scholarly journals Riparian Plants’ Morphometry Derived by RGB + Structured-light 3D Scanning within Real Vegetated Flows

2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Jerzy Montusiewicz ◽  
Marek Miłosz ◽  
Jacek Kęsik ◽  
Kamil Żyła

AbstractHistorical costumes are part of cultural heritage. Unlike architectural monuments, they are very fragile, which exacerbates the problems of their protection and popularisation. A big help in this can be the digitisation of their appearance, preferably using modern techniques of three-dimensional representation (3D). The article presents the results of the search for examples and methodologies of implementing 3D scanning of exhibited historical clothes as well as the attendant problems. From a review of scientific literature it turns out that so far practically no one in the world has made any methodical attempts at scanning historical clothes using structured-light 3D scanners (SLS) and developing an appropriate methodology. The vast majority of methods for creating 3D models of clothes used photogrammetry and 3D modelling software. Therefore, an innovative approach was proposed to the problem of creating 3D models of exhibited historical clothes through their digitalisation by means of a 3D scanner using structural light technology. A proposal for the methodology of this process and concrete examples of its implementation and results are presented. The problems related to the scanning of 3D historical clothes are also described, as well as a proposal how to solve them or minimise their impact. The implementation of the methodology is presented on the example of scanning elements of the Emir of Bukhara's costume (Uzbekistan) from the end of the nineteenth century, consisting of the gown, turban and shoes. Moreover, the way of using 3D models and information technologies to popularise cultural heritage in the space of digital resources is also discussed.


Author(s):  
Gunnar Almevik ◽  
Bertil Pärmsten ◽  
Magnus Sjöholm

The distance between Hemse church and the fields of Mästermyr on the Swedish Island of Gotland is about eight kilometers. The distance or rather the proximity between these two places is given importance in this filmed research article. In the 1930s, a farmer found a wooden chest in Mästermyr containing hundreds of forged tools and other artefacts. During a restoration of the Romanesque Hemse church in the 1890s, reused parts of a stave church were discovered in the wooden floor. The hypothetical question that is investigated in this study is whether the tools from Mästermyr were used in the construction of Hemse stave church in the early 1100’s? This filmed article analyzes and compares the traces of toolmarks in Hemse stave church and the woodworking tools from the Märstermyr finding. Through a forensic examination involving 3D scanning with structured light, 3D printing and reconstruction of tools and woodworking procedures, it is revealed that several toolmarks in the stave church correspond to the characteristics of woodworking tools in the Mästermyr find. The tool's shape, dimensions and mode of operation are traced in its negative imprint in the stave church’s oak wood.


2011 ◽  
Vol 464 ◽  
pp. 65-69
Author(s):  
Zi Qiang Zhou ◽  
Jing Hu Yu

Nowadays, the generally used automatic spraying machines are only suitable for mass products or components. The usage for multi-type and small-batch products is much limited for its time and labor consuming off-line programming. So this paper present a 3D scanning based 4-axies driving automatic spraying machine to overcome the bottle-neck of programming. By the laser installed under the horizontal slid table of the machine a linear structured light is projected on the surface of the work piece. Besides, two cameras are also symmetrically installed on the side of the laser to acquire the image. The real-time images of the camera are acquired into the computer by the image acquisition board. And then a program will process the images and output the featured point of the work pieces. According to these points, a specially designed algorithm based on the spraying principle will find out the trajectory of the spraying gun. Finally, through the PCI based motion control board, the controlling pulses are sending to the controller of the stepper motor. Then the spraying gun can move along the trajectory to painting the work piece.


Author(s):  
Yujia Zhang ◽  
Alper Yilmaz

Surface reconstruction using coded structured light is considered one of the most reliable techniques for high-quality 3D scanning. With a calibrated projector-camera stereo system, a light pattern is projected onto the scene and imaged by the camera. Correspondences between projected and recovered patterns are computed in the decoding process, which is used to generate 3D point cloud of the surface. However, the indirect illumination effects on the surface, such as subsurface scattering and interreflections, will raise the difficulties in reconstruction. In this paper, we apply maximum min-SW gray code to reduce the indirect illumination effects of the specular surface. We also analysis the errors when comparing the maximum min-SW gray code and the conventional gray code, which justifies that the maximum min-SW gray code has significant superiority to reduce the indirect illumination effects. To achieve sub-pixel accuracy, we project high frequency sinusoidal patterns onto the scene simultaneously. But for specular surface, the high frequency patterns are susceptible to decoding errors. Incorrect decoding of high frequency patterns will result in a loss of depth resolution. Our method to resolve this problem is combining the low frequency maximum min-SW gray code and the high frequency phase shifting code, which achieves dense 3D reconstruction for specular surface. Our contributions include: (i) A complete setup of the structured light based 3D scanning system; (ii) A novel combination technique of the maximum min-SW gray code and phase shifting code. First, phase shifting decoding with sub-pixel accuracy. Then, the maximum min-SW gray code is used to resolve the ambiguity resolution. According to the experimental results and data analysis, our structured light based 3D scanning system enables high quality dense reconstruction of scenes with a small number of images. Qualitative and quantitative comparisons are performed to extract the advantages of our new combined coding method.


2021 ◽  
Vol 13 (3) ◽  
pp. 111-116
Author(s):  
Nikolaos Papas ◽  
◽  
Konstantinos Tsongas ◽  
Dimitrios Karolidis ◽  
Dimitrios Tzetzis ◽  
...  

Reverse engineering and in particular three-dimensional digitization have become an essential part of the documentation of archaeological findings. 3D scanning produces a high-precision digital reference document. The factors that influence the quality of the 3D scanned data are the scanned object’s surface colour, its glossiness and geometry, and the ambient light during the scanning process. However, the actual equipment and scanning technologies are of primary importance. The current paper presents a qualitative and quantitative comparison between two 3D scanning devices of different technologies; structured light 3D scanning and laser 3D scanning. The benchmark for this comparison is an ancient Roman vase from the city of Thessaloniki, Greece. The object was scanned with every possible setting on each scanner, but only one configuration of settings on each device was selected for the final comparison. The main criterion for the final selection of the two 3D models acquired with the use of the two technologies was the proximity in the number of points and polygons produced for digitally restoring the ancient vase in the best possible way. The results indicate important differences regarding the accuracy of the final digital model. The laser technology produced better accuracy but with a significant cost in scanning time and model data size. On the other hand, the structured light technology achieved the optimal combination of scanning quality and accuracy, along with reduced acquisition time of scan data.


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