Enhancing the Human-computer Interaction through the Application of Artificial Intelligence, Machine Learning, and Data Mining

2022 ◽  
pp. 159-176
Author(s):  
Alexis Fritz ◽  
Wiebke Brandt ◽  
Henner Gimpel ◽  
Sarah Bayer

Philosophical and sociological approaches in technology have increasingly shifted toward describing AI (artificial intelligence) systems as ‘(moral) agents,’ while also attributing ‘agency’ to them. It is only in this way – so their principal argument goes – that the effects of technological components in a complex human-computer interaction can be understood sufficiently in phenomenological-descriptive and ethical-normative respects. By contrast, this article aims to demonstrate that an explanatory model only achieves a descriptively and normatively satisfactory result if the concepts of ‘(moral) agent’ and ‘(moral) agency’ are exclusively related to human agents. Initially, the division between symbolic and sub-symbolic AI, the black box character of (deep) machine learning, and the complex relationship network in the provision and application of machine learning are outlined. Next, the ontological and action-theoretical basic assumptions of an ‘agency’ attribution regarding both the current teleology-naturalism debate and the explanatory model of actor network theory are examined. On this basis, the technical-philosophical approaches of Luciano Floridi, Deborah G. Johnson, and Peter-Paul Verbeek will all be critically discussed. Despite their different approaches, they tend to fully integrate computational behavior into their concept of ‘(moral) agency.’ By contrast, this essay recommends distinguishing conceptually between the different entities, causalities, and relationships in a human-computer interaction, arguing that this is the only way to do justice to both human responsibility and the moral significance and causality of computational behavior.


1992 ◽  
Vol 36 (14) ◽  
pp. 1049-1049 ◽  
Author(s):  
Maxwell J. Wells

Cyberspace is the environment created during the experience of virtual reality. Therefore, to assert that there is nothing new in cyberspace alludes to there being nothing new about virtual reality. Is this assertion correct? Is virtual reality an exciting development in human-computer interaction, or is it simply another example of effective simulation? Does current media interest herald a major advance in information technology, or will virtual reality go the way of artificial intelligence, cold fusion and junk bonds? Is virtual reality the best thing since sliced bread, or is it last week's buns in a new wrapper?


Author(s):  
Zeenat S. AlKassim ◽  
Nader Mohamed

In this chapter, the authors discuss a unique technology known as the Sixth Sense Technology, highlighting the future opportunities of such technology in integrating the digital world with the real world. Challenges in implementing such technologies are also discussed along with a review of the different possible implementation approaches. This review is performed by exploring the different inventions in areas similar to the Sixth Sense Technology, namely augmented reality (AR), computer vision, image processing, gesture recognition, and artificial intelligence and then categorizing and comparing between them. Lastly, recommendations are discussed for improving such a unique technology that has the potential to create a new trend in human-computer interaction (HCI) in the coming years.


Author(s):  
Ali Hosseinzadeh ◽  
S. A. Edalatpanah

Learning is the ability to improve behavior based on former experiences and observations. Nowadays, mankind continuously attempts to train computers for his purpose, and make them smarter through trainings and experiments. Learning machines are a branch of artificial intelligence with the aim of reaching machines able to extract knowledge (learning) from the environment. Classical, fuzzy classification, as a subcategory of machine learning, has an important role in reaching these goals in this area. In the present chapter, we undertake to elaborate and explain some useful and efficient methods of classical versus fuzzy classification. Moreover, we compare them, investigating their advantages and disadvantages.


2000 ◽  
pp. 32-46 ◽  
Author(s):  
Jim Thomas ◽  
Kris Cook ◽  
Vern Crow ◽  
Beth Hetzler ◽  
Richard May ◽  
...  

2018 ◽  
Vol 22 (1) ◽  
Author(s):  
Raúl Oscar Klenzi ◽  
María Alejandra Malberti ◽  
Graciela Elida Beguerí

Author(s):  
Xiaojuan Ma

Engagement, the key construct that describes the synergy between human (users) and technology (computing systems), is gaining increasing attention in academia and industry. Human-Engaged AI (HEAI) is an emerging research paradigm that aims to jointly advance the capability and capacity of human and AI technology. In this paper, we first review the key concepts in HEAI and its driving force from the integration of Artificial Intelligence (AI) and Human-Computer Interaction (HCI). Then we present an HEAI framework developed from our own work.


Author(s):  
Christophe Kolski ◽  
Guy André Boy ◽  
Guy Melançon ◽  
Magalie Ochs ◽  
Jean Vanderdonckt

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