scholarly journals Kajian Interaksi Pengguna Untuk Navigasi Aplikasi Prambanan VR Berbasis Virtual Reality

2018 ◽  
Vol 5 (2) ◽  
pp. 239
Author(s):  
Pius Dian Widi Anggoro

<p>Candi Prambanan sebagai warisan budaya yang diakui UNESCO, tetapi muncul masalah pelapukan batuan karena banyaknya pengunjung. Jumlah pengunjung perlu diatur, salah satunya dengan implementasikan dalam bentuk aplikasi Prambanan VR. Virtual Reality (VR) mengalami pertumbuhan karena dapat dijalankan pada perangkat mobile yang siap pakai, dengan harga terjangkau. Namun, interaksi masukan hanya terbatas pada penggunaan head tracking atau tombol input, dan sulit untuk melakukan tugas rumit seperti navigasi dengan berjalan terutama pada lingkungan VR yang luas, tetapi lingkungan nyata terbatas.  Penelitian ini membandingkan tiga metode interaksi saat bernavigasi di lingkungan VR yang luas, yaitu dengan dengan teknik non-alami (gamepad), teknik semi-alami berdasarkan posisi kepala (Head-Tilt), dan teknik alami dengan metode jalan di tempat (WIP). Penelitian ini juga menganalisis bentuk interaksi yang dapat meminimalkan sakit akibat penggunaan aplikasi VR (cybersickness). Pengujian teknik navigasi di lingkungan virtual dengan aksi berjalan seperti di dunia nyata dilakukan untuk menemukan bentuk interaksi yang lebih realistis yang dapat meningkatkan kinerja pengguna dan tetapi meminimalisir sakit yang timbul, saat menyelesaikan tugas bernavigasi. Survei efek sakit yang timbul dilakukan menggunakan kuesioner simulator (SSQ), dan hasil eksperimen menunjukkan bahwa pengalaman yang mendalam (immersive) akan dicapai saat interaksi yang dirasakan oleh pengguna menyerupai aksi berjalan secara alami dapat disediakan di lingkungan virtual, yaitu WIP.  Walaupun teknik ini muncul jeda saat bernavigasi, dan lambat serta kurang akurat dibandingkan kedua teknik lainnya, namun menghasilkan tingkat cybersickness minimal.</p><p> </p><p>Abstract</p><p>Prambanan temple is listed as UNESCO World Heritage Sites, but the problem of stones corrosion due to the large number of visitors. Need to split the visitors, one of them by implementing in Prambanan VR application. Virtual Reality (VR) is growing fast because can run on mobile devices which ready and affordable. However, mobile VR inputs are limited to the use of head tracking or input keys, and difficult to perform complex tasks such as navigating by walking on a large virtual environment, in limited real environment. This study compared three interaction techniques for navigating in large virtual environment, with non-natural techniques (gamepad), and semi-natural techniques based on head-tilt, and natural navigation using walk-in-place (WIP). This study also analyzes which interactions could minimize the cybersicknes. This navigation techniques are tested in virtual environments with approach real-world walking action, to found a more realistic interaction design that can increase the performance of user tasks and minimalize motion sickness, when navigating. The survey was conducted using a simulator sickness questionnaire (SSQ), and the experimental results show that an immersive experience is achieved when there is an interaction likes real walking action provided in a virtual environment. Although, the WIP shows delayed and slower also less accurate than the other techniques, navigation interaction with the WIP method results minimal cybersickness.</p>

2020 ◽  
Vol 12 (3) ◽  
pp. 1071 ◽  
Author(s):  
Marta Bottero ◽  
Chiara D’Alpaos ◽  
Alessia Marello

In recent years, governments, public institutions, and local communities have devoted growing attention to the identification of promising strategies for the preservation and valorization of cultural heritage assets. Decisions on the management of cultural heritage assets based on multiple, often conflicting, criteria and on the stakes of various, and potentially non-consensual actors and stakeholders. In this context, in which the trade-offs between the preservation of assets historical symbolic values and the adaptation to alternative and economically profitable uses play a key role in investment decisions, multi-criteria analyses provide robust theoretical and methodological frameworks to support decision-makers in the design and implementation of adaptive reuse strategies for cultural heritage and public real estate assets. In this paper, we provide a multi-criteria decision aiding approach for ranking valorization strategies of cultural heritage assets aimed at promoting their restoration and conservation, as well as at creating cultural and economic benefits. In detail, we present a novel application of the A’WOT analysis to support the design and implementation of alternative management strategies of abandoned cultural heritage assets. The paper focuses on the potential reuse and management of four historical farmhouses (Cascina Mandria, Cascina Lavanderia, Cascina Gozzani, and Cascina Ortovalle) located in the Agliè Castle estate, one of the Residences of the Royal House of Savoy, currently listed in the UNESCO World Heritage Sites.


2020 ◽  
pp. 135676672096973
Author(s):  
Abdul Hazif Abdul Hamid ◽  
Mohd Rosli Mohamad ◽  
Norazah Mohd Suki

The purpose for this study is to examine the factors affecting tourists’ revisit intention to UNESCO World Heritage Sites in a developing nation. Additionally, the mediating role of place dependence on this relationship is also inspected. Data were collected via a structured questionnaire from 300 foreign tourists visiting heritage sites in Penang, Malaysia, and were analysed via the Partial Least Square-Structural Equation Modelling (PLS-SEM) approach. Empirical results revealed that emotion of joy, love, and positive surprise, and place dependence affect tourists’ revisit intention to UNESCO World Heritage Sites in a developing nation. Furthermore, the indirect influence of the emotion of positive surprise on tourists’ revisit intention to UNESCO World Heritage Sites via place dependence was the strongest, with the emotions of joy and love ranking behind. The findings suggest that tourism authorities, tourism practitioners, and tourism managements should actively engage with existing tourists and potential tourists via digital marketing platforms and social media marketing tools in order to create long-term engagement and promote the connection of heritage tourism to personal feelings in a memorable way. This permits gathering of high volumes of information from other tourists who share their exciting travel-related details of their visits to UNESCO World Heritage Sites. This study adds the current body of knowledge by furnishing a better empirical understanding of the significant evidence to support the notion that returning tourists (i.e. repeaters) are heavily influenced by emotional aspects and bonding arising from their positive memory during the visit. Directions for future research are also offered.


2020 ◽  
Vol 6 (1) ◽  
pp. 1-6
Author(s):  
T. Katuwal ◽  
S. K. Acharya ◽  
B. Bashyal ◽  
C. Neupane ◽  
B. Sapkota ◽  
...  

As an important step towards the conservation of valuable world heritage assets in Kathmandu, we performed Raman spectral studies on several valuable idols located in UNESCO World Heritage Sites for internal identification purposes. A spectrum of a stone idol in the Mohankali Chowk has a major band at 1093.5 cm-1 which may be identified as a C-O stretching vibration within the carbonate groups of CaCO3. The Raman spectra of a bull situated in the same Chowk has two major bands at the wavenumbers of 1812.7 and 3552.4 cm-1 which are assigned as combined vibrational modes of CO3 and hydroxyl stretching band, respectively. Similarly, the spectrum of a Shivalinga located at Pashupati Bankali has a major band at 467.7 cm-1. This band is formed by the movement of the oxygen atom in Si-O-Si, which is a symmetric stretching mode indicating the presence of crystalline silica (SiO2) in the Shivalinga. The Raman spectrum of Lord Changunarayan in Garuda located in the Changunarayan temple premises has a strong band at the wavenumber 462.6 cm-1, denoting the presence of quartz (SiO2).


Author(s):  
Rosa De Jorio

This chapter discusses the challenges encountered by state and quasi-state organizations in transforming some of the Djenné-based sacred sites into public heritage sites. It analyzes the centrality of Sudanese architecture in colonial and postcolonial representations of Mali, including the construction of models of the Great Mosque of Djenné in the context of worldwide expositions featuring Mali's artistic and artisanal products. It highlights some of the additional challenges (and possibilities) opened up by the inscription of the towns of Djenné on the UNESCO World Heritage Sites list and Djennenkés' critical perspectives on the criteria and objectives overseeing the management of UNESCO World Heritage Sites. Through an analysis grounded in a postcolonial revision of Bennett's exhibitionary complex, the chapter also addresses state and quasi-state attempts to diversify the selection of the cultural patrimony to be restored. It examines the reinvention of the youth house of the Saho, which is being reconceived in bureaucratic reports and the media as an example of Mal's secular patrimony. Such transformations in state narratives of the Saho represent an effort to mitigate opposition by religious leaders—whose perspectives are shaped not merely by religious concerns but also by an array of other considerations (including economic and political ones).


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