Beyond Eden

Author(s):  
Jonathan R. Eller

Chapter 13 opens with commentary on Bradbury’s 1980 Omni magazine article “Beyond Eden,” an essay commissioned to support the projected Space Shuttle program. In this essay, Bradbury defined his Space-Age Trinity—God, humanity, and the machines of interplanetary flight. The chapter goes on to document Bradbury’s April 1980 interviews with friends who had achieved prominence in the new generation of science fiction films: producers Gary Kurtz and Gene Roddenberry, director Irvin Kershner, and special effects artist John Dykstra. Bradbury never completed the article on the future of science fiction films that these interviews were intended to support, but he did articulate a maturing sense of Toynbee’s “challenge and response” as a way to focus the kind of human growth required to reach other worlds.

2021 ◽  
Vol 9 (2) ◽  
pp. 1-38
Author(s):  
Gülşah Uner ◽  
Ebru Erdogan

In order to exemplify the interaction between architecture and science fiction films, Doctor Strange (2016), one of today's cinema examples, was chosen because of that the special effects created in computer environment by transferring the dreams to the film have a surrealist effect on the film; of the fantastic spaces that arise with the deformation of real places become the main character of the film; of foreseeing a different future in terms of architecture. Within the scope of the study, the film was read through the changes of time and space of the concepts of “reality bending” and “simultaneous motion”. As a result of the readings on these concepts, the relationship of cinema with architecture has gained a different dimension, and it has been seen that this film can create a fantastic perspective and inspiration to the designers about the future deconstructivist buildings.  


Author(s):  
Jon Towlson

This chapter discusses the genre and context of Steven Spielberg's Close Encounters of the Third Kind (1977). It begins by tracing the emergence of science fiction in literature and in cinema. The chapter then looks at how film serials popularised pulp science-fiction cinema in the form of rocketships, ray guns, alien invaders, evil intergalactic emperors, and damsels in distress. One can see them as the inspiration for the likes of Star Wars and the myriad superhero blockbuster movies that continue to dominate Hollywood today. In 1968, Stanley Kubrick's 2001: A Space Odyssey returned science fiction to its origins in Greek mythology. It is perhaps the first example of ‘transcendent’ science-fiction cinema, exploring the human need to place trust in a force larger than ourselves. In the early 1970s, science-fiction films were more overtly concerned with identity and environment, and how both were increasingly shaped or misshapen by technology. Meanwhile, post-9/11 has seen a move towards intelligent science fiction as a bankable commodity within Hollywood. Part of the genre's continuing appeal is, of course, the showcasing of state-of-the-art cinema technology within the sci-fi narrative. Special-effects technology has evolved in line with cinema's own development.


Author(s):  
Carl Abbott

“Imagining future cities” contrasts the idea of the human city with the robot city, an idea that is never far away from the cities of the future we see in science fiction films. As some of these future visions demonstrate, the ideal city contains elements of both the human and robot city and is powered by big data and technological developments, as well as human connections and recognizable hubs like the bar, bazaar, and branch library. As well as function and commerce, city planners of the future will need to remember the roles of community and interaction in keeping cities alive.


2013 ◽  
Vol 3 (4) ◽  
pp. 12-26 ◽  
Author(s):  
Kristin Miller

This article contemplates the way Northern and Southern California have been used in science fiction films since the 1970s. Continuing a trend the author traces to the 1940s novels Earth Abides and Ape and Essence, Northern California represents possible utopian futures while Southern California represents dystopia. The article includes a photo essay featuring science fiction film stills held up against their filming locations in Los Angeles and the Bay Area.


2006 ◽  
Vol 59 (4) ◽  
pp. 23-34 ◽  
Author(s):  
Kristen Whissel

ABSTRACT This article investigates a new cinematic spatial dialectics enabled by digital special effects. Focusing on blockbuster films from a range of genres (martial arts, disaster, comic-book, and science-fiction films), it approaches digitally enhanced ““verticality”” as a mode of cinematic representation designed to exploit the visual pleasures of power and powerlessness.


2008 ◽  
Vol 90 (9) ◽  
pp. 296-298
Author(s):  
Elaine Towell

Once the stuff of science fiction films, the era of robotic surgery is finally upon us and experts predict it is set to revolutionise treatment for patients having surgery. Enthusiastic doctors and engineers have been collaborating since the mid-80s but only now are we seeing the fruit of their labour as cost-effective, safe, minimally invasive robotic surgery finally arrives in our operating theatres.


Author(s):  
Felipe Muanis ◽  
Mariana Schwartz

The elements of cinematographic language can be used in many ways to portray a story. It appears that, over the years, many conventions have been established in different areas of cinematographic making. In this article, we aim to highlight the conventions of the science fiction genre, with a focus on the art direction of movies that portray the future. For this, films such as Ex_Machina (Alex Garland, 2014), Equals (Drake Doremus, 2015) and Blade Runner 2049 (Denis Villeneuve, 2017) are analyzed. Also noteworthy, is the feature film Her (Spike Jonze, 2013) as a work that goes against the others, which presents an approach to the future that stands out among so many other movies with scenarios and costumes similar to each other. As a basis for the research, the study of conventions by sociologist Howard Becker is used, in addition to the work by theorists David Bordwell, Rick Altman, Stephen Neale, Marcel Martin, Vincent Lobrutto, among others. Directors and their artistic departments use colors, shapes, materials, textures, and elements that have become conventions in science fiction films and few are those who dare to produce something aesthetically different.


2020 ◽  
Vol 33 (1) ◽  
pp. 26-46
Author(s):  
Pertti Grönholm ◽  
Kimi Kärki

Artikkelin kirjoittajat tutkivat kolmea tieteiselokuvaa: 2001: Avaruusseikkailu, Pimeä tähti ja Alien – kahdeksas matkustaja, joiden yksi keskeisistä teemoista on älykkään koneen ja ihmisen välinen vuorovaikutus. Kirjoittajat erittelevät elokuvien ihmisten ja koneiden muodostamia suljettuja yhteisöjä, erityisesti keinoälyn ja miehistön suhteita ja dialogia. Kirjoittajat tarkastelevat elokuvia yhtäältä tekijälähtöisesti, keskittyen niiden tulevaisuuskuviin sisältyviin kysymyksiin, varoituksiin ja uhkakuviin sekä toisaalta tarkastelemalla keinoälytematiikkaa suhteessa elokuvien omaan historialliseen kontekstiin.Keinoälytematiikan kautta elokuvantekijät ovat käsitelleet laajoja kysymyksiä, jotka liittyvät ihmisyyden eri puoliin, kuten tiedonjanoon ja uteliaisuuteen, ihmislajin ekspansiivisuuteen, taloudelliseen hyödyn tavoitteluun, väkivaltaisuuteen ja sosiaalisiin valtasuhteisiin. Samalla elokuvat esittävät kysymyksiä koneiden ja ihmisten rajojen hämärtymisestä, toiseuden kokemuksista sekä keinoälyyn liitetyistä pelon, pyhyyden ja kiehtovuuden ja ylevän teemoista.In space, even the machine doesn't hear your scream. The human-AI dialogue in three science fiction films of 1968-1979Grönholm and Kärki research three science fiction films: 2001: A Space Odyssey (Stanley Kubrick, 1968), Dark Star (John Carpenter, 1974), and Alien (Ridley Scott, 1979). They all contain the interaction of the intelligent machine and human as one of their central themes. In particular, the authors analyse the closed communities of the space ships, focusing on the relations and dialogue between the human crew and the Artificial Intelligence (AI). Special emphasis is given to the intentions of the filmmakers – both directors and screenplay writers – and how the questions, warnings and threats about the future were envisioned in each film. On the other hand, the theme of AI itself is also historically contextualized.Furthermore, the authors consider the wider questions these films ask about the nature of humanity: thirst for knowledge, curiosity, expansion of our species, reach for profit, violence, and social hierarchies. Simultaneously, these films also seem to ask questions about the blurring of the boundaries between the human and machine, experiences of otherness, and feelings of fear, sacral, fascination, and sublime that are associated with the AI.


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