scholarly journals Technology-Enhanced Learning in Developing Nations: A review

Author(s):  
Shalni Gulati

Learning ‘using’ technologies has become a global phenomenon. The Internet is often seen as a value-neutral tool that potentially allows individuals to overcome the constraints of traditional elitist spaces and gain unhindered access to learning. It is widely suggested that online technologies can help address issues of educational equity and social exclusion, and open up democratic and accessible educational opportunities. The national governments and non-governmental agencies who fund educational endeavours in developing countries have advocated the use of new technologies to reduce the cost of reaching and educating large numbers of children and adults who are currently missing out on education. This paper presents an overview of the educational developments in open, distance, and technology-facilitated learning that aim to reach the educationally deprived populations of the world. It reveals the challenges encountered by children and adults in developing countries as they attempt to access available educational opportunities. The discussion questions whether, in face of these challenges, developing nations should continue to invest money, time, and effort into e-learning developments. Can technology- enhanced learning help address the poverty, literacy, social, and political problems in developing countries?

Author(s):  
Katharine Jewitt

Given the emerging nature of massive open online courses (MOOCs), this paper is a synthesis of critical reflections, commentaries and cautionary tales from a variety of perspectives, looking at the issues facing education and considering whether traditional teaching methods have outlived their usefulness.In times where educational institutions are facing financial cuts and student debt increases, some argue free university online courses will be the saviour of education, (Koller et al, 2013). Others argue they could destroy centuries of tradition and threaten some of the world's greatest universities (Vardi 2012).This paper, builds on the research by examining some of the phenomenal changes to technology enhanced learning, being brought about by new technologies and business. It summarises some of the key discourses around MOOCs, which continue to generate heated debates and divide opinions about their credibility, value and importance. I argue that any form of technology that drives engaging and tailored education, precisely to the needs of the individuals, coupled with opening up education to those that cannot afford it, has to be a viable alternative and make traditional, academic institutions question their offerings and respond.  


Author(s):  
J. Micael Spector

There are now many educational research and technology projects reporting a variety of outcomes and lessons learned with regard to how to effectively integrate technology into learning and instruction. What can we learn from these projects and experiences? Is there a clear and coherent instructional design framework for technology-enhanced learning environments? What are the most promising approaches to instructional design? Are there particular tools that can assist? What kinds of evaluations will insure that the process of designing such environments will become progressively more effective? These are the questions explored in this chapter. The discussion includes a short review of the possibilities afforded by new technologies, with special emphasis on collaborative tele-learning and Web-based simulations. After illustrating the rich and diverse kinds of interactions now possible in Web-based settings, we shall argue that instructional design is more critical than ever before. It is not the case that technology has simplified instructional planning. Quite the contrary; new technologies have made the design of effective learning environments even more challenging than before. While our concept of learning remains relatively intact, the settings in which instruction can and does occur and the kinds of resources which can be brought to support learning in those various settings has changed dramatically. As a consequence, the subject of this chapter is relatively unexplored territory, and the findings and conclusions suggested herein should be regarded as tentative and preliminary.


Author(s):  
Marija Maletić ◽  
Dušan Barać ◽  
Vuk Rakočević ◽  
Tamara Naumović ◽  
Artur Bjelica

Research question: This paper discusses e-voting as an integral part of e-government in developing countries. E-voting enables automation of casting and counting votes. Motivation: The main goal was to investigate the readiness of both the public sector and citizens for switching from common “paper” voting method to electronic system-based voting. In order to improve democracy and trust in the election process (IDEA, 2011), the e-voting system should be reliable, accurate and secure (Mauw, Verschuren, & de Vink, 2007). The example that should be followed is the Estonian e-voting system (Drechsler, 2004). Idea: We proposed a comprehensive e-voting model that includes five components: e-voting services, IT infrastructure, participants’ registration, components integration and a system for counting and reporting. Security is the most important issue that should be overcome by using the cryptographic protocols. Reliability and availability of the e-voting system should not be neglected, and it should be able to save all verified casted votes. Data: In order to examine the readiness and awareness of e-voting potentials in a developing country, we conducted a survey that included 152 persons from three different groups: individuals, legal entities and e-government employees. Tools: In order to establish relationships among opinions of the three groups of respondents to the survey that was conducted, a comparative analysis was performed. For this purpose the questions were divided into four categories. Findings: As it was expected, the study results have showed that survey participants find security, lack of qualified staff and mistrust of the older generations towards new technologies as the crucial issues in developing and implementing the e-voting model. Based on the responses the cost reduction, ease of use and efficiency improvement are recognized as categories that could be realized by implementation of the e-voting system. Contribution: The results show the respondents’ opinion regarding the e-voting system introduction as a legitimate voting tool. It can reduce abuse, voting costs and manual errors.


Author(s):  
Lamyae Bennis ◽  
Said Amali

Mobile Learning (also known as m-learning) and game based learning (GBL) are two important elements in Technology-Enhanced Learning. By using mobile technology and benefiting from their features we can provide a pervasive learning without being restricted by time and space (Learning anywhere and anytime). GBL over the last decade has played an important role in increasing the motivation of the learner player through the integration of gamification into the learner’s learning process. The combination of the two elements gave birth to a new concept of educational system called Ubiquitous Learning Game (ULG). Mobile technologies are very diverse and market demands push the continued development of new technologies and features that present a big challenge in time and development costs. On the other hand creating a nice game for different player profiles requires the addition of the learner’s model in the design phase of the game. In this sense the main aim of this paper is to present the new architecture of the <e-Adventure > educational adventure games authoring tool and its implementation by addressing the different challenges already cited in order to generate an adaptive ULG for multiples mobile platforms.


2021 ◽  
Vol 5 (1) ◽  
pp. 120-124
Author(s):  
Aracele Garcia de Oliveira Fassbinder ◽  
Ellen Francine Barbosa

Massive Open Online Courses (MOOCs) hold the potential to open up educational opportunities and learning experiences to a global audience by combining recent technological advances with technology-enhanced learning.


2018 ◽  
pp. 135-150
Author(s):  
Agnieszka Kruszwicka ◽  
Michał Klichowski

Currently, over a half of the world’s population lives in cities. It is estimated that by 2050 at least 85 per cent of Europeans will have lived in European cities. This trend is related to the fact that today cities are spaces of permanent learning in authentic contexts, which is fostered by the development of new technologies. However, little is known about the city-based learning concept, which is crucial for this type of technology-enhanced learning. Here, we discuss the theoretical background, basic assumptions and future contexts of development and implementation of this idea. Firstly, we demonstrate that city-based learning is contingent on such theories as urban studies, pedagogy of place, as well as urban education, explorative learning, learning outside the classroom, mobility of learning space or on-street activity. Secondly, we show that smartphones, tablets, GPS, educational cloud, and digital textbooks are technologies for city-based learning. We conclude that cities connected to an educational cloud (which is full of educational resources and serves as a platform for educational communication) are unique environments for students equipped with mobile tools. Finally, we point out a new project on a city-based learning implementation.


2011 ◽  
Vol 4 (2) ◽  
pp. 291-311 ◽  
Author(s):  
Patrick Carmichael

Interdisciplinary working is often understood as involving individuals or teams from different disciplines to engage with common problems, but this has proved to be an enduring challenge. An alternative framing of interdisciplinary working is Hall's ‘culture of inquiry’, in which it is conceptualised as narrative creation in an environment of formative critique. This paper explores the relevance and applicability of this idea to educational research and development, specifically in the context of purportedly interdisciplinary TEL projects. It draws on the author's experience in projects in which multiple narratives — pedagogical, technological and social — have the potential to contribute to both to individual and collective understanding and the development of new practice.


2011 ◽  
Vol 15 (1) ◽  
Author(s):  
Michael L. Fetters ◽  
Tova Garcia Duby

Faculty development programs are critical to the implementation and support of curriculum innovation. In this case study, the authors present lessons learned from ten years of experience in faculty development programs created to support innovation in technology enhanced learning. Stages of curriculum innovation are matched to stages of faculty development, and important lessons for success as well as current challenges are delineated and discussed.


Author(s):  
А.Д. Кульдышева

в статье говорится об использовании и образовательных возможностях различных современных технологий в музеях. Приводятся и анализируются различные технологические разработки в данной сфере. the article deals with the use of various modern technologies in museums and their educational opportunities. Various technological developments are presented and analyzed.


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