scholarly journals Pengembangan Media Pembelajaran Fisika Berbasis Frezi pada Materi Usaha dan Energi

2019 ◽  
Vol 2 (2) ◽  
pp. 217-226
Author(s):  
Fira Amanta ◽  
Indra Gunawan ◽  
Wan Jamaluddin

Abstract: This study aims to produce products through the development of Frezi-based physics learning media on business materials and energy at the VIII grade of junior high school level, knowing the feasibility of the media according to the validators and knowing the responses of students to the media. This research is R & D research. The types of data produced are quantitative and qualitative data which are analyzed by the guideline of assessment criteria to determine product feasibility. This study resulted in Frezi-based learning media products on business materials and energy at the junior high school class VIII the final product produced had shown to be very feasible with an average score of material expert assessment 81%, media experts with an average score of 80%. learning media obtained in small group trials are very good with an average score of 87%. In the field trials obtained very good criteria with an average score of 88.33%. This frezi-based physics learning media has been qualified to use as a learning mediaAbstrak: Penelitian ini bertujuan untuk menghasilkan produk melalui pengembangan media pembelajaran fisika berbasis Frezi pada materi usaha dan energi tingkat SMP kelasVIII, mengetahui kelayakan media menurut para validator dan mengetahui respon peserta didik terhadap media. Penelitian ini merupakan penelitianR&D. Jenis data yang dihasilkan adalah data kuantitatif dan kualitatif yang dianalisis dengan pedoman kriteria penilain untuk menentukan kelayakan produk. Penelitian ini menghasilkan produk media pembelajaran berbasis Frezi pada materi usaha dan energi tingkat SMP kelas VIII produk akhir yang dihasilkan telah menunjukan sangat layak dengan skor rata-rata dari penilaian ahli materi 81%, ahli media dengan skor rata-rata 80% Respon peserta didik terhadap media pembelajaran yang diperoleh pada uji coba kelompok kecil yaitu sangat baik dengan skor rata-rata 87%. Pada uji coba lapangan diperoleh kriteria sangat baik dengan skor rata-rata sebesar 88,33%. Media pembelajaran fisika berbasis Frezi ini sudah terkualifikasi digunakan sebagai media pembelajaran.

2019 ◽  
Vol 10 (1) ◽  
pp. 103-116
Author(s):  
Ani Nurwijayanti ◽  
Budiyono Budiyono ◽  
Laila Fitriana

This study aims to develop geometry learning media on curved-solid objects using Ispring Suite 8 with 3D effects supported by Google SketchUp. It also aims to find the effectiveness of the media towards the basic geometry skills and the learning result of 9th-grade students of junior high school. This study is a development study which refers to Budiyono’s development model that includes four stages. These stages are the preliminary, product development, product trial on its effectiveness, dissemination and product implementation. The entire stage was imposed on three different schools in Karanganyar, one of a district in Indonesia, by using stratified cluster random sampling. Within the three schools, we took seven classes to join the effectiveness test through the assessment questionnaire and the before-after test, as well as the efficacy test after the expert's judgement using the validation sheet. The result shows that the geometry learning media is valid based on the experts' validation judgement, and also practical based on the teacher and students’ judgement in the trial of the product. The students’ basic geometry skills and learning result are improved after getting the treatment with the media. Finally, we can conclude that this media is effective and able to be used further in the junior high school level.


2021 ◽  
Vol 3 (2) ◽  
pp. 89
Author(s):  
Ayu Try Damayanti ◽  
Dinar Maftukh Fajar ◽  
Muhammad Habibbulloh

Monoicado (The Science Monopoly Game on Light and Optical Instruments) is an educational game based on a monopoly game developed with the aim of helping students understand the material, encouraging students to be more active, and providing a fun atmosphere in learning science subjects on the material of Light and Optical Instruments at the junior high school level. This paper aims to describe (1) the feasibility and (2) students' responses to the results of the media development. This study implemented the 4D research and development model proposed by Thiagarajan (define, design, develop, and disseminate) where the dissemination stage was not carried out. The research subjects involved 2 material experts, 2 media experts, 2 teachers as users, and 33 students from one junior high school in Bondowoso district, East Java. The data obtained were analyzed quantitatively and qualitatively . Quantitative analysis was carried out on the acquisition of validation scores given by experts, users, and students. Qualitative analysis was conducted on all responses to the media. The media developed is considered very valid in all three aspects of assessment (material, media, and practicality). Students' responses to the media are visualized in a wordcloud with the most comments: easy to understand, fun, and to train memory on the Light and Optical Instruments material.


2020 ◽  
Vol 5 (1) ◽  
pp. 19
Author(s):  
St Jumaeda

This research aims to determine the level of achievement of the activities of the MGMP subjects of Islamic religious education at junior high school level (SMP) in Masohi regency of Maluku Tengah. The study uses evaluative research methods on the MGMP activities of these PAI subjects using goal-oriented evaluation models developed by Ralph Winfred Tyler. Where the focus is on research into the level of goal achievement. Data collection In this study, conducted using observation techniques, interviews, questionnaires, and documentation. Subjects in the study were principals, PAI teachers, and MGMP-PAI administrators of Masohi. Results showed that the result of input evaluation related to MGMP-level capacity of Junior High School includes activity activities MGMP PAI has an average score, 85.78%, performance management MGMP PAI has an average score of 90.04%, facilities and infrastructure MGMP has an average score of 75.25%, KTSP availability in school member MGMP has a score of 92.75%. The implementation of learning has an average score of 88.02%, and the learning results assessment has an average score of 84.17%. Overall evaluation of inputs related to MGMP capacity of PAI at SMP level in Masohi is in good category. While for the output aspect related to the competency of teachers in school member MGMP, has an average value of 90.47% or the competency of the teacher is in good category.


Author(s):  
Kustini Kustini ◽  

The honorary teacher competence in Indonesia was an issue for their workplace (school). This statement was supported by the result of competency test for civil servants and non-civil servants (honor) at the junior high school level in the City of East Java Province organized by the Ministry of Education and Culture, Kediri become such of the got the lower score than the other cities with average score about 63.78. Therefore, this research was aimed examine the effects of competence and organizational commitment on honorary teacher performance which was moderated by the motivation (a study was conducted at junior high school in Kediri). The research location was at National and Private Junior High School in Kediri. This research result showed the effects of competence on honorary teacher performance, and in this case, the motivation moderated a relation between competence and honorary teacher performance. Furthermore, this research also found the effects of motivation and organizational commitment on honorary teacher performance, and motivation moderated the relation between organizational commitment and honorary teacher performance.


2020 ◽  
Vol 1 (2) ◽  
pp. 127-140
Author(s):  
Ahmad Jaelani ◽  
Agus Salim Mansur ◽  
Qiqi Yulianti Zaqiyah

This article deals with Islamic Religious Education (PAI) learning technology innovation at the junior high school level. The focus of the problem studied is related to what is innovation, technology and how is PAI's learning technology innovation at junior high school level. The results showed that the form of PAI learning technology innovation at junior high school level included; educational innovation, technology, learning technology, development of learning technology, web-based learning (e-learning), as well as the internet as a source of learning with an approach to developing inquiry and discovery learning methods. The effectiveness of this learning technology innovation makes the subject matter more understood by students, because the material from teaching material is discovered and practiced by students themselves. While the response of students is very enthusiastic and positive. The weakness of this learning technology innovation is that there are obstacles in operating learning technology because not all students have a representative media in implementing technology-based learning (online).


1937 ◽  
Vol 120 (9) ◽  
pp. 224-225
Author(s):  
Joseph A. Moore

How a lively Book Club improved the reading tastes of lads at Junior High School level.


2020 ◽  
Vol 3 (01) ◽  
pp. 42-50
Author(s):  
Ke Yan ◽  
Hui Deng ◽  
Zhouli Huang

The intersection of two lines was studied in grade 7, junior high school. This geometry material is very important, as the basic 3 dimensions that students will learn at the high school level. Exploring and persuading the two properties of vertical lines is the most difficult thing in teaching. Traditional teaching uses methods such as observation, drawing, measurement, and comparison to derive the properties of vertical lines, and expresses the properties of vertical lines in finer words, which easily create greater difficulty for students to understand. This research uses research and development methods, tries to use mathematical software to teach lines and angles and optimizes the basic concept of lines and angles. The results of this study provide specific references to the graphs and geometry of junior high school mathematics.


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