A Study on the Influence of Design Thinking Characteristics on the Learning Performance of Creative Design: Focusing on University Students in Busan

2019 ◽  
Vol 14 (6) ◽  
pp. 92-113
Author(s):  
Cheol Woo Park
2020 ◽  
Vol 1 (1) ◽  
pp. 82-86
Author(s):  
Arif Sugiono

SMK Industri Kreatif (Dahulu SMKN 5 Bandar Lampung), setiap tahunnya meluluskan tenaga terampil di bidang industri kreatif, khususnya sub sektor kriya. Namun, pada umumnya, setelah lulus para lulusannya masih berorientasi pada job seeker, dan mengalami kegagalan pada saat memulai sebuah usaha. Di sisi lain, jumlah start up entrepreneur di bidang Industri Kreatif di Indonesia pada umumnya, dan Kota Bandar Lampung pada khususnya masih kekurangan. Berangkat dari kondisi tersebut, maka pelatihan tentang start up entrepreneur dan design thinking dalam memulai bisnis menjadi penting dan relevan untuk dilakukan di SMK Industri Kreatif, khususnya siswa kelas XII. Metode yang digunakan adalah diskusi, ceramah dan membahas kasus-kasus yang menarik, tentang start up entrepreneur. Dengan diadakannya pelatihan ini, diharapkan akan terbentuk motivasi yang kuat untuk menjadi seorang yang merintis sebuah bisnis baru / startup entrepreneur; pemahaman design thinking yang baik dan benar tentang bagaimana mendirikan dan menjadi start up entrepreneur di industri kreatif dan mendesain model bisnis start up yang baik. Setelah dilakukan kegiatan pengabdian dengan metode diatas, hasil pre-test dan post-test menunjukkan adanya peningkatan pemahaman peserta pelatihan tentang materi pelatihan.


2019 ◽  
Vol 12 (3) ◽  
pp. 517-533 ◽  
Author(s):  
Syed Ali Raza ◽  
Wasim Qazi ◽  
Bushra Umer

Purpose The purpose of this paper is to examine the impact of case study-based learning on student’s engagement, learning motivation and learning performance among university students of Pakistan. Design/methodology/approach The research model is analyzed with structural equation modeling. The analysis is done with the application of the measurement model and the structural model. Findings The findings revealed that case study-based learning enhances student engagement, and a significant and positive relationship between case-based learning and all four aspects of engagement, i.e. behavioral, emotional, cognitive and agentic engagement, was observed statistically. According to the findings, case-based learning leads toward an understanding of concepts learned in class and the development of skills among students and results in the enhancement of learning motivation. Furthermore, it is suggested by the results that the impact of student engagement on learning performance varies with respect to its different aspects. As among all the four aspects, only agentic engagement was found to be statistically significant in establishing the link with the learning performance of the students. Research limitations/implications The mixed findings pertaining to the impact of student engagement’s aspects on learning performance of the students pave the way for future research. The future researchers should incorporate individual traits and the specific context to analyze the relationships between the proposed constructs because students vary in their responses to learning activities. Practical implications The present study holds significance for the field of educational research and emphasizes the importance of incorporating case-based teaching in the higher education curriculum in order to ensure the implementation of effective learning strategies. Also, this research will be beneficial for future researchers in understanding the phenomenon of student learning and engagement. Originality/value In view of the limited academic literature in the Asian context, the present study extends the findings and examined the impact of case-based learning on student’s engagement, student’s learning motivation and the role of such engagement in enhancing learning performance of university students.


2020 ◽  
Vol 28 (4) ◽  
pp. 415
Author(s):  
Siew King Ting ◽  
Tze Wee Lai ◽  
Sze Wei Yong ◽  
Geetha Subramaniam ◽  
Brian Dollery

2021 ◽  
Vol 12 (1) ◽  
pp. 26-32
Author(s):  
Siriporn Chouyluam ◽  
◽  
Panita Wannapiroon ◽  
Prachyanun Nilsook ◽  

This research is research and development aims to develop a creative design thinking learning (CDTL) model integrated immersive experiential marketing to enhance digital entrepreneurs’ competence. The research methodology are as follows: study CDTL process integrated immersive experiential marketing, study digital entrepreneurs, develop CDTL models, develop CDTL systems, and evaluate digital entrepreneurs' competence. The samples were 30 vocational diploma students of the business computer program of Intrachai Commercial College. The instrument was the digital entrepreneurs’ competence evaluation forms. Data were statistically analyzed with mean and standard deviation. The results indicated that (1) the CDTL process has 3 steps: preparation, implementation, and evaluation; (2) digital entrepreneur’s competence has 3 competence: digital entrepreneurship competence, digital competence, creative digital economy innovation; (3) the learning model efficiency score was at the highest level; (4) the students study through the learning model obtained digital entrepreneurship competence score at the highest level and creative digital economy innovation at a high level.


2021 ◽  
Author(s):  
Guilherme Victorino ◽  
Roberto Henriques ◽  
Rita Bandeira

Due to the COVID-19 pandemic, in March 2020, the Innovation Management & Design Thinking course at NOVA IMS suddenly transitioned to a 100% online setting after only two presential classes, requiring adaptations to the learning experience, course materials and class dynamics. There were concerns that the learning experience would suffer and if it would be possible to promote empathy in an online environment. This study evaluates the impact of this disruption on the learning experience, student performance and engagement by comparing the final grades, applying two surveys and conducting in-depth interviews. Our results show that instead of a contingency situation, it turned out to be a transformative experience. Learning performance and engagement were not meaningfully affected, as students were just as able to commit to their innovation projects and produce quality outcomes. We propose that blended learning experiences will leverage the best of both online and presential worlds in the future after COVID-19 and offer specific suggestions drawn from the collected data. The results are valuable for lecturers – from any course – who want to improve their learning experience in the new reality after the COVID-19 pandemic.


2020 ◽  
Vol 11 (3) ◽  
pp. 67-77
Author(s):  
Tong Li ◽  
Larry E. McCalla

This design case introduces a design and development process of using magic performance as a method to facilitate students’ creative design thinking in user-centered design. Magic performance is used not only as a creativity stimulus for facilitating design flexibility but also as a guiding tool for facilitating the design process. Specifically, three design iterations are presented along with design challenges, design solutions, and a discussion of student experiences. A goal of this design case is to inspire other designers to develop similar interventions based on unexplored but meaningful activities, such as magic performance.


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