scholarly journals VR Technology and International Business Negotiation Teaching

2021 ◽  
Vol 2 (3) ◽  
pp. p39
Author(s):  
Fanyu Mao

With the continuous advancement of science and technology, technological products not only bring convenience to people’s lives, but also bring great benefits to education. The emergence of VR technology is a major milestone in the history of human development. This article starts with the theoretical basis of Virtual Reality technology in teaching application, analyzes the characteristics of VR technology, summarizes the problems existing in negotiation teaching, and finally discusses the advantages of VR technology to the teaching of International Business Negotiation courses.

2007 ◽  
Author(s):  
Iain McCalman

Abstract In the autumn of 1781, shortly after being elected to the British Academy of Art as a landscape painter, Alsatian-born artist Philippe Jacques de Loutherbourg was hired by the wealthy young aesthete William Beckford to prepare a private birthday spectacle at his mansion in Wiltshire. De Loutherbourg, who was also chief scenographer at Drury Lane theatre and the inventor of a recent commercial “moving picture” entertainment called the Eidophusikon, promised to produce “a mysterious something that the eye has not seen nor the heart conceived.” Beckford wanted an Oriental spectacle that would completely ravish the senses of his guests, not least so that he could enjoy a sexual tryst with a thirteen year old boy, William Courtenay, and Louisa Beckford, his own cousin’s wife. The resulting three day party and spectacle staged over Christmas 1781 became one of the scandals of the day, and ultimately forced William Beckford into decades of exile in Europe to escape accusations of sodomy. However, this Oriental spectacle also had a special significance for the history of Romantic aesthetics and modern-day cinema. Loutherbourg and Beckford’s collaboration provided the inspiration for William to write his scintillating Gothic novel, Vathek, and impelled Philippe himself into revising his moving-picture program in dramatically new ways. Ultimately this saturnalian party of Christmas 1781 constituted a pioneering experiment in applying the aesthetic of the sublime to virtual reality technology. It also led Loutherbourg to anticipate the famous nineteenth-century “Phantasmagoria” of French showman, Gaspard Robertson, by producing in 1782 a miniature Gothic movie scene based on the Pandemonium episode in Milton’s Paradise Lost.


2014 ◽  
Vol 933 ◽  
pp. 753-756
Author(s):  
Xian Qi Xu

Based on the analysis of power equipment disassembling and assembling situation, this paper puts forward establishing a training system of power equipment disassembling and assembling for the practical training teaching on the basis of virtual reality technology simulation. The system is issued on the internet for realizing remote teaching evaluation and sharing of resources.


2021 ◽  
Vol 2 ◽  
Author(s):  
Mutian Niu ◽  
Cheng-Hung Lo ◽  
Zhiyuan Yu

As a new medium in modern education, virtual reality technology has stimulated the changes of pedagogical practice and added further opportunities for experiential learning. The immersive and interactive experience of VR fits seemingly well with practical subjects such as Creative Design. Design-related courses in secondary education usually appeal to the students with their practical elements, which also help in developing a student's creative and cognitive ability. The dual coding learning theory states that the learning process can be improved by using the symmetrical visual and language systems of the left and right hemispheres. This paper presents a novel teaching framework that combines classroom learning with VR technology. We devise the course structure based on Bloom’s Taxonomy and fill in knowledge and skills related to 3D Design. In collaboration with a local school, we implemented and delivered the proposed course to a group of students. After the course, we use questionnaires and interviews to collect and analyze the attendees’ feedback. The results show that the interactive experience in VR coincides better with the students’ perception of 3D conceptual design. The teaching methods are also well-received by them. Based on the findings, we suggest that immersive VR technology is a promising tool for developing practical courses such as product design and development.


2013 ◽  
Vol 367 ◽  
pp. 523-527
Author(s):  
Jiu Gen Yuan ◽  
Ruo Nan Xing

With the development of science and technology, more and more advanced technology is applied to the field of education. Technology brings new vitality to the education, the application of VR technology in education have attracted more attention. This paper introduces the virtual reality technology and virtual experiment and introduces two key technology of construction Virtual Laboratory: VRML and JAVA, It Elaborates structure and process of virtual experiment. We expect to provide the basis for future virtual laboratory building.


2012 ◽  
Vol 532-533 ◽  
pp. 823-826
Author(s):  
You Xi Wang

During teaching of architectural design &construction, it is difficult for teacher shows building unit with 3-D characteristics in two-dimensional plane while students are little imagination. With the growth of virtual reality, the content of architectural design &construction become comprehensive and interactive which is understandable for students. The paper discusses the application of virtual reality in course and realizing method.


2011 ◽  
Vol 66-68 ◽  
pp. 2208-2211
Author(s):  
Hong Jun Li ◽  
Wen Guang An

Oral English teaching has been in an embarrassing situation because of lacking necessary language environment. With the development of virtual reality technology, using computer technology to build an English learning environment becomes possible, and thus to change the difficult situation of oral English teaching. This paper first introduces the main contents of the oral English teaching and existing problems, then analyzes the theoretical basis and advantages of college oral English teaching basing on virtual reality technology, and finally puts forward some effective ways that the virtual reality technology applies to oral English teaching.


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