Participatory Design for Security-Related User Interfaces

Author(s):  
Susanne Weber ◽  
Marian Harbach ◽  
Matthew Smith
Author(s):  
Loris Barbieri ◽  
Agostino Angilica ◽  
Fabio Bruno ◽  
Maurizio Muzzupappa

The importance of participatory design (PD) is progressively increasing thanks to its capacity to explore a wide variety of concepts, thus increasing the opportunity to create a successful product. In fact the design process should not be a solo activity, as designers often need inputs and other points of view, especially from end-users. According to the ultimate idea of PD, end-users are actively involved in the various activities of the product development to ensure that their needs and desires are satisfied. This paper presents a novel approach to the participatory design of product interfaces in a user-centered design (UCD) process. The approach is based on an interactive tool that allows end-users to design custom user interfaces of household appliances taking advantage of their own needs and experiences. The tool incorporates the analytical and more abstract knowledge of the designers codified in the form of aesthetical, technological and manufacturing constraints (i.e., limitations in the number and geometry of interface components, a limited number of colors, a discretization of the area where interface widgets are placed). This solution allows the end-users to directly design their favorite interface without the interference of any other subject. Through an accurate analysis of the choices done by the users, the designers are able to access to the deepest level of the users’ expression in order to catch their latent needs and tacit knowledge. The tool has been designed in order to make possible to immediately perform usability tests on the designed interface by using a Mixed Reality prototype. The paper describes the development of the tool and proposes a methodology that has been specifically addressed to include this tool in a design process based on UCD principles. Both the tool and the methodology are presented through the description of a case-study related to the redesign of a washing machine dashboard. Experimental results show that the proposed tool can be an effective support to design product interfaces during PD sessions.


Author(s):  
Kai Gand ◽  
Lars Böcking ◽  
Karl Kreiner ◽  
Hannes Schlieter ◽  
Martin Burwitz ◽  
...  

Providing a suitable rehabilitation after an acute episode or a chronic disease helps people to live independently and enhance their quality of life. However, the continuity of care is often interrupted in the transition from hospital to home. Virtual coaches (VCs) could help these patients to engage in personalized home rehabilitation programs. These coaching systems need also to be fed with procedural precepts in order to work as intended. This, in turn, relates both to properly represent the clinical knowledge (as the VC somehow replaces the formal caregivers that cannot be fully present) as well guide the patient correctly (in order to follow the medically desired procedures given the need for personalisation according to individual needs). Therefore, we outline our technical approach to deal with this. In particular, clinical pathways in terms of semi-formal procedure models in combination with machine learning components processing and powerful user interfaces providing these pathway information and feeding the VC are presented. The system is currently under testing in a participatory design phase called Living Lab. Thus, initial user feedback for further improvements is about to come.


2020 ◽  
Vol 9 (2) ◽  
pp. 66-79
Author(s):  
Johannes Mueller ◽  
Shiho Asada ◽  
Ludovica Tomarchio

In this article, the challenges of realising e-participatory projects in urban planning are described. A participatory case study in Singapore serves as the basis for their presented conclusions. The researchers used a map-based e-participation tool to collect design proposals from participants for the planning site. The user feedback for the tool interface and the study campaign's website together with designer expertise on user interfaces (UI) was incorporated into the redesign of the website and interface of the participatory design tool. From there, some general guidelines for conducting engagement studies and for designing participatory design tool interfaces for non-expert users were formulated. One key finding is that the information presented to the non-expert user must be concise, and the UI must be adapted to the user's habits and focus the user's attention towards completing the study.


Author(s):  
Jens Ziegler ◽  
Randy Döring ◽  
Johannes Pfeffer ◽  
Leon Urbas

Interacting with mobile devices can be challenging in adverse working environments. Using hand gestures for interaction can overcome severe usability issues that users face when working with mobile devices in industrial settings. This chapter is dedicated to the design, implementation, and evaluation of mobile information systems with hand gesture recognition as means for human computer interaction. The chapter provides a concise theoretical background on human gestural interaction and gesture recognition, guidelines for the design of gesture vocabularies, recommendations for proper implementation, and parameterization of robust and reliable recognition algorithms on energy-efficient 8-bit architectures. It additionally presents an elaborated process for participatory design and evaluation of gesture vocabularies to ensure high usability in the actual context of use. The chapter concludes with a case study that proves the suitability of the proposed framework for the design of efficient and reliable hand gesture-based user interfaces.


2012 ◽  
Author(s):  
Gurjot S. Dhillon ◽  
Yasmine N. El-Glaly ◽  
William H. Holbach ◽  
Tonya L. Smith-Jackson ◽  
Francis Quek
Keyword(s):  

2003 ◽  
Author(s):  
Hendrik A. H. C. van Veen ◽  
Jan B. F. van Erp
Keyword(s):  

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