Touch Tap See: A Navigation Assistant for the Visually Impaired Person

Author(s):  
Deepti Patole ◽  
Sunayana Jadhava ◽  
Khyatee Thakkar ◽  
Saket Gupta ◽  
Shardul Aeer
2012 ◽  
Vol 2 (8) ◽  
pp. 181-182
Author(s):  
Tanika Gupta ◽  
◽  
Sakshi Jain ◽  
Rajat Bhatia ◽  
Ms. Anuradha Ms. Anuradha

2020 ◽  
Vol 13 (2) ◽  
pp. 55-60
Author(s):  
Fariz Fadhlillah

One of the ideal public transportation facilities for the visually impaired in daily activities is trains. To be used at maximum, there is a need for communicative media to support the independence of orientation and mobility for the visually impaired in the train station. The media plays a role in supporting visually impaired individuals to know where they are, where to go, and how to reach the destination. The previous result regarding visually impaired ability to identify pictorial form which is designed with Primadi Tabrani’s ancient visual language semiotic approach shows a great opportunity for a pictogram to be the solution. However, the challenge is how to make the visually impaired person understand the meaning description that has been designed into tactile pictogram by touch. Basic consideration in designing process is the clarity of visual form when being touched, which is influenced by the way the shape is drawn and the tactile height


Entropy ◽  
2021 ◽  
Vol 23 (7) ◽  
pp. 848
Author(s):  
Karla Miriam Reyes Leiva ◽  
Milagros Jaén-Vargas ◽  
Miguel Ángel Cuba ◽  
Sergio Sánchez Lara ◽  
José Javier Serrano Olmedo

The rehabilitation of a visually impaired person (VIP) is a systematic process where the person is provided with tools that allow them to deal with the impairment to achieve personal autonomy and independence, such as training for the use of the long cane as a tool for orientation and mobility (O&M). This process must be trained personally by specialists, leading to a limitation of human, technological and structural resources in some regions, especially those with economical narrow circumstances. A system to obtain information about the motion of the long cane and the leg using low-cost inertial sensors was developed to provide an overview of quantitative parameters such as sweeping coverage and gait analysis, that are currently visually analyzed during rehabilitation. The system was tested with 10 blindfolded volunteers in laboratory conditions following constant contact, two points touch, and three points touch travel techniques. The results indicate that the quantification system is reliable for measuring grip rotation, safety zone, sweeping amplitude and hand position using orientation angles with an accuracy of around 97.62%. However, a new method or an improvement of hardware must be developed to improve gait parameters’ measurements, since the step length measurement presented a mean accuracy of 94.62%. The system requires further development to be used as an aid in the rehabilitation process of the VIP. Now, it is a simple and low-cost technological aid that has the potential to improve the current practice of O&M.


2021 ◽  
Vol 1755 (1) ◽  
pp. 012055
Author(s):  
Mohd Nadhir Ab Wahab ◽  
Ahmad Sufril Azlan Mohamed ◽  
Abdul Syafiq Abdull Sukor ◽  
Ong Chia Teng

1986 ◽  
Vol 80 (6) ◽  
pp. 794-798
Author(s):  
Rona L. Harrell ◽  
Felice A. Strauss

Many visually impaired individuals are found to be too passive or too aggressive in their social interactions. Lack of assertive behavior is related to the concept of learned helplessness. Components of assertive behavior are described with suggestions for enabling the visually impaired person to develop these skills. The underlying concepts of assertion training are explained along with specific techniques to be utilized in the school or rehabilitative setting. With a structured intervention resulting in improved assertiveness skills, blind or partially sighted individuals can increase their effectiveness in communicating with others and can feel more in control of their lives.


2018 ◽  
Vol 7 (3.12) ◽  
pp. 116
Author(s):  
N Vignesh ◽  
Meghachandra Srinivas Reddy.P ◽  
Nirmal Raja.G ◽  
Elamaram E ◽  
B Sudhakar

Eyes play important role in our day to day lives and are perhaps the most valuable gift we have. This world is visible to us because we are blessed with eyesight. But there are some people who lag this ability of visualizing these things. Due to this, they will undergo a lot of troubles o move comfortably in public places. Hence, wearable device should design for such visual impaired people. A smart shoe is wearable system design to provide directional information to visually impaired people. To provide smart and sensible navigation guidance to visually impaired people, the system has great potential especially when integrated with visual processing units. During the operation, the user is supposed to wear the shoes. When sensors will detect any obstacle, user will be informed through Android system being used by the user. The Smart Shoes along with the application on the Android system shall help the user in moving around independently.


2019 ◽  
Vol 16 (1) ◽  
pp. 13-32 ◽  
Author(s):  
Hana Porkertová

This article thematizes relations between visual impairment and urban space, drawing from the analytical perspective of actor-network theory (ANT). It traces the ways in which visually impaired people create specific connections with space and how they transform it. Urban space is configured for use by able-bodied persons, for whom movement within it is easy and seems to be disembodied. However, for those who defy the standardization of space, the materiality of movement is constantly present and visible, because the passages are difficult to make and are not ready in advance. These materialities, as well as the strategies that people use to make connections with urban space, differ according to the assemblages that visually impaired people create. A route is different with a cane, a human companion, a guide dog, or the use of a combination of such assistance; the visually impaired person pays attention to different clues, follows specific lines, and other information is important and available. Each configuration makes it possible or impossible to do something; this shows disability as dynamic, and demonstrates the collective nature of action, which is more visible and palpable in the case of a disabled person.


Author(s):  
Tejal Adep ◽  
Rutuja Nikam ◽  
Sayali Wanewe ◽  
Dr. Ketaki B. Naik

Blind people face the problem in daily life. They can't even walk without any aid. Many times they rely on others for help. Several technologies for the assistance of visually impaired people have been developed. Among the various technologies being utilized to assist the blind, Computer Vision-based solutions are emerging as one of the most promising options due to their affordability and accessibility. This paper proposes a system for visually impaired people. The proposed system aims to create a wearable visual aid for visually impaired people in which speech commands are accepted by the user. Its functionality addresses the identification of objects and signboards. This will help the visually impaired person to manage day-to-day activities and navigate through his/her surroundings. Raspberry Pi is used to implement artificial vision using python language on the Open CV platform.


Author(s):  
Jan Balata ◽  
Zdenek Mikovec ◽  
Pavel Slavik ◽  
Miroslav Macik

This chapter shows how elements of gamification, i.e. game thinking and game mechanics, can be integrated into a collaborative navigation system for visually impaired persons in order encourage them to travel independently and thus improve their quality of life and self-confidence. The system supports independent navigation in unknown places by mediating help from another visually impaired person, who is familiar with the particular place. Our system utilizes a thermal user interface to introduce an additional communication channel and thus to increase the usability of the system. The system has been successfully enhanced by game elements and illustrates the potential of introducing game elements into these systems.


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