Safe and Sound: Designing the Vocal Smoke Detector

Author(s):  
Rob Tannen ◽  
Mathieu Turpault

The design of the vocal smoke detector incorporated psychoacoustic research to more effectively waken children. It also provided an opportunity to examine and improve the usability of an often-overlooked but critical household product. Human factors research into existing smoke detectors identified ergonomic and interaction opportunities in installation and use, which were addressed by an effective design and development process. The result of this effort was not just an appealing and usable product but a next-generation smoke detector that enhances safety by design.

Author(s):  
Merissa Walkenstein ◽  
Ronda Eisenberg

This paper describes an experimental study that compares a graphical user interface for a computer-telephony product designed without the involvement of a human factors engineer to a redesign of that interface designed with a human factors engineer late in the development cycle. Both interfaces were usability tested with target customers. Results from a number of measures, both subjective and objective, indicate that the interface designed with the human factors engineer was easier to use than the interface designed without the human factors engineer. The results of this study show the benefits of involving human factors engineers in the design of graphical user interfaces even towards the end of a development cycle. However, this involvement is most effective when human factors engineers are included as an integral part of the design and development process even at this late stage in the process.


Author(s):  
Michael E. Maddox

The Aloha Airlines B-737 accident in 1989 prompted a general evaluation of aviation maintenance and inspection practices. A consistent finding from the Aloha analyses was that human-factors-related issues played a significant role in the accident. In the intervening period, the FAA Office of Aviation Medicine (AAM) has sponsored a wideranging, applied human factors research program. The Human Factors Guide for Aviation Maintenance (the Guide) is the primary vehicle for channeling the results of the AAM's research program into the aviation user community. This paper describes the development process of the Human Factors Guide for Aviation Maintenance. We include a discussion of how the existing base of research results has been made accessible and, more importantly, usable to aviation maintenance supervisors and inspectors. We also describe the considerations related to widely disseminating the information and guidance contained in the Guide. We believe this to be the first time that detailed human factors guidance from such a broad topical range has been tailored to a particular, applied, user domain.


2018 ◽  
pp. 1330-1344
Author(s):  
Lijia Lin ◽  
Amy Leh ◽  
Jackie Hee Young Kim ◽  
Danilo M. Baylen

The chapter addresses how multimedia presentations can be designed effectively for learners. Based on the literature, it defines the related terms and discusses the role of human factors during the design and development process of multimedia. Then, it discusses strategies, such as providing learner control and using visual cueing, to design effective multimedia presentations. In addition, various technologies in creating multimedia-based instruction are described. Finally, the chapter discusses evaluation frameworks, as well as the implications for integrating multimedia into educational practices.


1987 ◽  
Vol 31 (7) ◽  
pp. 732-735 ◽  
Author(s):  
Linda Rich

The application of human factors research outside academic and vendor domains has been limited, with corporate systems development departments often unaware of the field. Introducing human factors within a corporation requires addressing organizational context issues in the particular setting. At Chemical Bank a pilot project was conducted to introduce and promote the application of human factors in the design of interactive computer systems. The project involved comparative usability evaluations of existing systems, and development of recommendations for institutionalizing human factors within the development process. The project sought to tailor recommendations to the organizational context. This paper discusses the Chemical Bank project and presents an analysis of the underlying causes limiting the use of human factors techniques in that organization.


SIMULATION ◽  
2013 ◽  
Vol 89 (12) ◽  
pp. 1436-1441 ◽  
Author(s):  
Gerold Bausch ◽  
Jens Adermann ◽  
Ben Andrack ◽  
Markus Dengl ◽  
Jochen Handwerk ◽  
...  

Author(s):  
Lijia Lin ◽  
Amy Leh ◽  
Jackie Hee Young Kim ◽  
Danilo M. Baylen

The chapter addresses how multimedia presentations can be designed effectively for learners. Based on the literature, it defines the related terms and discusses the role of human factors during the design and development process of multimedia. Then, it discusses strategies, such as providing learner control and using visual cueing, to design effective multimedia presentations. In addition, various technologies in creating multimedia-based instruction are described. Finally, the chapter discusses evaluation frameworks, as well as the implications for integrating multimedia into educational practices.


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