Blockchains:  An Experiential Accounting Learning Activity

Author(s):  
Lorraine S. Lee ◽  
Deniz Appelbaum ◽  
Richard Mautz III

Organizations such as the AASCB and the Pathways Commission (2012) recommend that emerging technologies be included in the accounting curriculum.  Yet the inclusion of emerging technologies represents a challenge for accounting educators due to the complexity and uncertainty associated with many technologies, as well as the rapid pace of technology change and innovation.  This paper answers the call by the Pathway Commission (2012) for additional research focused on enhancing learning experiences to better reflect current and emerging technologies. Using an experiential learning approach (Butler, Church, and Spencer (2019), we create a hands-on, learning activity focused on blockchains in order for accounting students to gain a conceptual understanding of blockchains and its applications and implications beyond bitcoins.

Author(s):  
Anil Singh ◽  
Vikram Bhadauria ◽  
Anil Gurung

Although Database skills are essential skills required for accounting students, a substantial gap exists between available and required skill levels in the industry. The significant changes in accounting information systems in modern enterprises require revisions to the accounting curriculum. When addressing this gap, researchers have identified a hands-on approach as the preferred method for learning Information Technology (IT) related skills such as in databases. The industry prefers students with hands-on learning projects mimicking real-life situations involving fixing problems rather than following steps. To this end, we develop a problemsolving based approach to enhance hands-on learning in database design. In this teaching module, students fix a partially completed database with defects intentionally placed by theinstructor. By involving in active thinking to fix and enhance the database, students not only gain confidence in working with databases but also learn valuable concepts in database design.


Author(s):  
Joshua Woods ◽  
Natalie Mazur ◽  
John Gales

This study presents an overview of a civil engineering materials course curriculum at Carleton University developed by the authors. The curriculum aims to move away from traditional civil engineering materials courses, which focus heavily on concepts related to material science, and instead concentrate on concepts that are more relevant to today’s practicing civil engineers. The rationale, application, and analysis of the integration of these concepts through an advanced application of case-based and experiential learning is discussed. Central to this new course curriculum is a hands-on experiential learning activity on the construction and experimental testing of reinforced concrete beam specimens in lab sections of approximately 25 students. The goal of the lab is to provide students with a hands-on learning experience and use this as a tool to cover advanced topics related to civil engineering; for example, environmental sustainability and resilience. The assessment of the students’ understanding of the concepts taught in class were performed through the use of an anonymous questionnaire distributed at the end of the course and through traditional examination and assignments. Results of the survey were compared between classes who engaged in the advanced experiential learning laboratory and those who did not. The results demonstrate that after introducing experiential learning into the course curriculum, students were more likely to form an educated opinion on the potential sustainability of a material. Experiential learning is shown to be a valuable tool for engineering education that, when used efficiently, can seamlessly incorporate newly emerging engineering concepts to ensure that graduating students are equipped with the knowledge and tools they require to be competitive in the job market. The relation of the course to contemporary accreditation of Graduate attributes is discussed at length along with critical information regarding the effectiveness of balancing student engagement in STEM subjects.


2003 ◽  
Vol 39 (s1) ◽  
pp. 11-11
Author(s):  
D. Dalpra ◽  
B. Kirkpatrick ◽  
L. E. Fleming

2016 ◽  
Vol 9 (1) ◽  
pp. 4-28
Author(s):  
Megan Thiele ◽  
Yung-Yi Diana Pan ◽  
Devin Molina

Karl Marx’s revolutionary call, ‘Workers of the World Unite’, resonates with many in today’s society. This article describes and assesses an easily reproducible classroom activity that simulates both alienating, and perhaps more importantly, non-alienating states of production as described by Marx. This hands-on learning activity gives students the opportunity to experience and process these divergent states. In reflecting, students connect their classroom experience to societal forces surrounding wage labour. A quasi-experimental design implemented across eight sociology classes at two U.S. university campuses – one two-year and one four-year college – points to the effectiveness of the activity. Evidence suggests that students are better able to grasp Marx’s theory of alienation, retain the knowledge over time and apply it to their own lives with this experiential learning activity.


2017 ◽  
Vol 13 (01) ◽  
pp. 116 ◽  
Author(s):  
Nanang Suwondo ◽  
Dwi Sulisworo

Integrating student-centered learning strategy and technology utilization will improve learning performance. Hands-on learning strategy will reduce the misconception and also engage student learning on certain theory or concepts. Both are the reason of this study. The aim of this study is to develop the learning apparatus based on ALL (Arduino UNO R3-LINX-LabView). The observed case is on transient phenomena in RC circuit through real time current and voltage wave chart characteristic of charging and discharging capacitor. It is controlled on semi-automatic. The result showed that this apparatus has a good opportunity to be used on physics learning. On the next study this apparatus will be used on certain learning strategy to find its effect to the student learning performance.


Procedia CIRP ◽  
2015 ◽  
Vol 32 ◽  
pp. 109-114 ◽  
Author(s):  
Fabian Nöhring ◽  
Michael Rieger ◽  
Olga Erohin ◽  
Jochen Deuse ◽  
Bernd Kuhlenkötter

2020 ◽  
Vol 34 (S1) ◽  
pp. 1-1
Author(s):  
Vipin Paliwal ◽  
Nazieh Masoud ◽  
Anne-Marie Nickel

Author(s):  
Marta Beltrán

Professionals with deep knowledge about cloud computing are in high demand in the industry these days. This knowledge should comprehend concepts related to models, technologies, techniques, frameworks, interfaces and tools needed to design, develop, deploy, integrate and manage cloud-based architectures. Universities are trying to offer different undergraduate and graduate courses teaching these contents at different levels, aimed at students' development of strong practical skills to deal with the new paradigm in real-world environments. In this chapter, a hands-on learning approach is proposed to achieve this goal, considering an essential element of this approach - the use of cloud simulators. A survey of open source cloud simulators is provided, presenting an exhaustive comparison of the existing alternatives and determining an appropriate set of criteria to decide the best simulator for each learning objective. Furthermore, two examples of hands-on contents are presented using these simulators.


Sign in / Sign up

Export Citation Format

Share Document