scholarly journals A Memetic Approach for Sequential Security Games on a Plane with Moving Targets

Author(s):  
Jan Karwowski ◽  
Jacek Mańdziuk ◽  
Adam Żychowski ◽  
Filip Grajek ◽  
Bo An

This paper introduces a new type of Security Games (SG) played on a plane with targets moving along predefined straight line trajectories and its respective Mixed Integer Linear Programming (MILP) formulation. Three approaches for solving the game are proposed and experimentally evaluated: application of an MILP solver to finding exact solutions for small-size games, MILP-based extension of recently published zero-sum SG approach to the case of generalsum games for finding approximate solutions of medium-size games, and the use of Memetic Algorithm (MA) for mediumsize and large-size game instances, which are beyond MILP’s scalability. Utilization of MA is, to the best of our knowledge, a new idea in the field of SG. The novelty of proposed solution lies specifically in efficient chromosome-based game encoding and dedicated local improvement heuristics. In vast majority of test cases with known equilibrium profiles, the method leads to optimal solutions with high stability and approximately linear time scalability. Another advantage is an iteration-based construction of the system, which makes the approach essentially an anytime method. This property is of paramount importance in case of restrictive time limits, which could hinder the possibility of calculating an exact solution. On a general note, we believe that MA-based methods may offer a viable alternative to MILP solvers for complex games that require application of approximate solving methods.

2020 ◽  
Vol 34 (02) ◽  
pp. 2318-2325
Author(s):  
Youzhi Zhang ◽  
Bo An

The study of finding the equilibrium for multiplayer games is challenging. This paper focuses on computing Team-Maxmin Equilibria (TMEs) in zero-sum multiplayer Extensive-Form Games (EFGs), which describes the optimal strategies for a team of players who share the same goal but they take actions independently against an adversary. TMEs can capture many realistic scenarios, including: 1) a team of players play against a target player in poker games; and 2) defense resources schedule and patrol independently in security games. However, the study of efficiently finding TMEs within any given accuracy in EFGs is almost completely unexplored. To fill this gap, we first study the inefficiency caused by computing the equilibrium where team players correlate their strategies and then transforming it into the mixed strategy profile of the team and show that this inefficiency can be arbitrarily large. Second, to efficiently solve the non-convex program for finding TMEs directly, we develop the Associated Recursive Asynchronous Multiparametric Disaggregation Technique (ARAMDT) to approximate multilinear terms in the program with two novel techniques: 1) an asynchronous precision method to reduce the number of constraints and variables for approximation by using different precision levels to approximate these terms; and 2) an associated constraint method to reduce the feasible solution space of the mixed-integer linear program resulting from ARAMDT by exploiting the relation between these terms. Third, we develop a novel iterative algorithm to efficiently compute TMEs within any given accuracy based on ARAMDT. Our algorithm is orders of magnitude faster than baselines in the experimental evaluation.


2007 ◽  
Vol 03 (02) ◽  
pp. 259-269 ◽  
Author(s):  
AREEG ABDALLA ◽  
JAMES BUCKLEY

In this paper, we consider a two-person zero-sum game with fuzzy payoffs and fuzzy mixed strategies for both players. We define the fuzzy value of the game for both players [Formula: see text] and also define an optimal fuzzy mixed strategy for both players. We then employ our fuzzy Monte Carlo method to produce approximate solutions, to an example fuzzy game, for the fuzzy values [Formula: see text] for Player I and [Formula: see text] for Player II; and also approximate solutions for the optimal fuzzy mixed strategies for both players. We then look at [Formula: see text] and [Formula: see text] to see if there is a Minimax theorem [Formula: see text] for this fuzzy game.


2017 ◽  
Vol 27 (03) ◽  
pp. 159-176
Author(s):  
Helmut Alt ◽  
Sergio Cabello ◽  
Panos Giannopoulos ◽  
Christian Knauer

We study the complexity of the following cell connection problems in segment arrangements. Given a set of straight-line segments in the plane and two points [Formula: see text] and [Formula: see text] in different cells of the induced arrangement: [(i)] compute the minimum number of segments one needs to remove so that there is a path connecting [Formula: see text] to [Formula: see text] that does not intersect any of the remaining segments; [(ii)] compute the minimum number of segments one needs to remove so that the arrangement induced by the remaining segments has a single cell. We show that problems (i) and (ii) are NP-hard and discuss some special, tractable cases. Most notably, we provide a near-linear-time algorithm for a variant of problem (i) where the path connecting [Formula: see text] to [Formula: see text] must stay inside a given polygon [Formula: see text] with a constant number of holes, the segments are contained in [Formula: see text], and the endpoints of the segments are on the boundary of [Formula: see text]. The approach for this latter result uses homotopy of paths to group the segments into clusters with the property that either all segments in a cluster or none participate in an optimal solution.


2020 ◽  
Vol 42 (16) ◽  
pp. 3168-3182
Author(s):  
Okan Demir ◽  
Hitay Özbay

This study proposes a method for the static output feedback (SOF) stabilization of discrete time linear time invariant (LTI) systems by using a low number of sensors. The problem is investigated in two parts. First, the optimal sensor placement is formulated as a quadratic mixed integer problem that minimizes the required input energy to steer the output to a desired value. Then, the SOF stabilization, which is one of the most fundamental problems in the control research, is investigated. The SOF gain is calculated as a projected solution of the Hamilton-Jacobi-Bellman (HJB) equation for discrete time LTI system. The proposed method is compared with several examples from the literature.


2019 ◽  
Vol 18 (05) ◽  
pp. 1631-1665 ◽  
Author(s):  
Rodolfo Mendoza-Gómez ◽  
Roger Z. Ríos-Mercado ◽  
Karla B. Valenzuela-Ocaña

In this paper, we address a decision-making problem related to the requirement of costly equipment by medical diagnostic services in a segmented public healthcare system comprising several institutions and private providers. The problem is motivated by a real-world case of the Mexican healthcare system. The aim of this study is to determine which hospitals can provide the service, their capacity levels, the allocation of demand in each institution, and the referral of patients to other institutions or private providers while minimizing annual investment costs and operating costs required to satisfy demand. A mixed-integer linear programming model that takes into account different characteristics such as patient acuity levels, types of equipment, and demand variation through time is introduced. The model was empirically assessed to evaluate its impact on the decision-making process. A sensitivity analysis to evaluate solution behavior for variations of critical parameters was performed. The results showed that some values could generate a significant effect on the total costs for the service coverage and in the efficiency of the service, whereas overall results indicated the usefulness of the model. While this model is valuable to aid this decision-making problem, it is limited to medium-size instances of up to 90 facilities. To solve the problems with larger instances, a two-phase heuristic algorithm is proposed. In the first phase, the method uses a greedy construction mechanism, and in the second phase, it attempts to improve the solution. Empirical evidence on large instances shows that good solutions with low computing times are reached in comparison with the exact method.


1972 ◽  
Vol 9 (01) ◽  
pp. 76-86
Author(s):  
M. S. Bartlett

The approximate two- and three-dimensional solutions for spatial correlations, using the non-linear time-series approach for nearest-neighbour systems developed in my previous paper, are further discussed. Orthogonal expansions for the correlation functions are also developed which determine with this approach, though so far only in principle, the exact solutions.


2017 ◽  
Vol 17 (3) ◽  
pp. 133-138
Author(s):  
A. Stawowy ◽  
J. Duda

Abstract In the paper, we present a coordinated production planning and scheduling problem for three major shops in a typical alloy casting foundry, i.e. a melting shop, molding shop with automatic line and a core shop. The castings, prepared from different metal, have different weight and different number of cores. Although core preparation does not required as strict coordination with molding plan as metal preparation in furnaces, some cores may have limited shelf life, depending on the material used, or at least it is usually not the best organizational practice to prepare them long in advance. Core shop have limited capacity, so the cores for castings that require multiple cores should be prepared earlier. We present a mixed integer programming model for the coordinated production planning and scheduling problem of the shops. Then we propose a simple Lagrangian relaxation heuristic and evolutionary based heuristic to solve the coordinated problem. The applicability of the proposed solution in industrial practice is verified on large instances of the problem with the data simulating actual production parameters in one of the medium size foundry.


2006 ◽  
Vol 17 (05) ◽  
pp. 1031-1060 ◽  
Author(s):  
KAZUYUKI MIURA ◽  
SHIN-ICHI NAKANO ◽  
TAKAO NISHIZEKI

A convex grid drawing of a plane graph G is a drawing of G on the plane such that all vertices of G are put on grid points, all edges are drawn as straight-line segments without any edge-intersection, and every face boundary is a convex polygon. In this paper we give a linear-time algorithm for finding a convex grid drawing of every 4-connected plane graph G with four or more vertices on the outer face. The size of the drawing satisfies W + H ≤ n - 1, where n is the number of vertices of G, W is the width and H is the height of the grid drawing. Thus the area W · H is at most ⌈(n - 1)/2⌉ · ⌊(n - 1)/2⌋. Our bounds on the sizes are optimal in a sense that there exist an infinite number of 4-connected plane graphs whose convex drawings need grids such that W + H = n - 1 and W · H = ⌈(n - 1)/2⌉ · ⌊(n - 1)/2⌋.


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