disappointing or less-than-welcoming experiences in the past. To attract visually impaired people to your museum, the authors urge you to make outreach and program development a "two-way street," to solicit advice and criticism from a variety of people who are blind or have low vision. In addition, they share issues raised at focus groups they conducted as part of Art Beyond Sight's Multi-Sight Museum Accessibility Study and its Project Access New York program.<br /><br />Key words<br />Accessible museum programs<br />Blind <br />Focus groups<br />museum audience development<br /><br /></p>


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