Tales of Upward Mobility

2006 ◽  
Vol 59 (4) ◽  
pp. 23-34 ◽  
Author(s):  
Kristen Whissel

ABSTRACT This article investigates a new cinematic spatial dialectics enabled by digital special effects. Focusing on blockbuster films from a range of genres (martial arts, disaster, comic-book, and science-fiction films), it approaches digitally enhanced ““verticality”” as a mode of cinematic representation designed to exploit the visual pleasures of power and powerlessness.

Author(s):  
Jon Towlson

This chapter discusses the genre and context of Steven Spielberg's Close Encounters of the Third Kind (1977). It begins by tracing the emergence of science fiction in literature and in cinema. The chapter then looks at how film serials popularised pulp science-fiction cinema in the form of rocketships, ray guns, alien invaders, evil intergalactic emperors, and damsels in distress. One can see them as the inspiration for the likes of Star Wars and the myriad superhero blockbuster movies that continue to dominate Hollywood today. In 1968, Stanley Kubrick's 2001: A Space Odyssey returned science fiction to its origins in Greek mythology. It is perhaps the first example of ‘transcendent’ science-fiction cinema, exploring the human need to place trust in a force larger than ourselves. In the early 1970s, science-fiction films were more overtly concerned with identity and environment, and how both were increasingly shaped or misshapen by technology. Meanwhile, post-9/11 has seen a move towards intelligent science fiction as a bankable commodity within Hollywood. Part of the genre's continuing appeal is, of course, the showcasing of state-of-the-art cinema technology within the sci-fi narrative. Special-effects technology has evolved in line with cinema's own development.


Author(s):  
Jonathan R. Eller

Chapter 13 opens with commentary on Bradbury’s 1980 Omni magazine article “Beyond Eden,” an essay commissioned to support the projected Space Shuttle program. In this essay, Bradbury defined his Space-Age Trinity—God, humanity, and the machines of interplanetary flight. The chapter goes on to document Bradbury’s April 1980 interviews with friends who had achieved prominence in the new generation of science fiction films: producers Gary Kurtz and Gene Roddenberry, director Irvin Kershner, and special effects artist John Dykstra. Bradbury never completed the article on the future of science fiction films that these interviews were intended to support, but he did articulate a maturing sense of Toynbee’s “challenge and response” as a way to focus the kind of human growth required to reach other worlds.


2014 ◽  
Vol 17 (4) ◽  
pp. 410-420
Author(s):  
John McCullough

This article discusses representations of Los Angeles in science fiction films in the context of the aesthetic tradition of the sublime. The article argues that a Los Angeles science fiction sublime is achieved through representations that feature nature and culture hybrids, elaborate design and special effects (including the destruction of Los Angeles monuments), and detective narratives that provide labyrinthine investigations that challenge our understanding of identity, history, and being. Given that these tendencies have gained prominence only since 1980, the article considers postmodernism as an aesthetic category that can help us understand how Los Angeles spaces are integrated in the neoliberal world system.


2021 ◽  
Vol 9 (2) ◽  
pp. 1-38
Author(s):  
Gülşah Uner ◽  
Ebru Erdogan

In order to exemplify the interaction between architecture and science fiction films, Doctor Strange (2016), one of today's cinema examples, was chosen because of that the special effects created in computer environment by transferring the dreams to the film have a surrealist effect on the film; of the fantastic spaces that arise with the deformation of real places become the main character of the film; of foreseeing a different future in terms of architecture. Within the scope of the study, the film was read through the changes of time and space of the concepts of “reality bending” and “simultaneous motion”. As a result of the readings on these concepts, the relationship of cinema with architecture has gained a different dimension, and it has been seen that this film can create a fantastic perspective and inspiration to the designers about the future deconstructivist buildings.  


2021 ◽  
Author(s):  
Melissa Hergott

In the United States, science fiction film rose to prominence as a critically recognized genre in the 1950s, a decade fraught with cultural complications and contradictions and also inspired by optimism and upward trajectory. Warren Susman characterizes the period as one marked by a "dual consciousness," a time when "the fulfillment of our sweetest desires [led] inevitably to the brink of danger and damnation"; the fifties, he writes, was an age of anxiety as much as it was a time of abundance, freedom, and possibility (30). For historian David Halberstam, while a retrospective examination of the decade suggests to some a "slower, almost languid" pace, social ferment "was beginning just beneath this placid surface" (ix). Throughout the decade, notions of national security played out in conflicting ways that traversed both the public and private spheres. Science fiction, a genre that coincided with massive industry changes that saw the development of a sizable low-budget, teen-oriented independent sector, resonated deeply with such opposing and anxiety-laden articulations of both public and private security. While most previous discussions of the genre tend to focus on such concerns in their public dimension (particularly as related to political unease during the Cold War), what follows will address sci-fi' s depiction of anxieties in that other, more private realm of American society, particularly in relation to the expression of gender, sexuality, and desire. Cold War politics, the postwar consumer boom, re-entrenchment of family values and suburban home life, and industry upheavals in Hollywood are all important for understanding what is now thought of as the golden age of American science fiction film. These socio-political factors contextualize the genre's rise to prominence, its defining stylistic and thematic characteristics, and its treatment of gendered subjectivity. As we will see, while some science fiction films of the 1950s engaged or challenged cultural rhetoric related to expected norms of gendered behaviour, for the most part these films upheld the era's return to more traditional gender roles for men and women, an observation which has been taken up in the critical literature, particularly within feminist film scholarship. However, within this body of films exists a common and recurring convention that has been largely neglected by science fiction film scholars, one that warrants further study due to its implications for understanding the return to domesticity in the American postwar period. This filmic convention is the scream, a visual and aural articulation of fear expressed mostly by women (but also, and just as importantly, by men). Far from being a mere cheap gimmick employed by filmmakers alongside special effects and insatiable monsters, the scream provides valuable insight into the domestic ideologies that prevailed during the 1950s.


Sign in / Sign up

Export Citation Format

Share Document