EVALUATION OF THE USER EXPERIENCE OF ADAPTATION TECHNIQUES TO FOSTER LEARNING MOTIVATION IN AN ADAPTIVE E-LEARNING PLATFORM

Author(s):  
Mathias Bauer ◽  
Cassandra Bräuer ◽  
Jacqueline Schuldt ◽  
Heidi Krömker
Author(s):  
Chien-Hung Lai ◽  
Bin-Shyan Jong ◽  
Yen-Teh Hsia ◽  
Tsong-Wuu Lin

Most students are not actively concerned about curriculum activity times. However, without reminders, students will miss out on learning opportunities from the course activities. Therefore, due to the use of smartphones — which are central to people's everyday lives —, this study combined apps and the curriculum to develop a course activity notification system — Mobile Secretary of Operating Systems (MSOS) —­, as a curriculum reminder tool. This tool reminds the student of the curriculum activity times anytime and anywhere, like a secretary. This study also investigates students’ preferences between three distinct reminder tools — the reminder app, e-mail notifications and online learning platform announcements — in terms of their effectiveness in accessing curriculum-related matters, and in previewing and reviewing courses. Additionally, the study examines the efficacy of the MSOS app by comparing the questionnaire results of the students who used the app and those who did not use it. From the results of the questionnaire, it is also ascertained whether those students who used MSOS consider the app to be more convenient and immediate than e-mail notifications and the online learning platform, both in giving access to curriculum-related matters and in previewing and reviewing courses.


PLoS ONE ◽  
2020 ◽  
Vol 15 (12) ◽  
pp. e0243573
Author(s):  
Tonia C. Onyeka ◽  
Nneka Iloanusi ◽  
Eve Namisango ◽  
Justus U. Onu ◽  
Kehinde S. Okunade ◽  
...  

Introduction Pain is a very frequent symptom that is reported by patients when they present to health professionals but remains undertreated or untreated, particularly in low-resource settings including Nigeria. Lack of training in pain management remains the most significant obstacle to pain treatment alongside an inadequate emphasis on pain education in undergraduate medical curricula, negatively impacting on subsequent care of patients. This study aimed to determine the effect of a 12-week structured e-Learning course on the knowledge of pain management among Nigerian undergraduate medical students. Methods Prospective, multisite, pre-post study conducted across five medical colleges in Nigeria. Structured modules covering aspects of pain management were delivered on an e-Learning platform. Pre- and post-test self-assessments were carried out in the 12-week duration of the study. User experience questionnaires and qualitative interviews were conducted via instant messaging to evaluate user experiences of the platform. User experience data was analysed using the UEQ Data Analysis Tool and Framework Analysis. Results A total of 216 of 659 eligible students completed all sections of the e-Learning course. Participant mean age was 23.52 years, with a slight female predominance (55.3%). Across all participants, an increase in median pre- and post-test scores occurred, from 40 to 60 (Z = 11.3, p<0.001, effect size = 1.3), suggestive of increased knowledge acquisition relating to pain management. Participants suggested e-Learning is a valuable approach to delivering pain education alongside identifying factors to address in future iterations. Conclusion e-Learning approaches to pain management education can enhance traditional learning methods and may increase students’ knowledge. Future iterations of e-Learning approaches will need to consider facilitating the download of data and content for the platform to increase user uptake and engagement. The platform was piloted as an optional adjunct to existing curricula. Future efforts to advocate and support integration of e-Learning for pain education should be two-fold; both to include pain education in the curricula of medical colleges across Nigeria and the use of e-Learning approaches to enhance teaching where feasible.


Author(s):  
Raed Alotaibi ◽  
Abdulrahman Alghamdi

In Saudi Arabia, most universities are seeking to implement e-learning to improve education access and processes. Although some universities have already implemented e-learning, most have not. Shaqra University is aiming to implement an e-learning system. Therefore, through the use of a questionnaire, this study examines faculty members’ readiness to use the e-learning platform and assesses their readiness based on gender differences and user experience. Factors considered were usage self-efficacy, self-confidence in dealing with e-learning, Attitude towards e-learning and educational needs towards e-learning. The results revealed that, based on all these factors, faculty members were ready to use the platform of e-learning. There were no differences between male and female participants in self-efficacy in using information and communications technology, self-confidence in e-learning and educational needs towards e-learning. The females’ mean score was significantly higher than the males’ mean score. Between faculty members with no experience and faculty members’ who were experienced in e-learning, user experience was significantly different for self-efficacy of using information and communications technology, self-confidence in e-learning and attitude towards e-learning. These results revealed that faculty members are ready to use a platform of e-learning and these results may help decision makers in Shaqra University to successfuly adopt an e-learning platform.


2021 ◽  
Vol 6 (1) ◽  
pp. 71-80
Author(s):  
Indra Hidayatulloh ◽  
Sigit Pambudi ◽  
Herman Dwi Surjono ◽  
Totok Sukardiyono

The mobile learning sector has exploded, implying that the e-Learning trend is shifting to mobile platforms. As a result, chatbots have become increasingly popular alternatives for online learning and examinations on mobile platforms. However, it did not provide enough motivation for the student. On the other hand, gamification in a typical e-Learning platform is a widely used technique for increasing students' learning motivation. Therefore, combining gamification with chatbot-based learning and examinations possibly offer benefits, including increase student learning motivation. This study explored the possibilities and future challenges of the development of gamification within chatbot-based learning media. We discussed four aspects: architecture's reliability, security and privacy issue, user’s acceptance and motivation, and gamification feature challenges.


Author(s):  
Rasyidah Nur Aisyah ◽  
Dewi Masitho Istiqomah ◽  
Muhammad Muchlisin

This study believes that it needs an effort that encourages students to carry out learning activities to achieve predetermined goals and motivation to determine students' success in the teaching-learning process. The objective of this study is to know the students’ motivation in learning after using e-learning materials using the Telegram app, i.e., telegram bot. This descriptive quantitative research used a closed questionnaire with 11 modified questions, and it was delivered to 46 respondents. Based on analysis of students' learning motivation before using the telegram bot it was highlighted into a good category 80.56%]. This study also manage to reveal three aspects that construct this presents study, namely interests, concerns, and needs. The analysis manage to record that the interesting aspect received 78.19%, the concern aspect received 82.18%, and the need aspect received 81.56%. Thus, and the average score of students' learning motivation was 80.56%. After using the telegram bot, the details of the recapitulation of the motivation questionnaire are as follows, aspects of interest get 84.17%, aspects of attention get 87.23%, aspects of needs get 86.70%, and the average score of student learning motivation is 85.98%. Thus, it can be concluded that the use of telegram bot as e-learning materials can increase student motivation.


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