A Study on the Development of 3D Product Design Program Based on Maker Education Focused on art education in high school

2020 ◽  
pp. 195-221
Author(s):  
Jihyun SHIN ◽  
Youngok SIM
2021 ◽  
Vol 4 (3) ◽  
pp. 617-628
Author(s):  
Melyani Sari Sitepu ◽  
Chairunnisa Amelia

This article aims to develop a Civics module with Islamic values ​​on the rights and obligations of high school students in elementary schools. This research is development research (R&D). This research uses a development research model. The steps in this research are: (1) potential and problems, (2) data collection, (3) product design, (4) module validation, (5) module design revision, (6) limited module trial, (7 ) Revision of modules, (8) The final product of the Civics module has Islamic values ​​that meet the valid and practical criteria. The development process includes product design and product validation. Data collection techniques used in this study were observation and questionnaires. The results of this study indicate that the PPKn module has Islamic value. The material of rights and obligations developed has met the very valid criteria. This is evidenced by the average results of expert validation of 96% and 90% with very valid criteria. The Civics module has Islamic values. The material of Rights and Obligations developed has met the practical criteria. This is evidenced by the results of the questionnaire from the small group trial. The score is 86.34% with very practical criteria. From the small group trial, it was concluded that the module developed was very valid and practical.


Author(s):  
Jeanne Petsch

A partnership between the Morehead State University Art Education Program and the Lake County Alternative School (LCAS) (pseudonyms are used for the school name and county where the school is located) was established in Fall 2011. This ongoing collaboration provides opportunities for Art Education students to teach art and work with at-risk middle and high school students. It also allows LCAS students, who otherwise have no coursework in art, the opportunity to work creatively with visual art media. In addition, Art Education students work toward meeting the Kentucky State Teacher Education field experience hour requirement of 200 contact hours in schools prior to clinical practice. LCAS students apply this art experience toward earning humanities credit.


Design ◽  
1958 ◽  
Vol 59 (3) ◽  
pp. 102-124
Author(s):  
Ralph L. Wickiser

2017 ◽  
Vol 6 (12) ◽  
pp. 11
Author(s):  
Kwame Opoku-Bonsu

<p><em>This paper explores the conventional artist and environment connections, and argues that, environment that produce the Senior High School student do so with peculiar material affinities and competences ripe for 21<sup>st</sup> century art. The culture of obliging student to a few institutionalised media like clay, dyes and paints in the studio based art disciplines inhibit the numerous possibilities available, and confines art education to limited aptitudes and few institutionally expected expressions in pre-tertiary art education in Ghana. Using content analysis, the paper examines the Art Curricula and WAEC examination questions for Art Students at the SHS level. It recommends that, curricula and examination item reviews, as well as the incorporation of visual and material culture into artistic processes through democratization and participations of candidates’ cultural backgrounds, will usher in an art education premised on meaning making and conception, and institutionally groomed cultural ambassadors with significant material and visual diversities and competences.</em></p>


2017 ◽  
Vol 1 (2) ◽  
pp. 33
Author(s):  
Erik Kuswanto ◽  
Imam Turmudi ◽  
Moh. Mahfud Effendi

The goal of the research to describe of development of card media with scientificapproach on mathematics lesson, and show the practical and effectivity of cardmedia with scientific approach. The research's model use Borg and Gall model.The steps of the research are : analyze of potential and problem, the collect ofdata, product design, design validation and revision of design. Trying of test wasconducted to know the effectivity of card media. The instrument use observationsheet, questionnaire, and observation sheet of test's trying. The design of validation'sresult show that media is valid and it can apply on the teaching learning. Theresult of test's trying show that card media is practical to use as mathematicslearning's media. Beside that, the student classical of total's percentage after do thetest show that media is effective to use as teaching learning.


Author(s):  
Desta Lingga Sari ◽  
Missriani Missriani ◽  
Arif Ardiasnyah

This study aims to determine and identify the development of audio-visual media for  news text learning at SMP Negeri 2 Lawang Kidul Tanjung Enim, to find out and identify the results of the validation of audio-visual media for news texts learning for students of SMP Negeri 2 Lawang Kidul Tanjung Enim, and to find out and identify the results of news text learning for students of SMP Negeri 2 Lawang Kidul Tanjung Enim after the application of audio-visual media. The design of audio-visual media for learning news text for students of SMP Negeri 2 Lawang Kidul Tanjung Enim which has been accepted by the experts is feasible to be tested. This study used research and development methods. The research and development steps consist of 10 stages which includes problem identification, data collection, product design (Initial Draft), expert validation, design improvement, small group trials, product revisions, large group trials, product revisions, and final production The results of the validation of media experts, material experts and language experts on the development of audio-visual media products for learning news texts for students at the State Junior High School 2 Lawang Kidul Tanjung Enim are in the very good category. Applied audio-visual media has increased the criteria for being very effective.


2020 ◽  
Vol 8 (1) ◽  
pp. 71-79
Author(s):  
Meyla Nur Hayati ◽  
Yusro Edy Nugroho ◽  
Sucipto Hadi Purnomo

The objectives of this study are (1) to describe the needs of Javanese junior high school language students and teachers in Banyumas on the Banyumasan dialogue text enrichment book based on sublime pupuh Gambuh, (2) to make a prototype draft Banyumasan dialogue text enrichment book based on sublime pupuh Gambuh, and (3 ) describe the results of the prototype validation of Banyumasan dialogue text enrichment book based on sublime pupuh Gambuh. The method used in this study is the Research and Development (R & D) method. The development phase of the Banyumasan dialog text enrichment book based on the subline pupuh gambuh picture refers to the steps of Sugiyono (2010: 409) which are tailored to the research needs, namely: (1) potential and problems, (2) data collection, (3) product design, (4 ) product validation, and (5) product revisions. This study produced a Banyumasan dialog text enrichment book based on the advice of pupuh gambuh.


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