APPLICATION OF VIRTUAL REALITY AND AUGMENTED REALITY IN MUSEUM LEARNING: A LITERATURE REVIEW

Author(s):  
Xiaodong Wei ◽  
Ruifeng Huangfu
Author(s):  
Dilaysu Cinar

Today, with digital marketing communication, it has become easier to reach and persuade both existing and potential customers. The aforementioned situation is also valid for event applications which are one of the digital marketing communication tools. Indeed, with the technological power, brands began to offer participants almost unlimited options for events and participation takes place regardless of the venue. This study aims to provide information about the new event trends as a digital marketing communication tool. For this purpose, a literature review was made in the study. Accordingly, it can be argued that the new event trends used in digital marketing communications consist of real-time events, social events, storytelling, virtual reality and augmented reality applications, influencers, and virtual communities.


Sensors ◽  
2019 ◽  
Vol 19 (5) ◽  
pp. 1072 ◽  
Author(s):  
Tibor Guzsvinecz ◽  
Veronika Szucs ◽  
Cecilia Sik-Lanyi

As the need for sensors increases with the inception of virtual reality, augmented reality and mixed reality, the purpose of this paper is to evaluate the suitability of the two Kinect devices and the Leap Motion Controller. When evaluating the suitability, the authors’ focus was on the state of the art, device comparison, accuracy, precision, existing gesture recognition algorithms and on the price of the devices. The aim of this study is to give an insight whether these devices could substitute more expensive sensors in the industry or on the market. While in general the answer is yes, it is not as easy as it seems: There are significant differences between the devices, even between the two Kinects, such as different measurement ranges, error distributions on each axis and changing depth precision relative to distance.


Author(s):  
Quinn Krause ◽  
Bernadette McCrory

Background: Current intracorporeal imaging technologies are not sufficient. Many research studies have developed ways to integrate alternate technologies into existing procedures. To understand the use of these different intracorporeal imaging technologies a systematic literature review was performed to formulate alternative technology-based medical device designs. Methods: Using the keywords of “Ultrasound Vascular Access” a total of 6,402 articles were found. Further refinement using “Intravenous, cannulation, augmented reality, virtual reality, mixed reality, and peripherally inserted catheters” narrowed the results to 200 articles. Results: Two major themes were identified: advanced intracorporeal imaging used during surgical procedures and those used only to acquire vascular access during a variety of simpler medical procedures (n=35). Conclusion: Based on these initial findings, integrated augmented reality system for ultrasound (mixed reality) appears to be the most promising technology that is effective, reduced cognitive workload and has adequate usability in clinical environments.


Author(s):  
Christopher Brown ◽  
Jamison Hicks ◽  
Christina H. Rinaudo ◽  
Reuben Burch

Practicing engineers associated with military applications performed a literature review to detail the use of augmented reality and virtual reality (AR/VR) related to ergonomic applications across education, aircraft crew stations, and maintenance. This review examines articles based on both breadth of applications for and relevance to ergonomic AR/VR applications. Results of the review were summarized across multiple industries to highlight specific use cases of AR/VR applications. The purpose of this article is to inform ergonomics practitioners of current AR/VR applications addressing ergonomic issues across a selection of three military-related usage areas and to highlight research insights, implementation ideas, and commonalities between applications.


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