scholarly journals Design approach for rectangular mudmats under fully three-dimensional loading

Géotechnique ◽  
2014 ◽  
Vol 64 (1) ◽  
pp. 51-63 ◽  
Author(s):  
X. FENG ◽  
M.F. RANDOLPH ◽  
S. GOURVENEC ◽  
R. WALLERAND
2012 ◽  
Vol 10 (7) ◽  
pp. 435
Author(s):  
Takehiro Onodera ◽  
Kakuro Amasaka

In recent years, enhancing computer-aided engineering (CAE) analysis is the most pressing issue facing companies seeking to implement development design that results in high quality and shortened delivery times. This paper presents an Optimal CAE Design Approach Model that can be used to reform the business processes associated with development design. The model consists of the following steps: (1) defining the problem, (2) conducting prototype testing, (3) visualizing the problem, (4) employing the CAE technological element analysis model, (5) conducting a two-dimensional CAE analysis, (6) conducting a three-dimensional CAE analysis, (7) carrying out a predictive evaluation, (8) optimizing the design, and (9) verifying the results. As a specific application for this process, the authors focused on the ongoing problem of bolt loosening at automakers, using the model to explain the loosening mechanism by analyzing the contact stress at the bearing surfaces in bolted parts and gain new knowledge.


2007 ◽  
Vol 32 (2) ◽  
pp. 36-45
Author(s):  
Özgür Ediz ◽  
Gülen Çağdaş

Digital design technologies play a significant role in assisting the designer through conceptual architectural design. Computer supported design systems can generate various images at the early design phase and can contribute to seeking alternative architectural forms. Currently, different design approaches are being employed in the formation of architectural products. Examples of architecture that produce unusual forms are often encountered within unique conceptual approaches. The development of new design examples is supported by the digital production of forms, and three-dimensional models through varying geometric approaches. In this study, a design approach that uses computer aided architectural design to produce architectural forms will be suggested. This approach utilizes principles existing in the unique fractal dimension of elements based on a vocabulary relevant to a specific architectural language. By relying on the fractal dimension and features of an existing architectural pattern, this generative design approach supports creativity in the production of new forms. The proposed approach is evaluated as a creative tool in architectural design. The subject of architecture; buildings, spaces, surroundings, symbols of that particular society are also the elements of a meta-language which creates a fractal geometry based relation. It is possible to analyse this relation through a fractal geometry-based principle. In short, a fractal geometrical generative method is suggested. Also, recently-surfaced discussions about "Chaos Theory" and its effects on the design process via "Chaos and Self - Similarity" are studied. The significance of these different phenomena and disciplines upon architectural design are also studied for developing a possible creative tool.


2019 ◽  
Vol 16 (4) ◽  
pp. 276-280
Author(s):  
Ahmed Chinoun ◽  
Lahcène Mitiche ◽  
Amel Baha Houda Adamou-Mitiche

Energy ◽  
2021 ◽  
pp. 120810
Author(s):  
Xuejian Wang ◽  
Ji Qi ◽  
Wei Deng ◽  
Gongping Li ◽  
Xudong Gao ◽  
...  

Author(s):  
Zhongjie Lin ◽  

Although the term “compact city” appears frequently in academic accounts on sustainable urbanism as well as in professional descriptions of planning projects, it is often used in a general manner to indicate such ideas as high density, mixed uses, walkability, and transit oriented development, all linking to the common principles of New Urbanism. Unfortunately this misses some important points, as the concept of compact city possesses the power to generate dynamic urban forms, utilize cutting-edge technologies, address pressing environmental issues, and respond to distinctive geographical and cultural contexts, thus challenging conventional notions of urbanism. The awareness of the limitations of the current practice leads to the introduction of Vertical Urbanism as an alternative discourse on the compact city responding proactively to the state of contemporary metropolises characterized by density, complexity, and verticality. The reinvented concept of Vertical Urbanism moves away from the Modernist notion promoting tall buildings as dominant urban typology to explore physically interactive and socially engaged forms addressing the city as a multi-layered and multi-dimensioned organism. Informed by complex systems ranging from underground mass transit to futuristic ecology of vertical urban farm, this experimental urban design approach envisions a holistic organization of infrastructure, space, and ecology ina three-dimensional framework. This paper derives from a series of urban design research studios under the common theme of Vertical Urbanism conducted in four different cities in the United States and China during 2010-2014 and recently shifted to Rio de Janeiro in Brazil. These studio stook on various sites and design questions such as urban infrastructure, transit system, and urban waterfront redevelopments, testing the concept in different geographic and cultural settings. Sensitivity to locality in both ecological and cultural terms was emphasized across these studios although the schemes often engaged speculative and innovative modes of design production. This paper examines a number of issues around the urban design approach of Vertical Urbanism, including the drive for density and vitality, the relationship between horizontal and vertical dimensions, space of flow and scalar shift, as well as ecological and social adaptability of mega forms; but above all, it tries to explore the capacity of global urban tactics in providing localized design solutions.


Author(s):  
Antonio Camporeale

The following critical text proposes a series of notes and reflections on the reinforced concrete architecture, not on the material itself. Since its invention, concrete has combined two potentialities, deriving from the two materials of which it is composed: the ‘elastic’ potential, which has been developed and has reached a consolidated form and tradition, and the ‘plastic’ one. The last one has been little experienced at the beginning and, in the course of recent history of architecture, has found space in architectural criticism in the meaning of "expressive", "brutalist", "sculptural", ending up to influence 'superficially' (related to the surface) of architecture. The 'plastic' architecture, instead, is three-dimensional and unifies the construction and spatial qualification in a single design gesture. This critical approach not only allows reconsidering the history of modern/contemporary architecture starting from the necessary collaboration between space and construction that unifies the final judgment on the works, but allows influencing the project, adhering to a formative process of those geographic-cultural areas that possess those certain characters, the masonry one. The Spanish "plastic" architecture is, in that sense, a clear example: in many buildings this "masonry" character is clearly identified, due to the architectural exploitation of the reinforced concrete plastic potential.


2021 ◽  
Vol 112 ◽  
pp. 106624
Author(s):  
Shuyue Wang ◽  
Chen Cao ◽  
Cong Wang ◽  
Liyue Wang ◽  
Gang Sun

2021 ◽  
Vol 15 (2) ◽  
pp. 167-193
Author(s):  
RENÉ IDROVO

In Gravity (2013), Alfonso Cuarón introduced a fully three-dimensional sound design approach that was originally termed by Idrovo and Pauletto (2019) as ‘immersive point-of-audition’. More recently, in Netflix’s Roma (2018), Cuarón not only perfected such treatment of sound, but consolidated an audio-visual style that stands out for its capacity to enhance our sensation of ‘presence’ in the narrative world, a style that is referred here to as immersive continuity. Grounded on the spatiotemporal continuity of the long take, Cuarón’s immersive continuity allows sound objects to flow all around the 3-D space, and hence opens a giant window of opportunity for the exploitation of Dolby Atmos. Through an extensive analysis of Roma, this article describes the aesthetics of such audio-visual style, and beyond, it explores the methods and workflows that permitted Cuarón’s sound team to fully exploit sound three-dimensionality. Finally, I discuss the growing adoption of Netflix as one of the major challenges that the theatrical cinema industry has to face; and argue that embracing immersive continuity may be a powerful weapon for attracting audiences to a cinematic experience that cannot be found at home.


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