museum learning
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2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Tien-Yu Hsu ◽  
Hsin-Yi Liang

PurposeThis study develops a universal game-based blended museum learning service (UGBMLS) to engage museum visitors of different ages and promote their return visits. This study aims to provide a single service with flexible learning content matching the diverse needs and preferences for different ages. The contextual influences are considered to promote participatory experiences and meaningful social interactions. An experiment is conducted herein to understand how visitors of different ages experience the museum's services as well as to address the design issues in aiming to satisfy the different age groups' needs.Design/methodology/approachA UGBMLS, which includes a real-world adventure game system with flexible learning content and various types of learning support, was provided for different age groups. To investigate how the visitors of different ages evaluate their experiences with the UGBMLS, a mixed-method study was conducted. In total, two questionnaires were employed to examine the visitors' museum experiences and subjective measurements of cognitive load. In addition, observation and group interviews were used to explain the quantitative results.FindingsThe results show that the UGBMLS can engage diverse visitors of different ages in museum visits and promote their revisit motivations. However, there are significant differences among different age groups. The design issues in seeking to satisfy the diverse needs of different age groups are noted.Practical implicationsThis study provides a feasible and cost-effective approach to support diverse visitors of different ages learning in museums.Originality/valueThis study provides an effective solution for engaging diverse visitors of different ages with a unified service. The results can be used to better understand the needs of different age groups and to effectively improve their museum experiences, thereby boosting their motivation regarding return visits. This study provides a feasible and cost-effective approach to support diverse visitors' learning in museums.


2020 ◽  
pp. 266-278
Author(s):  
Bennetta Jules-Rosette ◽  
J.R. Osborn

Theories and ideologies of museum culture are collaboratively created by directors, curators, artists, and their audiences. This book examines these processes through the frameworks of five transformational nodes and dialogues with artists and curators. Based on these materials, nine guideposts emerge: creating transparency in curatorial networks; expanding south-north connections and exchanges; (3) reworking and blending artistic genre classifications; marketing and permeability of artworks; connecting museums with other multicultural institutions and frameworks; linking public and private collections; reconfiguring archives and databases; developing new museum learning strategies; and opening up new avenues of connectivity with diverse communities. By adopting and following these strategies, museums may display new works, showcase changing curatorial directions, and attract broader museum audiences.


2020 ◽  
Vol 9 (1) ◽  
pp. 1-14
Author(s):  
Ira Miyarni Sustianingsih

Museum merupakan salah satu sumber belajar penting dalam Pendidikan Sejarah. Kota Lubuklinggau memiliki Museum SUBKOSS untuk pembelajaran sejarah. Permasalahan dalam penelitian ini adalah  bagaimana sejarah dan pemanfaatan Museum SUBKOOS di Lubuklinggau. Tujuan penelitian ini adalah untuk mendeskripsikan latar belakang berdirinya Museum SUBKOSS dan pemanfaatan museum SUBKOSS sebagai sumber belajar sejarah di Lubuklinggau. Penelitian ini menggunakan metode penelitian kualitatif dengan pendekatan deskriptif, dimana teknik pengumpulan data dilakukan dengan cara observasi, wawancara, dan angket. Sampel pada penelitian ini adalah guru sejarah di sekolah menegah dalam lingkup Dinas Pendidikan dan Kebudayaan Kota Lubuklinggau. Hasil penelitian ini menunjukkan bahwa berdirinya Museum SUBKOSS dilatarbelakangi tempat tersebut merupakan rumah pejabat Belanda yang selanjutnya dijadikan tempat tinggal pejabat Jepang setelah Indonesia dikuasai Jepang. Kedua Museum SUBKOSS dapat menjadi alternatif pembelajaran di luar kelas dengan cara mendatanginya, di mana hal tersebut dapat menumbuhkan rasa cinta tanah air dan jiwa nasionalisme.Kata kunci: Pemanfaaatan, Museum SUBKOSS, Sumber BelajarThe museum is one of the important learning resources in Historical Education. The city of Lubuklinggau has a SUBKOSS Museum for history learning. The problem in this study is how the history and utilization of the SUBKOOS Museum in Lubuklinggau. The purpose of this study is to describe the background of the establishment of the SUBKOSS Museum and the use of the SUBKOSS Museum as a source of historical learning in Lubuklinggau. This study uses a qualitative research method with a descriptive approach, in which data collection techniques are carried out by means of observation, interviews, and questionnaires. The sample in this study was a history teacher in a secondary school within the scope of the Education and Culture Office of Lubuklinggau City. The results of this study indicate that the establishment of the SUBKOSS Museum is based on the place that is the home of a Dutch official who is then used as a residence for Japanese officials after Indonesia was conquered by Japan. Both SUBKOSS Museums can be alternatives to learning outside the classroom by visiting them, where they can foster a sense of patriotism and the spirit of nationalism.Keywords: Utilization, SUBKOSS Museum, Learning Resources


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