scholarly journals Penggunaan Cooperative Learning Model Jigsaw dalam Peningkatan Aktifitas Siswa pada Pembelajaran PKn di SMPN 1 Kota Pariaman

2018 ◽  
Vol 1 (2) ◽  
pp. 145
Author(s):  
Yulfianti Yulfianti

This study aimed to increase the student learning activity in Citizenship Education at classroom VIII.5 SMP Negeri 1 of Pariaman City in the 1st half semester of 2015/2016. This study was conducted through Classroom Action Research with the application of the Jigsaw model in cooperative learning. This study was conducted in two cycles. The finding of this study showed that the use of Jigsaw model in Citizenship Education classroom could increase the activity of the learners, the average value of their learning outcomes, and learning completeness of the learners. The conclusion of this study was that there were increased activities in the student learning in Citizenship Education by using the Cooperative Learning of Jigsaw model so as to improve learning outcomes of the students in grade VIII.5 SMP Negeri 1 of Pariaman City.

2019 ◽  
Vol 1 (2) ◽  
pp. 164-172
Author(s):  
Veky Robinson Sabarlele

The purpose of this classroom action research (CAR) is to aim to find out whether there is an increase in learning outcomes in the subject of Citizenship Education students using cooperative learning strategies. This research is a classroom action research study involving 30 students of class X Accounting SMKN 2 Tanimbar Selatan consisting of 5 women and 20 men. Some of the variables investigated in this study are as follows (1) input variables which include students, lesson material, learning resources, (2) the variable process of organizing teaching and learning activities, such as teaching and learning interactions, student questioning skills, student learning methods, and (3) output variables such as student curiosity, students' ability to apply knowledge, student learning motivation, student learning outcomes, student attitudes towards learning experiences through improvement activities. There are four stages carried out in carrying out this research activity, namely: the stages of planning, implementation of actions, observation and interpretation as well as analysis and reflection. This research was conducted in two research cycles. From the results of the action in the first cycle, it was found that the average value of students was 78.67 with the highest score of 90 and the lowest value of 65 and completeness of learning only reached 77% or 23 students out of 30 students, still below the established completeness of 85% of students unfinished learning 23% or 7 students out of 30 students. Thus the next learning cycle still needs to be designed. Results in Cycle II the average value of students 81.00 with the highest value of 95 and the lowest value of 70 and completeness of learning has only reached 87% or 26 students out of 30 students, already above the mastery that has been set that is 85% of students who have not finished learning 13 % or 4 students out of 30 students. Thus there is no need to design further learning cycles. The results showed that the use of cooperative learning strategies in fact can improve learning outcomes in subjects Citizenship Education in class X Accounting for SMKN 2 Tanimbar Selatan 2018/2019


2016 ◽  
Vol 4 (3) ◽  
Author(s):  
Lilis Arini ◽  
Edi Surya

This study aims to determine whether the type cooperative learning model Think Pair Share (TPS) can improve mathematics learning creativity in students of SMP Muhammadiyah 8 Medan in particular on the subject of Perimeter and Area of Rectangle class VII T.P second semester 2014/2015. The research is a classroom action research (PTK) using cooperative learning model Think Pair Share (TPS). The instrument used was a test as much as 5 about the shape of the description and in the observation is the creativity of student learning. The subjects were students / student of class VII-C SMP Muhammadiyah 8 Medan totaling 38 people consisting of 21 male students and 17 female students. The object of this research is the creativity of mathematics learning using cooperative learning model Think Pair Share (TPS). Obtaining the average value of the creativity of the students at an early test of 41.26% (Less), the first cycle increased to 59.15% (Enough), and the second cycle increased to 79.10% (Good). It can be concluded that the cooperative learning model Think Pair Share (TPS) on the subject of the circumference and area of a rectangle increased creativity of mathematics learning in class VII-C SMP Muhammadiyah 8 Medan T.P.2014 / 2015.


2021 ◽  
Vol 5 (5) ◽  
pp. 3043-3049
Author(s):  
Sepriandison Saragih

This study aims to increase the motivation and learning outcomes of Civics in class X-4 SMA Negeri 3 Pematangsiantar by applying the STAD type cooperative learning model. This research is a classroom action research conducted at SMA Negeri 3 Pematangsiantar, the subjects of this research are students of class X-4 with a total of 30 students. The results showed that student learning outcomes at the basic score of the average value of 48.61 increased by 16.95 points to 65.56 in the first cycle. In the second cycle the average score was 71.67 increase from the first cycle of 6.11 points. Classical completeness on a base score of 33% (13 students). In the first cycle test, the completeness increased to 72.5% (19 students). In the second cycle, classical completeness increased to 87.5% (25 students). From the results of the study, it can be concluded that the application of the cooperative learning model of the student teams achievement division (STAD) type can increase the motivation and learning outcomes of Civics in class X-4 SMA Negeri 3 Pematangsiantar


2020 ◽  
Vol 4 (1) ◽  
pp. 16-20
Author(s):  
Sastra Wijaya

APPLICATION OF THE ROLE TO PLAY LEARNING MODEL TO IMPROVE RESULTS LEARN IN LESSONS SOCIAL SCIENCESApplication of Role Play Learning Model to Improve Learning Outcomes in Social Science Learning (This Study with Classroom Action Research Approach for Class IV Students of State Elementary School 1 Walantaka Walantaka District Serang City 2017/2018 Academic Year). This research is a Classroom Action Research (CAR). From the results of observations of the cycle I data on student learning outcomes in learning, teachers only get a score of 61.3. Students have started to be active, this is evidenced by the results of student observations that have reached 61.3. Then from the results of student learning in the first cycle of Meeting 1 obtained data, student learning completeness only reached 45.83 with an average value of 54.17. From the data of student learning outcomes in the first cycle of meeting 2 results of learning observation, the teacher gets a score of 74.9. students have started active, this is evidenced by the results of student observations that have reached 74.9. Then from the results of student learning in the first cycle of Meeting 2 obtained data, student learning completeness only reached 70.83 with an average value of 67.35. From the data of student learning outcomes in cycle II learning observation results, the teacher gets a score of 86.4., Students have begun to be active, this is evidenced by the results of student observations that have reached 88.89 Then from student learning outcomes in cycle II obtained data, student learning completeness reaches 100% with an average value of 77.39. Based on the above data it is concluded that the application of role playing learning models can improve learning outcomes in social studies lessons at SD Negeri 1 Walantaka, Walantaka District, Serang City in 2017/2018.


2018 ◽  
Vol 2 (1A) ◽  
pp. 23-34
Author(s):  
Yusmaherni Yusmaherni

Tujuan penelitian ini adalah meningkatkan keaktifan dan hasil belajar siswa pada pembelajaran pecahan dengan menggunakan model Jigsaw di Kelas IV di SDN No. 101/II Muara Bungo Kecamatan Pasar Muara Bungo Kabupaten Bungo. Subjek dalam penelitian ini adalah siswa kelas IV SDN No. 101/II Muara Bungo Kecamatan Pasar Muara Bungo. Prosedur penelitian tindakan dilakukan dengan memberikan pembelajaran dengan model pembelajaran kooperatif tipe Jigsaw, yang terdiri dari beberapa langkah dengan perencanaan sebagai berikut: Perencanaan, Pelaksanaan, Observasi/ Evaluasi, Analisis dan Refleksi. Setelah melakukan penelitian tindakan kelas yang menggunakan pola tiga siklus, maka penelitian ini dapat disimpulkan bahwa penggunaan model pembelajaran Kooperatif type Jigsaw dalam penelitian ini dapat meningkatkan keaktifan dan hasil belajar siswa pada materi pecahan yang efektif diterapkan. Hal ini terlihat dari rata-rata persentase keaktifan belajar siswa seluruh indikator yang semakin meningkat dari keaktifan belajar siswa siklus I rata-rata persentase skor aktivitas untuk seluruh siswa mencapai 64,81%, siklus II meningkat menjadi 73,70%, dan siklus III meningkat menjadi 83,70%. Hasil belajar siswa meningkat siklus I terdapat 12 orang siswa yang tuntas belajar (37,50%), siklus II terjadi peningkatan siswa yang tuntas belajar yaitu 23 orang (71,78%), dan siklus III ketuntasan belajar meningkat secara signifikan yaitu 29 orang (90,62%) tuntas belajar. The purpose of this research is to improve students' activity and learning outcomes in fractional learning by using Jigsaw model in Class IV di SDN No. 101/II Muara Bungo Kecamatan Pasar Muara Bungo Kabupaten Bungo. Subjects in this study were class students IV SDN No. 101/II Muara Bungo Kecamatan Pasar Muara Bungo. The action research procedure is done by providing learning with Jigsaw type cooperative learning model, which consists of several steps with the planning as follows: Planning, Implementation, Observation / Evaluation, Analysis and Reflection. After conducting classroom action research using three cycle pattern, this research can be concluded that the use of cooperative learning model type Jigsaw in this research can improve students' activity and learning achievement on fractional material that is effectively applied. This is seen from the average percentage of students' learning activeness of all the increasing indicators of student learning activity cycle I average percentage of activity score for all students reached 64.81%, cycle II increased to 73.70%, and cycle III increased to 83.70%. The result of student learning increased cycle I there are 12 students who complete the study (37,50%), cycle II happened improvement of complete student study that is 23 people (71,78%), and cycle III mastery learning increased significantly that is 29 person 90,62%) complete study.


AS-SABIQUN ◽  
2019 ◽  
Vol 1 (2) ◽  
pp. 89-98
Author(s):  
Asri Nurhayani

This study aims to determine the increase in PPKN learning outcomes through the application of the STAD type of cooperative learning model for class IX.I students of SMP Negeri 1 Keruak in 2019/2020 Academic Year. This Classroom Action Research is carried out by applying the STAD (Student Teams Achievement Divisions) Cooperative Learning Model in order to improve the quality of the learning process that helps teachers carry out PPKN learning activities taught by means of maximizing the active role of students especially the knowledge they have and how they are applied in daily life -day. This Classroom Action Research (CAR) was conducted in 2 cycles, and the results of the actions that have been carried out are proven to be able to improve student achievement both in terms of completeness of student learning, namely in cycle I by 67%, can be increased to 90% in cycle II or in terms of the average value of the evaluation results in the first cycle of 70.7 to 76.5 in the second cycle, this means there is an increase of 23%. From the results of this classroom action research also showed an increase in the level of student learning activities from 2.83 Active Enough categories in the first cycle to 4.01 Active categories, meaning there was an increase of 1.18.


2017 ◽  
Vol 1 (4) ◽  
pp. 244
Author(s):  
Ibrohim Mirgoni ◽  
Hairunnisyah Sahidu ◽  
Hikmawati Hikmawati

This research is a classroom action research which aims to increase physical activity and learning outcomes of students SMPN 2 Lingsar the academic year 2014/2015. The subjects in this study VIII5 classes totaling 40 people. Implementation of classroom action research was conducted in two cycles with each cycle consisting of four stages: planning, implementation, observation and evaluation, and reflection. Student learning activity data obtained through observation, while data on student learning outcomes obtained through the administration of the test at the end of each cycle. Based on the results of the evaluation cycle I obtained an average score of student learning activity is 11, which is in the category fairly active. The average value of the class in the first cycle of 73.95 with 78.95% classical completeness. Results of the evaluation in the second cycle to the average score is 14.6 students' learning activities that are in the active category. The average value of the class in the second cycle of 78.10 with 89.19% classical completeness. The average score of student learning activity increased from the first cycle to the second cycle of 3.6, the learning outcomes of students increased by 4.15, while the classical completeness increased by 10.24%. Based on the results of this study concluded that the implementation of the learning model Quantum with discussion method can increase physical activity and learning outcomes VIII5 grade students of SMPN 2 Lingsar the academic year 2014/2015.


2020 ◽  
Vol 2 (2) ◽  
pp. 30-41
Author(s):  
Gufran Gufran M.Pd ◽  
Siti Aminah

This research is a class action research (Class Room Action Research) which is planned in several cycles and carried out in two cycles. The subjects of this study were students of class X TKJ SMKN 2 Bima City with a total of 36 students. Implementation in each cycle consists of planning, implementing actions, observation, evaluation and reflection. This research with the formulation of the problem is whether there is an increase in learning achievement of Islamic education and character of class X TKJ SMKN 2 Bima City on the subject of reading law QS Al-Hujurat Verses 11-12 through the application of the cooperative learning model make a match in the 2018/2019 academic year .The purpose of this study was to determine the Improvement of PAI Learning Achievement and Characteristics of Class X TKJ SMKN 2 Bima City Students on the Subject of Q.S Al-Hujurat Verses 11-12 through the application of the Make a Match type of cooperative learning model for the 2018/2019 academic year. Data collection techniques used in this study are: (1) data about the learning process activities are collected using observation sheets. (2) Student learning outcomes are collected by giving evaluation tests or tests to students at the end of each cycle. Learning conditions are said to be complete if 85% of class X TKJ students score> 75 on the final test of each cycle and student learning activities are at least in the active or good category according to predetermined score standards.The results obtained are as follows: Cycle I; The average value of student learning outcomes is 74.43 with a percentage of learning completeness of 63.88%, and student activity at the first and second meetings is 60% which belongs to the active category. And there was an increase in Cycle II; the average value of learning outcomes increased to 81.96 with the percentage of completeness of learning 94.44% and student learning activities 95% were in the very active category. These results indicate that the established research indicators have been achieved, so it can be concluded that there is an increase in the learning achievement of Islamic education and character of class X TKJ SMKN 2 Bima City on the subject of the Law of Reading QS Al-Hujurat Verses 11-12 through the application of the Make Type Cooperative Learning Model. a Make the 2018/2019 Academic Year.   Penelitian ini merupakan penelitian tindakan kelas (Class Room Action Research) yang direcanakan dalam beberapa siklus dan dilaksanakan dalam dua siklus. Subyek penelitian ini adalah siswa kelas X TKJ SMKN 2 Kota Bima dengan jumlah Siswa 36 orang. Pelaksanaan dalam tiap siklus terdiri dari perencanaan, pelaksanaan tindakan, observasi, evaluasi dan refleksi. Penelitian ini dengan rumusan masalah adalah Apakah ada Peningkatan Prestasi Belajar PAI dan Budi Pekerti Siswa Kelas X TKJ SMKN 2 Kota Bima Pada Pokok Bahasan Hukum Bacaan Q.S Al-Hujurat Ayat 11-12 melalui Penerapan Model Pembelajaran Kooperatif Tipe Make a Match tahun pelajaran 2018/2019. Tujuan dari penelitian ini adalah untuk mengetahui Peningkatan Prestasi Belajar PAI dan Budi Pekerti Siswa Kelas X TKJ SMKN 2 Kota Bima Pada Pokok Bahasan Hukum Bacaan Q.S Al-Hujurat Ayat 11-12 melalui penerapan model pembelajaran kooperatif Tipe Make a Match tahun pelajaran 2018/2019. Teknik pengumpulan data yang dilakukan dalam penelitian ini adalah: (1) data tentang kegiatan proses pembelajaran dikumpulkan dengan menggunakan lembar observasi. (2) Hasil belajar Siswa dikumpulkan dengan memberikan tes evaluasi atau ulangan pada siswa setiap akhir siklus. Ketentuan belajar dikatakan tuntas jika ³ 85% siswa kelas X TKJ mendapat nilai > 75 pada tes akhir tiap siklus dan aktivitas belajar siswa minimal berkategori aktif atau baik sesuai dengan standar skor yang telah ditentukan. Hasil penelitian yang didapat adalah sebagai berikut: Siklus I; nilai rata-rata   hasil belajar siswa 74,43 dengan persentase ketuntasan belajarnya sebesar 63,88%, dan aktivitas siswa  pada pertemuan pertama dan kedua adalah sebesar 60% yang tergolong pada kategori aktif. Dan terjadi peningkatan pada Siklus II; nilai rata-rata hasil belajar naik menjadi 81,96 dengan persentase ketuntasan belajarnya 94,44% dan aktivitas belajar siswa 95% berada pada kategori sangat aktif. Hasil tersebut menunjukkan sudah tercapainya indikator penelitian yang ditetapkan, sehingga dapat disimpulkan bahwa Ada Peningkatan Prestasi Belajar PAI dan Budi Pekerti Siswa Kelas X TKJ SMKN 2 Kota Bima Pada Pokok Bahasan Hukum Bacaan Q.S Al-Hujurat Ayat 11-12 Melalui Penerapan Model Pembelajaran Kooperatif Tipe Make a Make Tahun Pelajaran 2018/2019 .   Kata kunci: Pembelajaran Kooperatif Make a Match dan Prestasi belajar.


2021 ◽  
Vol 10 (1) ◽  
pp. 172
Author(s):  
Fransiska Purwantini Soedimardjono ◽  
Pratiwi P.

This study aims to improve science process skills and learning outcomes with Classroom Action Research using a jigsaw-type cooperative learning model. This research is a classroom action research conducted in two cycles. Learning outcomes before the results of the study using a jigsaw cooperative model is 33%. The results showed that an increase in student learning outcomes in the initial research, cycle I, and cycle II. The average value, in the initial study the average value of the class test was 57.33 in the first cycle, the average grade was 82.66, and in the second cycle, the average grade was 86.66. In addition, the number of students who graduated also increased, in the initial study the number of students who graduated was only 10 people (33%), and 20 other people (67%) did not graduate. In the first cycle the number of students who graduated increased to 26 people (87%) students who did not pass 4 people (13%). An increase in the number of students who graduated was also seen in cycle II the number of students who passed 30 people (100%) or thus learning with the Jigsaw Cooperative model was more appropriate to be carried out so that all students graduated.


2020 ◽  
Vol 4 (1) ◽  
pp. 16-20
Author(s):  
Sastra Wijaya

APPLICATION OF THE ROLE TO PLAY LEARNING MODEL TO IMPROVE RESULTS LEARN IN LESSONS SOCIAL SCIENCESApplication of Role Play Learning Model to Improve Learning Outcomes in Social Science Learning (This Study with Classroom Action Research Approach for Class IV Students of State Elementary School 1 Walantaka Walantaka District Serang City 2017/2018 Academic Year). This research is a Classroom Action Research (CAR). From the results of observations of the cycle I data on student learning outcomes in learning, teachers only get a score of 61.3. Students have started to be active, this is evidenced by the results of student observations that have reached 61.3. Then from the results of student learning in the first cycle of Meeting 1 obtained data, student learning completeness only reached 45.83 with an average value of 54.17. From the data of student learning outcomes in the first cycle of meeting 2 results of learning observation, the teacher gets a score of 74.9. students have started active, this is evidenced by the results of student observations that have reached 74.9. Then from the results of student learning in the first cycle of Meeting 2 obtained data, student learning completeness only reached 70.83 with an average value of 67.35. From the data of student learning outcomes in cycle II learning observation results, the teacher gets a score of 86.4., Students have begun to be active, this is evidenced by the results of student observations that have reached 88.89 Then from student learning outcomes in cycle II obtained data, student learning completeness reaches 100% with an average value of 77.39. Based on the above data it is concluded that the application of role playing learning models can improve learning outcomes in social studies lessons at SD Negeri 1 Walantaka, Walantaka District, Serang City in 2017/2018.


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