Effects of Visual Feedback Treadmill Gait Training Program Combined with Virtual Reality Technology and a Force Plate Measurement System on Gait Ability and Quality of Life in Stroke Patients

2020 ◽  
Vol 14 (3) ◽  
pp. 363-373
Author(s):  
Dong-Ryul Lee
2014 ◽  
Vol 27 (3) ◽  
pp. 309-317 ◽  
Author(s):  
Antonio Vinicius Soares ◽  
Simone Suzuki Woellner ◽  
Camile dos Santos Andrade ◽  
Thiago Julian Mesadri ◽  
Alessandro Diogo Bruckheimer ◽  
...  

Introduction The Stroke is a neurologic disturbs that leads to a serious impact to the functionality and the quality of life of the survivors. It is necessary to develop new tools with rehabilitation objectives, where the Virtual Reality (VR) is introduced as a useful therapeutic resource to the motor recovery, in an attractive and efficient way, restoring functions through adapted games. Objective Analyzing the therapeutic effects of the Virtual Reality (Serious Game) in the recovery of the upper limb in hemiparetic Stroke patients. Methods Quasi-experimental research type time series, there are three pre and three post-tests already accomplished around 20 VR sessions. In the assessments the following measurement instruments were used: Fugl-Meyer Scale – session of the upper limb (FMS - UL); Range of Motion (ROM) for flexion and abduction shoulder; Box and Block Test (BBT); Nine Holes and Peg Test (9HPT); the Nottingham Health Profile (NHP); and the Modified Ashworth Scale (MAS). Results Significant gains were observed in the FMS-UL tests, with increase of 25.6%; increase ROM of shoulder with 34.0% for abduction and 19% for flexion; BBT 25.0%; also reported improvement in quality of life by NHP; it did not occurred significant alterations for 9HPT nor in MAS. Conclusion Although the results found in this research are preliminary, they are indicative that the VR can contribute for the recovery of the upper limb in hemiparetic Stroke patients.


2017 ◽  
Vol 3 (2) ◽  
pp. 1-2
Author(s):  
Kelvin Chow ◽  
Emerson P. Grabke ◽  
Jae Lee ◽  
Jaeeun Yoo ◽  
Kristin E. Musselman ◽  
...  

Individuals with incomplete spinal cord injuries (iSCI) often experience impairments in motor control of lower-limb muscles, causing a lack of balance when standing. These individuals are usually heavily dependent on others, reducing their self-sufficiency and quality of life. Our previous study has shown that visual feedback training (VFT) of tracking an individual’s center of pressure (COP) can improve balance stability of those with iSCI (1). Another of our previous studies demonstrated that functional electrical stimulation (FES) augments therapeutic effects in general (2-8). Thus, VFT in combination with FES is hypothesized to improve the standing balance ability of individuals with iSCI more effectively than a VFT or FES system. The purpose of this study was to develop a novel therapeutic system by combining VFT with FES. We developed this system by utilizing LabVIEW (17.0, National Instruments Corp., Austin, USA). The system hardware consisted of a force plate, an electrical stimulator, and a computer. The COP was calculated using the force plate signals, which was displayed in the monitor in front of the participant. We developed four COP-based games, each forcing the participant to shift their COP in various movement patterns. FES will provide electrical stimulation to participant plantarflexors and dorsiflexors to assist with movements, in which stimulus intensity will be modulated through a proportionalderivative (PD) feedback controller that mimics the physiological control system for standing (9,10). In this study, we tested the practicality of our VFT games with seven able-bodied participants (age 19-24 years). Each participant performed a balance assessment before playing the VFT games to determine their balance ability. Our focus was on developing effective VFT games and assessing each participant’s balance ability against their VFT game scores. Three out of four games showed a significant bivariate correlation between balance ability and VFT scores (r > 0.754 for n=7), indicating that the games were appropriately designed. The validity of the FES controller was demonstrated in another study to be effective. The parameters of the PD controller were optimized so that the stimulation intensity would match the natural muscle contraction of the plantarflexors and dorsiflexors, acquired through electromyography (EMG) signals. It is expected that rehabilitation combining VFT with FES will improve static and dynamic balance stability in a more effective way than isolated therapy techniques. Since this study has shown the validity of our VFT games, we would like to integrate the VFT and FES systems and run clinical trials on patients with iSCI, with the goal of improving their balance ability in the future. Through visual feedback training, the brain improves spatial awareness by visualizing their body displacement and orientation. Applying stimulation to the muscles re-trains the central nervous system and, over time, allows patients with iSCI to partially regain motor control. Thus, the proposed system will help individuals with iSCI improve their balance ability and increase their quality of life.


2019 ◽  
Vol 1 (6) ◽  
pp. 53-55
Author(s):  
M. S. Turchina ◽  
M. V. Bukreeva ◽  
L. Yu. Korolyova ◽  
Zh. E. Annenkova ◽  
L. G. Polyakov

Currently, the problem of early rehabilitation of stroke patients is important, since in terms of the prevalence of cerebrovascular diseases and disability after suffering a stroke, Russia is one of the first places in the world. The complex of medical rehabilitation of such patients should provide for the early and most complete restoration of all body functions, patient education for lost skills, re-socialization of the patient and improvement of the quality of life. One of the factors contributing to a significant reduction in the quality of life after a stroke is the development of chronic constipation. The article reflects the modern methods of correction of chronic constipation in patients with limited mobility.


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