scholarly journals Determinants of Industry 4.0 Technology Adaption and Human - Robot Collaboration

Author(s):  
Martina Porubčinová ◽  
Helena Fidlerová

AbstractAim of the paper is to analyse specific factors of human-robot collaboration and adoption to Industry 4.0 technologies in relation to working in mixed teams and in virtual work environment. Based on literature review and current findings in unified theory of technology acceptance and use of technology (UTAUT) model and its extensions, new endogenous factors might be included/considered, in a UTAUT model, namely emotional attitude (trust towards technology, perceived threat) and new moderators such as a location of organization and type of workplace-based training in organization. Team identification and self-extension process are intended as drivers for development of positive attitudes in human-robot collaboration and prerequisites of sustainable human-robot interaction. Regarding the findings in human-robot collaboration, the authors suggest including the type of personality and the attitudes towards Human-Robot collaboration among the extended factors of technology adoption within Industry 4.0 strategy. Emotional attachment acts as a relevant factor of successful Human-Robot collaboration that can be maintained by a support of team identification and self-extension process. For the development of positive attitudes in human-robot collaboration, principles of personalized design can be applied, e. g. engaging the workers in designing specific features of the robot. It can be supposed that specific models of technology adoption - as UTAUT/UTAUT2 will require new extensions in a context of work analysis in a virtual work environment, e.g. health and psychological assumptionsIn the paper, subjective assessment of the increase in well-being of the workers after the adoption of Industry 4.0 technologies is identified as one of the new Industry 4.0 outcomes within the human capital definition of Industry 4.0.

2020 ◽  
pp. 147-164
Author(s):  
Bonnie Yau ◽  
Toran Law ◽  
Steve Tsang

Author(s):  
Morgan M. Shepherd ◽  
Jr Martz ◽  
Vijay Raghavan

When you assemble a number of people to have advantage of their joint wisdom, you inevitably assemble with those people all their prejudices, their passions, their errors or opinion, their local interests, and their selfish views. From such an assembly, can a perfect production be expected? ~ Benjamin Franklin, Constitutional Convention, September 15, 1787 Franklin’s eighteenth century question foreshadows a basic concern for today’s team-dominated business world. First, while individuals are still important, groups are becoming the de-facto unit of work for organizations today. Working cooperatively is becoming a necessity; working collaboratively is becoming paramount to career success. Second, as the work environment changes into a virtual work environment, it is important to know how groups deal with making decisions. In this light, before we ask groups to come to consensus in a virtual environment, we must be clear on how well they understand consensus itself.


Author(s):  
Barbara R. Barricelli ◽  
Piero Mussio ◽  
Marco Padula ◽  
Andrea Marcante

The chapter is organized into five sections. The first section concerns related works. The SSW methodology section presents the design approach, introducing some considerations about the phenomena affecting the HCI process. The third section deals with the system architecture. The fourth section illustrates the annotation primitive operator. The fifth section describes the experiences gained on the field by illustrating several case studies: different scenarios are introduced in which experts have to afford complex problems (e.g. diagnoses, territorial portal organization, tourist guides organization, yard management) in a collaborative asynchronous way and using different devices (e.g. desktop PC, PDAs) to access their SSW from everywhere and in different working contexts. The implemented multimodal interactive environment permits experts to face the problems related to their activity, to update and manage a shared knowledge base and to adapt and evolve their virtual work environment by adding tools becoming unwitting programmer.


2021 ◽  
Vol 7 (1) ◽  
pp. 43
Author(s):  
Manuel Lagos ◽  
Jessica Martín ◽  
Ángel Gómez ◽  
Thais Pousada

Virtual reality allows to generate an environment of great realism, while achieving the immersion of the user in it. The purpose of this project is to use this technology as a complementary tool in the rehabilitation of people with functional diversity. To do this, an application is being developed that will offer different environments that simulate situations in everyday life. Through its initial menu, the professional will be able to select the virtual work environment, with different configuration options to adapt each scenario to the user’s needs. This customization of the scenarios will allow such things as configuring the degree of difficulty of the activity to eventually adapting the elements of the scenario to the functional capacity of the user.


Author(s):  
Shawn D. Long ◽  
Frances Walton ◽  
Sayde J. Brais

Dramaturgy as a research approach is a creative and useful tool to fully understand the complex dynamics of individuals interacting in a virtual work environment. Following Goffman’s seminal dramaturgical research techniques, this chapter applies the principles and tenants of dramaturgy to virtual work. The authors examine the historical and theoretical underpinnings of dramaturgy and offer a potential research design integrating this methodological approach. The chapter extends the dramaturgical approach to offer challenges and opportunities of using this research approach in an electronic work domain.


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