scholarly journals Una plataforma para gestión de clases virtuales interactivas

Author(s):  
Santiago Jesús Ramos Gutiérrez ◽  
Juan Francisco De la Osa Resina ◽  
Francisco Jesús De Toro Negro

Este trabajo presenta GESCLAV, una plataforma para la gestión de clases virtuales a través de Internet con un alto grado de interactividad profesor-alumno. GESCLAV gestiona la intercomunicación entre profesor y alumno por medio de video, audio y mensajería instantánea, simulando el entorno de un aula real, y permitiendo a alumnos y profesor interaccionar para la formulación y resolución de cuestiones respectivamente. Además, GESCLAV ofrece otros servicios offline tales como gestión de asignaturas, gestión de alumnado y videoteca de clases.AbstractThis work presents GESCLAV, a technological platform for virtual classes’ management in Internetwith a high degree of interactivity professor-student.GESCLAV handles communication between student and professor by using video, audio and instant messaging solutions simulating a real classroom conditions and enabling real time interaction between students and professor for making and solving questions respectively.Besides, GESCLAV offers classical offline virtual teaching services such as subjects and student management and old classes’ repository.

2021 ◽  
Vol 11 (11) ◽  
pp. 5067
Author(s):  
Paulo Veloso Gomes ◽  
António Marques ◽  
João Donga ◽  
Catarina Sá ◽  
António Correia ◽  
...  

The interactivity of an immersive environment comes up from the relationship that is established between the user and the system. This relationship results in a set of data exchanges between human and technological actors. The real-time biofeedback devices allow to collect in real time the biodata generated by the user during the exhibition. The analysis, processing and conversion of these biodata into multimodal data allows to relate the stimuli with the emotions they trigger. This work describes an adaptive model for biofeedback data flows management used in the design of interactive immersive systems. The use of an affective algorithm allows to identify the types of emotions felt by the user and the respective intensities. The mapping between stimuli and emotions creates a set of biodata that can be used as elements of interaction that will readjust the stimuli generated by the system. The real-time interaction generated by the evolution of the user’s emotional state and the stimuli generated by the system allows him to adapt attitudes and behaviors to the situations he faces.


2021 ◽  
Vol 9 (1) ◽  
pp. e001934
Author(s):  
Anne M Doherty ◽  
Anne Herrmann-Werner ◽  
Arann Rowe ◽  
Jennie Brown ◽  
Scott Weich ◽  
...  

IntroductionThis study examines the feasibility of conducting diabetes-focused cognitive–behavioral therapy (CBT) via a secure online real-time instant messaging system intervention to support self-management and improve glycemic control in people with type 1 diabetes.Research design and methodsWe used a pre–post uncontrolled intervention design over 12 months. We recruited adults with type 1 diabetes and suboptimal glycemic control (HbA1c ≥69 mmol/mol (DCCT 8.5%) for 12 months) across four hospitals in London. The intervention comprised 10 sessions of diabetes-focused CBT delivered by diabetes specialist nurses. The primary outcomes were number of eligible patients, rates of recruitment and follow-up, number of sessions completed and SD of the main outcome measure, change in HbA1c over 12 months. We measured the feasibility of collecting secondary outcomes, that is, depression measured using Patient Health Questionnaire-9 (PHQ-9), anxiety measured Generalised Anxiety Disorder (GAD) and the Diabetes Distress Scale (DDS).ResultsWe screened 3177 patients, of whom 638 were potentially eligible, from whom 71 (11.1%) were recruited. The mean age was 28.1 (13.1) years, and the mean HbA1c was 84.6 mmol/mol (17.8), DCCT 9.9%. Forty-six (65%) patients had at least 1 session and 29 (41%) completed all sessions. There was a significant reduction in HbA1c over 12 months (mean difference −6.2 (2.3) mmol/mol, DCCT 0.6%, p=0.038). The change scores in PHQ-9, GAD and DDS also improved.ConclusionsIt would be feasible to conduct a full-scale text-based synchronized real-time diabetes-focused CBT as an efficacy randomized controlled trial.


2019 ◽  
Vol 29 (5) ◽  
pp. 676-696 ◽  
Author(s):  
Sabrina Golonka ◽  
Andrew D. Wilson

In 2010, Bechtel and Abrahamsen defined and described what it means to be a dynamic causal mechanistic explanatory model. They discussed the development of a mechanistic explanation of circadian rhythms as an exemplar of the process and challenged cognitive science to follow this example. This article takes on that challenge. A mechanistic model is one that accurately represents the real parts and operations of the mechanism being studied. These real components must be identified by an empirical programme that decomposes the system at the correct scale and localises the components in space and time. Psychological behaviour emerges from the nature of our real-time interaction with our environments—here we show that the correct scale to guide decomposition is picked out by the ecological perceptual information that enables that interaction. As proof of concept, we show that a simple model of coordinated rhythmic movement, grounded in information, is a genuine dynamical mechanistic explanation of many key coordination phenomena.


Author(s):  
Xerxes D. Arsiwalla ◽  
Riccardo Zucca ◽  
Alberto Betella ◽  
Enrique Martinez ◽  
David Dalmazzo ◽  
...  

2020 ◽  
Vol 7 (2) ◽  
pp. 305-314
Author(s):  
Evi Zulfiana ◽  
Riska Arsita Harnawati
Keyword(s):  

Kementerian Komunikasi dan Informatika tahun 2012 menemukan bahwa 80% responden yang disurvei merupakan penggunaan Internet. Kehadiran teknologi Internet telah membuka munculnya bentuk-bentuk perilaku seksual baru seperti Cyber-Sex. Cyber-Sex adalah dua atau lebih individu yang terlibat dalam percakapan secara simultan, real-time, berinteraksi sexual atau erotis dengan menggunakan media online (misalnya chatroom, instant messaging, dan bentuk-bentuk baru dari aplikasi berbasis ponsel). Tujuan dari penelitian ini adalah untuk mengetahui dampak perilaku Perilaku Cyber-sex dikalangan Generasi Millennial pada remaja di Madrasah Aliyah Negeri (MAN) Wilayah Kota Tegal. Metode penelitian yang digunakan yaitu penelitian kualitatif, sedangkan pendekatan yang digunakan dalam penelitian ini adalah fenomenologis, Pengambilan data dijalankan dengan teknik indepth interview sesuai pedoman.  Hasil info yang didapat lalu direkam dan dibuat catatan lahan untuk mencegah terjadinya subyektifitas. Hasil wawancara dengan responden didapatkan informasi tentang Dampak perilaku pengaruh tentang cyber sex adalah semua responden mengenal situs porno pada usia remaja putri 14 tahun remaja laki- laki 17 Tahun. Situs yang dilihat mayoritas melihat foto atau gambar gambar wanita cantik, seksi, telanjang dan ada yang sampai melihat ke yang lebih jauh yaitu hubungan seksual. Hasil penelitian ini didapatkan bahwa remaja kecenderungan mengakses situs porno pada pada usia 15-17 tahun, remaja mengunjungi situs porno mengenai gambar-gambar waita cantik, seksi dan film BF, komunikasi dengan pacar melalui chating dan vidio call dengan membahasan sex, pelampiasan setelah menonton situs porno dengan pacar ciuman, berpelukan dan sampai nekcing, responden sering onani setelah menonton/ melihat situs porno, perasaan penasaran dan rasa ingin tahu yang menyebabkan responden ingin membuka situs porno, dalam seminggu responden mengakses 3-4 kali dan lamanya 1-2 jam perhari, setelah menonton situs porno responden merasa puas dan terhibur.


2019 ◽  
Author(s):  
reine yolite

Nowadays most people remain connected via social media networks. This is a highly lucrative and expansive market for social enterprises to penetrate and evaluate the buying patterns of customers so that they can provide customized user experiences. Digital transformation provides countless advantages and options, including improved inventory management, detailed insights, enhanced real-time customer interaction, higher productivity, reliable forecasting, dependable business decisions, improved resourced allocation, and real time interaction with customers. This sort of technology and innovation, when coupled with digital business, lends support to the digital transformation of a company, providing it with the requisite degree of competitive advantage. Digital transformation helps businesses meet the demands of the changing digital economy. Also with the help of digital transformation, companies are finally able to go paperless. So with lots of this social enterprises in Asia that use or participant in digital transformation it can help them to meet customer expectation soon, and digital transformation is cost effective when social enterprises profits, the community or the society profits.


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