Implication of Cognitive Exercise in older adults

2021 ◽  
Author(s):  
SUSMITA HALDER ◽  
Shinjini Samajdar
2005 ◽  
Vol 60 (2) ◽  
pp. 95-126 ◽  
Author(s):  
Michael Hogan

Age-related reduction in musculoskeletal, cardiovascular, and central nervous system resilience can result in wide-ranging limitations in adaptive capacity associated with negative outcomes such as cognitive decline, increased risk of cardiovascular disease, mobility problems, and increased incidence of debilitating falls. This article reviews the benefits of both cognitive and physical activity within the broad context of multiple system resilience in adult aging. Research on a unique form of combined physical/cognitive exercise, Tai Chi Chuan, is presented. The relationship between physiological and psychological gain associated with an activity intervention program is discussed in light of principles of rehabilitation, intervention compliance, subjective and objective gain, and the hypothesized value of combining physical exercise, cognitive exercise, and relaxation into a single program designed to promote resilience in older adults.


2021 ◽  
Vol 13 ◽  
Author(s):  
Jean-Jacques Temprado

Finding effective training solutions to attenuate the alterations of behavior and cognition in the growing number of older adults is an important challenge for Science and Society. By offering 3D computer-simulated environments to combine perceptual-motor and cognitive exercise, exergames are promising in this respect. However, a careful analysis of meta-analytic reviews suggests that they failed to be more effective than conventional motor-cognitive training. We analyzed the reasons for this situation, and we proposed new directions to design new, conceptually grounded, exergames. Consistent with the evolutionary neuroscience approach, we contend that new solutions should better combine high level of metabolic activity with (neuro)muscular, physical, perceptual-motor, and cognitive stimulations. According to the Ecological Dynamics rationale, we assume that new exergames should act at the agent–environment scale to allow individuals to explore, discover, and adapt to immersive and informationally rich environments that should include cognitively challenging tasks, while being representative of daily living situations.


Author(s):  
T. Takahashi ◽  
T. Haitani ◽  
F. Tanaka ◽  
T. Yamagishi ◽  
Y. Kawakami ◽  
...  

Изучали влияние времени выполнения комбинированной программы физических и когнитивных упражнений на мышление и настроение пожилых людей. Случайным образом были распределены 17 участников (8 мужчин, 9 женщин в возрасте 73,24±3,75 года) в утреннюю группу (AM Group), 18 (8 мужчин, 10 женщин в возрасте 73,11±4,84 года) - в дневную группу (PM Group). Они завершили 12-недельную программу упражнений с заданиями утром или днем соответственно. Контрольная группа состояла из 12 участников (6 мужчин, 6 женщин в возрасте 73,25±5,93 года). Когнитивные функции и настроение участников оценивали до и после программы с помощью нейробиевиорального обследования когнитивного статуса и короткой версии профиля состояний настроения. В результате, программа упражнений, выполненная во второй половине дня, давала лучший эффект, чем утренняя. Кроме того, программа, выполненная во второй половине дня, имела тенденцию уменьшать гнев, враждебность и усталость. Однако, несмотря на рандомизацию, была неоднородность между группами. Поэтому мы предлагаем провести более строго контролируемое исследование с использованием крупной выборки для проверки этих результатов. This study examined the effects of the time of conducting a combined physical and cognitive exercise program on cognitive functions and the mood of older adults. We randomly assigned 17 participants (8 men, 9 women, age 73,24±3,75) to the morning group (AM Group), 18 (8 men, 10 women, age 73,11±4,84) to the afternoon group (PM Group), and they completed a 12-week, dual-task exercise program in the morning or the afternoon, respectively. Moreover, the waiting-list control group consisted of 12 participants (6 men, 6 women, age 73,25±5,93). The cognitive functions and the mood of the participants were assessed before and after the program by using the Neurobehavioral Cognitive Status Examination, and the short version of the Profi le of Mood States, respectively. As a result, the exercise program conducted in the afternoon had broader effects on cognitive functions (increased Repetition and Memory) than in the morning (increased Repetition), or the waiting-list control group (increased Judgment). Moreover, the program in the afternoon tended to reduce Anger-Hostility, and Fatigue. In conclusion, conducting the exercise program in the afternoon might be more effective for improving cognitive functions and the mood of older adults than in the morning. However, there was heterogeneity between the groups despite the randomization. Therefore, we suggest conducting a more rigorously controlled study using a larger sample to validate these findings.


2018 ◽  
Vol 7 (9) ◽  
pp. 249 ◽  
Author(s):  
Kathryn Wall ◽  
Jessica Stark ◽  
Alexa Schillaci ◽  
Emilie Saulnier ◽  
Elizabeth McLaren ◽  
...  

Given increasing longevity worldwide, older adults and caregivers are seeking ways to curb cognitive decline especially for those with mild cognitive impairment (MCI, now mild neurocognitive disorder, mNCD, Diagnostic and Statistical Manual of Mental Disorders, 5th ed. (DSM-V). This quasi-experimental, within-subjects pilot clinical trial was designed to replicate and extend the study of cognitive benefits for MCI by improving upon our prior interactive Physical and Cognitive Exercise Study (iPACESTM v1.0) by increasing the usability of the neuro-exergame and exploring possible underlying neurobiological mechanisms. Older adults were enrolled in a three-month, in-home trial of a portable neuro-exergame (iPACES™ v2.0) where participants pedaled and steered along a virtual bike path (Memory Lane™). Neuropsychological function was assessed at baseline after component familiarization intervals (e.g., two weeks of exercise-only, game-only, etc.) and after three months of interactive neuro-exergame intervention. Fourteen participants were enrolled in the study and seven completed the final evaluation. Intent-to-treat analyses were conducted with imputed missing data (total n = 14). Significant improvement in executive function (Stroop) was found (d = 0.68, p = 0.02) only. Changes in salivary biomarkers (cortisol and insulin-like growth factor 1; IGF-1) were significantly associated with improved cognition. Further research is needed, but pilot data suggest that a portable in-home neuro-exergame may be an additional, practical tool to fight back against cognitive decline and dementia.


2010 ◽  
Vol 16 ◽  
pp. S12
Author(s):  
J.E. Cruz-Quevedo ◽  
B.C. Salazar-Gonzalez ◽  
O. Ceballos-Gurrola ◽  
M.I. Celestino-Soto ◽  
M.C. Enríquez-Reyna ◽  
...  

2017 ◽  
Vol 25 (1) ◽  
pp. 73-83 ◽  
Author(s):  
Cay Anderson-Hanley ◽  
Molly Maloney ◽  
Nicole Barcelos ◽  
Kristina Striegnitz ◽  
Arthur Kramer

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