USING DIGITAL TOOLS TO ENHANCE CONVERSATION AMONG PEERS WITHIN A MENTORING DESIGN PROGRAM

2021 ◽  
Author(s):  
Andrea Taverna
Keyword(s):  
2020 ◽  
Vol 2 (2) ◽  
pp. 128-143
Author(s):  
Tedi Budiman

Financial information system is an information system that provides information to individuals or groups of people, both inside and outside the company that contains financial problems and information about the flow of money for users in the company. Financial information systems are used to solve financial problems in a company, by meeting three financial principles: fast, safe, and inexpensive.Quick principle, the intention is that financial information systems must be able to provide the required data on time and can meet the needs. The Safe Principle means that the financial information system must be prepared with consideration of internal controls so that company assets are maintained. The Principle of Inexpensive, the intention is that the cost of implementing a financial information system must be reduced so that it is relatively inexpensive.Therefore we need technology media that can solve financial problems, and produce financial information to related parties quickly, safely and cheaply. One example of developing information technology today is computer technology and internet. Starting from financial problems and technological advances, the authors make a website-based financial management application to facilitate the parties that perform financial management and supervision.Method of development application program is used Waterfall method, with the following stages: Software Requirement Analysis, Software Design, Program Code Making, Testing, Support, Maintenance.


2017 ◽  
Vol 11 (1) ◽  
pp. 39-54 ◽  
Author(s):  
Jeremy M. Mikecz

Ethnohistorians and other scholars have long noted how European colonial texts often concealed the presence and participation of indigenous peoples in New World conquests. This scholarship has examined how European sources (both texts and maps) have denied indigenous history, omitted indigenous presence, elided indigenous agency, and ignored indigenous spaces all while exaggerating their own power and importance. These works provide examples of colonial authors performing these erasures, often as a means to dispossess. What they lack, however, is a systematic means of identifying, locating, and measuring these silences in space and time. This article proposes a spatial history methodology which can make visible, as well as measurable and quantifiable the ways in which indigenous people and spaces have been erased by colonial narratives. It presents two methods for doing this. First, narrative analysis and geovisualization are used to deconstruct the imperial histories found in colonial European sources. Second it combines text with maps to tell a new (spatial) narrative of conquest. This new narrative reconstructs indigenous activity through a variety of digital maps, including ‘mood maps’, indigenous activity maps, and maps of indigenous aid. The resulting spatial narrative shows the Spanish conquest of Peru was never inevitable and was dependent on the constant aid of immense numbers of indigenous people.


Author(s):  
Maria Enescu ◽  
Marian Enescu

Customer experience maturity of any organization is important for its business results. This paper describes two kinds of maturity models, one based on competency evaluation of the employees on customer’s best applied practices, and the second on maturity of using digital tools to increase the customer good experience when working with the company. These approaches are useful when discuss the performance of enterprises providing products or services in the age of customer. The included case studies show the applicability of the procedures and open a way to be extended for proficiency testing workshops (for similar business) or in ranking the enterprises from the viewpoint of customer experience maturity.


2020 ◽  
Vol 1 (4) ◽  
pp. 5-10
Author(s):  
V. Barysheva ◽  
O. Druzhinina

The article is devoted to the analysis of the system object from the point of view of design from design, sociocultural and philosophical positions. The authors systematize the definitions of a system object of design proposed in the 1960–1980s by theorists and practitioners, art historians, cultural experts and philosophers from different countries, including Russia, which allows a comprehensive understanding of the phenomenon of design culture. This article is devoted to the characteristic properties of the system object in design. They were considered and analyzed on the example of the «Absheron» design-program when designing of agricultural village). This concept was developed at the All-Union Scientific Research Institute of Technical Aesthetics (VNIITE) in 1983. Using the same example, the features of the approach to designing a system object in design was observed not only as a separate product, but as a sociocultural situation that constantly changes at each design stage.


1991 ◽  
Author(s):  
William C. Bullock ◽  
W. R. Pittman ◽  
Douglas C. Heinen

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