scholarly journals A Computational Aesthetics Assessment of Chess Playing Quality Between the Genders

2019 ◽  
pp. 58-62
Author(s):  
Vlad Stegariu ◽  
Simona Andreea Popușoi ◽  
Beatrice Abălașei ◽  
Nicolae Lucian Voinea ◽  
Ioan Stelescu ◽  
...  

Chess playing has a significant role in participants’ resources allocation, both at a psychological level, but mostly concerning the cognitive resources. The aim of the present study was to examine the effect of chess playing on the intellectual development of primary-class students. 67 children were tested using the Raven Standard Progressive Matrices and were distributed in three different groups according to their experience with chess, namely: the control group (formed by students with no experience with chess playing), the beginners group (students with less than one year in chess playing training) and the advanced group (children with more than two years experience with chess). Results indicated that chess playing had a significant effect on the SPM performance, indicating that those in the advanced group performed significantly better than those in the control or in the beginners group. Conclusions of this study tap into the benefits of playing chess with a focus on the children’s’ cognitive development.


1958 ◽  
Vol 2 (4) ◽  
pp. 320-335 ◽  
Author(s):  
Allen Newell ◽  
J. C. Shaw ◽  
H. A. Simon
Keyword(s):  

1992 ◽  
Vol 41 (6) ◽  
pp. 911-914 ◽  
Author(s):  
F.C.A. Groen ◽  
G.A. den Boer ◽  
A. van Inge ◽  
R. Stam

Author(s):  
Juan Zhu ◽  
Yuan yuan Pu ◽  
Dan Xu ◽  
Wen hua Qian ◽  
Li qing Wang

Author(s):  
Cynthia Matuszek ◽  
Brian Mayton ◽  
Roberto Aimi ◽  
Marc Peter Deisenroth ◽  
Liefeng Bo ◽  
...  
Keyword(s):  

Author(s):  
Luming Zhang ◽  
Yue Gao ◽  
Chao Zhang ◽  
Hanwang Zhang ◽  
Qi Tian ◽  
...  

Author(s):  
Erandi Lakshika ◽  
Michael Barlow

Computational aesthetics is an area of research that attempts to develop computational methods that can perform human-like aesthetic judgements. Aesthetic judgements are often subjective, and as such, the development of computational models of aesthetics is highly challenging. This chapter summarizes the advancements in the area of computational aesthetics and how computational intelligence techniques are applied in art and aesthetics ranging from simple classification problems to more advanced problems such as automatic generation of art artefacts, stories, and simulations. The chapter concludes by summarizing major challenges that need to be addressed, and future directions that need to be undertaken in order to make significant advancements in the area of computational aesthetics and its applications.


Author(s):  
Joanna Leng ◽  
Theresa-Marie Rhyne ◽  
Wes Sharrock

This chapter focuses on state of the art at the intersection of visualization and CSE. From understanding current trends it looks to future applications for these technologies. Some background is provided into visualization and its relation with CSE as well as with software and hardware frameworks that visualization systems depend on. Important emerging research areas are identified, including: interactive simulation and computational steering; collaborative, remote visualization and visualization services; VR technologies for visualization; user experience and assessment; teaching and serious gaming; communicating science to the public; ultra-scale visualization; and computational aesthetics. This should present the readers with real possibilities for CSE no matter what their disciplinary background.


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