scholarly journals Animal Farm—a complex artificial life 3D framework

2021 ◽  
Vol 13 (1) ◽  
pp. 60-85
Author(s):  
Attila Kiss ◽  
Gábor Pusztai

Abstract The development of computer-generated ecosystem simulations are becoming more common due to the greater computational capabilities of machines. Because natural ecosystems are very complex, simplifications are required for implementation. This simulation environment o er a global view of the system and generate a lot of data to process and analyse, which are difficult or impossible to do in nature. 3D simulations, besides of the scientific advantages in experiments, can be used for presentation, educational and entertainment purposes too. In our simulated framework (Animal Farm) we have implemented a few basic animal behaviors and mechanics to observe in 3D. All animals are controlled by an individual logic model, which determines the next action of the animal, based on their needs and surrounding environment.

10.14311/1006 ◽  
2007 ◽  
Vol 47 (6) ◽  
Author(s):  
K. Kohout ◽  
P. Nahodil

Our research is focused on the design and simulation of artificial creatures – animates. This topic has been addressed in our research group for the last decade. The designed animates have been greatly inspired by sciences such as ethology, biology and psychology. Several agent architectures have been proposed and tested in recent years. We started to face the problem of comparing various architectures in order to benchmark them. Intelligence is embodied in our agent, and it needs an environment to be placed into. We have solved both these problems by first proposing and then implementing a common simulation environment in which these agents can run and compete. The main contribution of this paper is to offer a description of this designed simulation environment. It has been named the World of Artificial Life (WAL). 


2021 ◽  
Vol 21 (3) ◽  
pp. 1-19
Author(s):  
Lucia Cascone ◽  
Aniello Castiglione ◽  
Michele Nappi ◽  
Fabio Narducci ◽  
Ignazio Passero

Social robots adopt an emotional touch to interact with users inducing and transmitting humanlike emotions. Natural interaction with humans needs to be in real time and well grounded on the full availability of information on the environment. These robots base their way of communicating on direct interaction (touch, listening, view), supported by a range of sensors on the surrounding environment that provide a radially central and partial knowledge on it. Over the past few years, social robots have been demonstrated to implement different features, going from biometric applications to the fusion of machine learning environmental information collected on the edge. This article aims at describing the experiences performed and still ongoing and characterizes a simulation environment developed for the social robot Pepper that aims to foresee the new scenarios and benefits that tactile connectivity will enable.


2010 ◽  
Vol 6 (S275) ◽  
pp. 400-401
Author(s):  
D. López-Cámara ◽  
A. C. Raga

AbstractIn this study, we present the results from 3D simulations in which a side-streaming motion pushes the post-bow shock into direct contact with the jet beam. This is a possible mechanism for modeling well collimated molecular jets as an atomic/ionic flow which entrains molecules initially present only in the surrounding environment.


2006 ◽  
Author(s):  
Karim Abdel-Malek ◽  
Jasbir Arora ◽  
Jingzhou Yang ◽  
Timothy Marler ◽  
Steve Beck ◽  
...  

1989 ◽  
Vol 86 ◽  
pp. 1169-1179 ◽  
Author(s):  
J. Kister ◽  
H. Dou ◽  
A. Cagnasso ◽  
H.J. Latière
Keyword(s):  

Author(s):  
Saputri Rizki Ramadhanti ◽  
Joti Dina Kartikasari ◽  
Alfian Muttoqim Muttoqim ◽  
Umi Farida Farida ◽  
Amanda Oktaviani Amanda

The amount of paper waste, especially paper waste of yarn rolls in the socks manufactured factory and the convection industry that has not been used to get high economic value is an opportunity to open a new business, especially in the electronic and art craft product. SEPIK PANIK (Speaker of Music and Unique Display of Waste Paper Rolls) is an innovation from processing paper waste to be a unique speaker. The purposes of this program are: 1) Utilizing paper waste to get high selling value. 2) Creating handmade products from paper waste into speakers as well as unique creative display. 3) To accommodate the desire of college students who have entrepreneurial spirit and artistic creations to open new business opportunities. The method of make this SEPIK PANIK product includes 1) Making paper tube of speaker and 2) Making a Unique Display. The Sales of this product have been carried out during May to August 2019, products that have been sold are 34 units, obtained a profit of Rp. 1.170,000. Sales and promotion methods are carried out both online through social media and offline, namely direct selling and consignment. Based on these results, this business is very profitable and can benefit the surrounding environment.


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