scholarly journals Pelatihan Creative Design Thinking Start Up Entrepreneur Dikalangan Siswa Kelas XII SMK Industri Kreatif Kota Bandar Lampung

2020 ◽  
Vol 1 (1) ◽  
pp. 82-86
Author(s):  
Arif Sugiono

SMK Industri Kreatif (Dahulu SMKN 5 Bandar Lampung), setiap tahunnya meluluskan tenaga terampil di bidang industri kreatif, khususnya sub sektor kriya. Namun, pada umumnya, setelah lulus para lulusannya masih berorientasi pada job seeker, dan mengalami kegagalan pada saat memulai sebuah usaha. Di sisi lain, jumlah start up entrepreneur di bidang Industri Kreatif di Indonesia pada umumnya, dan Kota Bandar Lampung pada khususnya masih kekurangan. Berangkat dari kondisi tersebut, maka pelatihan tentang start up entrepreneur dan design thinking dalam memulai bisnis menjadi penting dan relevan untuk dilakukan di SMK Industri Kreatif, khususnya siswa kelas XII. Metode yang digunakan adalah diskusi, ceramah dan membahas kasus-kasus yang menarik, tentang start up entrepreneur. Dengan diadakannya pelatihan ini, diharapkan akan terbentuk motivasi yang kuat untuk menjadi seorang yang merintis sebuah bisnis baru / startup entrepreneur; pemahaman design thinking yang baik dan benar tentang bagaimana mendirikan dan menjadi start up entrepreneur di industri kreatif dan mendesain model bisnis start up yang baik. Setelah dilakukan kegiatan pengabdian dengan metode diatas, hasil pre-test dan post-test menunjukkan adanya peningkatan pemahaman peserta pelatihan tentang materi pelatihan.

2021 ◽  
Vol 12 (1) ◽  
pp. 26-32
Author(s):  
Siriporn Chouyluam ◽  
◽  
Panita Wannapiroon ◽  
Prachyanun Nilsook ◽  

This research is research and development aims to develop a creative design thinking learning (CDTL) model integrated immersive experiential marketing to enhance digital entrepreneurs’ competence. The research methodology are as follows: study CDTL process integrated immersive experiential marketing, study digital entrepreneurs, develop CDTL models, develop CDTL systems, and evaluate digital entrepreneurs' competence. The samples were 30 vocational diploma students of the business computer program of Intrachai Commercial College. The instrument was the digital entrepreneurs’ competence evaluation forms. Data were statistically analyzed with mean and standard deviation. The results indicated that (1) the CDTL process has 3 steps: preparation, implementation, and evaluation; (2) digital entrepreneur’s competence has 3 competence: digital entrepreneurship competence, digital competence, creative digital economy innovation; (3) the learning model efficiency score was at the highest level; (4) the students study through the learning model obtained digital entrepreneurship competence score at the highest level and creative digital economy innovation at a high level.


Panggung ◽  
2020 ◽  
Vol 30 (2) ◽  
Author(s):  
Husen Hendriyana ◽  
I Nyoman Darma Putra ◽  
Yan Yan Sunarya

ABSTRACTPangandaran is known as one of many famous tourist destinations in West Java Province that possesspotential beautiful natural marine resources. This coastal area which streches 91 km and has sloping steeprocky beaches. Grows overabundant pandan (pandanus tectorius) plants, however conditions are verydamaged and there is no concern for good governance from the local government. This research aims toproduce eminent products of craft in supporting tourism by increasing the natural resources potentialand the local craftsmen resources from the surrounding areal environment. This article is result of appliedresearch in a type of practice-led research with a focus on the creative industries of craft products thatsupport tourism through the eco-design and eco-tourism approach. This research uses design-thinkingmethod, with Participation Action Research (PAR) approach and the Hexa Helix system. The result is aeminent product prototypes and start up business of craft art creative industries that support eco-designand eco-tourism park.Keywords: Creative Industry, Pangandaran Area, Pandan-based Craft, EcotourismABSTRAKPangandaran dikenal sebagai salah satu destinasi wisata di Provinsi Jawa Barat yang memilikipotensi alam laut yang indah. Wilayah pantai membentang sepanjang 91 km terdiri dari kawasanpantai pasir yang landai dan pantai berbatu curam. Di wilayah Pangandaran banyak ditumbuhitanaman pandan (pandanus tectorius), namun kondisinya sangat rusak dan tidak ada kepeduliaantata kelola yang baik dari pemerintah setempat. Penelitian ini bertujuan menghasilkan produkprodukseni kriya unggulan daerah untuk menunjang pariwisata dengan mengangkat potensisumber daya alam dan sumber daya perajin dari lingkungan masyarakat setempat. Artikel inimerupakan salah satu hasil penelitian terapan jenis practice-led research dengan fokus industrikreatif produk seni kriya yang mendukung pariwisata melalui pendekatan eco-design dan ecotourism.Penelitian ini menggunakan metode design thinking, dengan pendekatan ParticipationAction Research (PAR) dan sistem Hexa Helix. Hasil dari penelitaian ini berupa prototipe produkunggulan dan terwujudnya start up-start up bisnis industri kreatif seni kriya pendukungekowisata berbasis kawasan.Kata Kunci: Industi Kreatif, Kawasan Pangandaran, Kriya Pandan, Ekowisata


2021 ◽  
Vol 23 (2) ◽  
pp. 85-92
Author(s):  
Sarah El-Wahsh ◽  
Rob Heard ◽  
Hans Bogaardt ◽  
Fiona Kumfor ◽  
Kirrie J. Ballard

CME/CNE Information Activity Available Online: To access the article, post-test, and evaluation online, go to https://www.highmarksce.com/mscare. Target Audience: The target audience for this activity is physicians, physician assistants, nursing professionals, speech pathologists, and other health care providers involved in the management of patients with multiple sclerosis (MS). Learning Objectives: 1) Identify several variables that may place a person with MS at risk of language symptoms. 2) Describe the role of frontline health care providers in management of language and communication symptoms in patients with MS. Accreditation Statement: In support of improving patient care, this activity has been planned and implemented by the Consortium of Multiple Sclerosis Centers (CMSC) and Delaware Media Group. The CMSC is jointly accredited by the Accreditation Council for Continuing Medical Education (ACCME), the Accreditation Council for Pharmacy Education (ACPE), and the American Nurses Credentialing Center (ANCC), to provide continuing education for the healthcare team. Physician Credit: The CMSC designates this journal-based activity for a maximum of 0.75 AMA PRA Category 1 Credit(s)™. Physicians should claim only the credit commensurate with the extent of their participation in the activity. Nurse Credit: The CMSC designates this enduring material for 0.75 contact hour (none in the area of pharmacology). Disclosures: Francois Bethoux, MD, Editor in Chief of the International Journal of MS Care (IJMSC), has served as Physician Planner for this activity. He has disclosed relationships with Springer Publishing (royalty), Qr8 (receipt of intellectual property rights/patent holder), Biogen (receipt of intellectual property rights/patent holder, speakers’ bureau), GW Biosciences (consulting fee), MedRhythms (consulting fee, contracted research), Genentech (consulting fee), Helius Medical Technologies (consulting fee), Osmotica (consulting fee), and Adamas Pharmaceuticals (contracted research). Laurie Scudder, DNP, NP, has served as Reviewer for this activity. She has disclosed no relevant financial relationships. Sarah El-Wahsh, BAppSc (Sp Path) (Hons 1), has disclosed no relevant financial relationships. Rob Heard, PhD, has disclosed no relevant financial relationships. Hans Bogaardt, PhD, has disclosed no relevant financial relationships. Fiona Kumfor, PhD, has disclosed no relevant financial relationships. Kirrie J. Ballard, PhD, has disclosed founding a start-up unrelated to the topic of this article; to date, the start-up designs apps for delivering speech therapy to children with developmental speech disorders. The peer reviewers for IJMSC have disclosed no relevant financial relationships. The staff at IJMSC, CMSC, and Delaware Media Group who are in a position to influence content have disclosed no relevant financial relationships. Note: Financial relationships may have changed in the interval between listing these disclosures and publication of the article. Method of Participation: Release Date: April 1, 2021 Valid for Credit Through: April 1, 2022 In order to receive CME/CNE credit, participants must: 1) Review the continuing education information, including learning objectives and author disclosures.2) Study the educational content.3) Complete the post-test and evaluation, which are available at https://www.highmarksce.com/mscare. Statements of Credit are awarded upon successful completion of the evaluation and the post-test with a passing score of >70%. The post-test may be retaken if necessary. There is no fee to participate in this activity. Disclosure of Unlabeled Use: This educational activity may contain discussion of published and/or investigational uses of agents that are not approved by the FDA. The CMSC and Delaware Media Group do not recommend the use of any agent outside of the labeled indications. The opinions expressed in the educational activity are those of the faculty and do not necessarily represent the views of the CMSC or Delaware Media Group. Disclaimer: Participants have an implied responsibility to use the newly acquired information to enhance patient outcomes and their own professional development. The information presented in this activity is not meant to serve as a guideline for patient management. Any medications, diagnostic procedures, or treatments discussed in this publication should not be used by clinicians or other health care professionals without first evaluating their patients’ conditions, considering possible contraindications or risks, reviewing any applicable manufacturer’s product information, and comparing any therapeutic approach with the recommendations of other authorities.


2020 ◽  
Vol 11 (3) ◽  
pp. 67-77
Author(s):  
Tong Li ◽  
Larry E. McCalla

This design case introduces a design and development process of using magic performance as a method to facilitate students’ creative design thinking in user-centered design. Magic performance is used not only as a creativity stimulus for facilitating design flexibility but also as a guiding tool for facilitating the design process. Specifically, three design iterations are presented along with design challenges, design solutions, and a discussion of student experiences. A goal of this design case is to inspire other designers to develop similar interventions based on unexplored but meaningful activities, such as magic performance.


Author(s):  
José P. Duarte ◽  
Gabriela Celani ◽  
Regiane Pupo

This chapter describes two case studies concerning the introduction of computational design methods and technologies in new undergraduate architectural curricula, one in Portugal and the other in Brazil. In both cases, the immediate goal was to introduce state-of-the-art technologies in the curriculum to promote creative design thinking. The ultimate goals were to fulfill the criteria of intellectual satisfaction, acquisition of specialized professional skills, and contribution for the economic development of society that should underlie university education. The chapter describes the theoretical framework, the various courses and labs that were devised and implemented, as well as the strategies used to implement them. Then it presents the final results and concludes with a discussion of the pros and cons of each strategy. The main lesson drawn from both efforts was that cultural and organizational aspects are at least as important as technical aspects for the successful integration of computer media in architectural education.


2014 ◽  
Vol 2014 (0) ◽  
pp. _S2010303--_S2010303-
Author(s):  
Hiroyuki SATO ◽  
Hiroyuki KIMURA ◽  
Shuji TAKANO ◽  
Ryoko AKAGI

Sign in / Sign up

Export Citation Format

Share Document