scholarly journals Aplikasi Sticker Motor Scoopy Berbasis Android (Studi Kasus CV. Upgrade Graphic Design)

2019 ◽  
Vol 3 (2) ◽  
pp. 96-105
Author(s):  
Ana Yulianti ◽  
Taufik Akbar ◽  
Abdul Syukur

CV Upgrade Graphic Design, perusahaan yang bergerak dalam bidang periklanan, utamanya di material cutting sticker, sticker printing, one way, vision, sticker sablon, sticker poliplex, dan segala jenis sticker. Media promosi yang digunakan oleh banyak perusahaan sticker saat ini masih banyak yang hanya menampilkan hasil design dalam bentuk dua dimensi (2D) pada objek motor atau sekedar print out dalam bentuk kertas hingga banyak konsumen yang kurang puas dengan hasil design yang ditampilkan tersebut. Penelitian ini membuat hasil design yang di tampilkan dalam bentuk tiga dimensi (3D) menggunakan aplikasi blender dan seolah-olah ada di dalam sebuah ruangan bengkel sticker, serta memiliki fitur capture, rotate dan hanya menampilkan sticker motor yang sudah disediakan dalam aplikasi. Penelitian ini menggunakan bahasa pemograman C# (C Sharp) dan aplikasi game engine unity 3D  5.6.2f1. Dengan adanya aplikasi yang di tampilkan dalam bentuk 3D maka hasil desain dari sticker motor mendapatkan daya tarik lebih terhadap peminatnya, dari hasil pengujian aplikasi sticker motor scoopy ini memiliki persentase rata-rata 99%.  

Sainteks ◽  
2020 ◽  
Vol 16 (1) ◽  
Author(s):  
Pajar Sidiq ◽  
Hindayati Mustafidah
Keyword(s):  
3D Game ◽  

Haji merupakan rukun Islam yang kelima yang wajib dilaksanakan oleh seorang muslim yang telah mampu melaksanakannya. Manasik haji pada dasarnya adalah memberikan pelajaran atau informasi mengenai tata cara melaksanakan ibadah haji, sehingga tidak hanya terbatas pada calon jama’ah haji, biasanya masyarakat beragama muslim mempelajari tata cara melaksanakan ibadah haji dengan menggunakan buku-buku atau dengan cara memperagakan langsung dengan cara mensimulasikan tata cara ibadah haji sesuai dengan kondisi yang sebenarnya. Namun banyak kalangan masyarakat muslim yang enggan mendalami manasik haji, dikarenakan beberapa hal seperti tidak adanya waktu, dan kurangnya minat mempelajari dikarenakan kurang menarik dan tidak praktis. Dari hal tersebut sehingga muncul ide untuk membuat aplikasi simulasi manasik haji berbasis virtual 3D, aplikasi ini berisi tentang simulasi untuk rukun haji. Aplikasi manasik haji berbasis virtual reality ini dirancang dan dibuat dengan menggunakan software 3Ds Max dan unity 3D Game Engine. Hasil penelitian berupa aplikasi manasik haji yang dapat menampilkan simulasi virtual reality, yang meliputi simulasi tiba di bandara, Wukuf di Arafah, Mabit di Muzdalifah, Mabit di Mina, Jumrah, Tawaf, Sa’i dan simulasi Tahallul. Dengan adanya aplikasi ini diharapkan akan terjadi peningkatan minat masyarakat dalam mempelajari tata cara pelaksanaan ibadah haji.Kata kunci : virtual reality, manasik haji, simulasi, 3D.


Author(s):  
Moh. Zikky

Shortest pathfinding problem has become a populer issue in Game’s Artificial Intelligent (AI). This paper discussed the effective way to optimize the shortest pathfinding problem, namely Navigation Mesh (NavMesh). This method is very interesting because it has a large area of implementation, especially in games world. In this paper, NavMesh was implemented by using A* (A star) algorithm and examined in Unity 3D game engine. A* was an effective algorithm in shortest pathfinding problem because its optimization was made with effective tracing using segmentation line. Pac-Man game was chosen as the example of the shortest pathfinding by using NavMesh in Unity 3D. A* algorithm was implemented on the enemies of Pac-Man (three ghosts),  which path was designed by using NavMesh concept. Thus, the movement of ghosts in catching Pac-Man was the result of this review of the effectiveness of this concept. In further research, this method could be implemented on several optimization programmes, such as Geographic Information System (GIS), robotics, and statistics.


Author(s):  
Sarika Chaudhary ◽  
Shalini Bhaskar Bajaj ◽  
Aman Jatain ◽  
Pooja Nagpal

Game controllers have been planned and improved throughout the years to be as easy to understand as could reasonably be expected. A game controller is a gadget utilized with games or theatre setups to give contribution to a computer game, commonly to control an item or character in the game. Information gadgets that have been named game controllers incorporate consoles, mice, gamepads, joysticks, and so on. A few controllers are intended to be purposely best for one sort of game, for example, guiding wheels for driving games, move cushions for moving games, and light firearms for firing games. The aim here is to create a virtual environment, where the user is appealed by various gesture controls in a gaming application. A Gesture is an action that has to be seen or felt by someone else (here a PC) and has to convey some piece of information. Now obviously, to create a virtual gaming environment, we need to create a real-time gaming application first. We’ll be designing our 2D and 3D gaming applications through Unity 3D video game engine. The data used in this project is primarily from the Ego Hands dataset. After an input has been taken, and the consequent action has been performed, we’ll use this activity for future development of the model by using Tensor-Flow. The input will be taken through the webcam of the PC which will be accessed and combined to the gaming application and hands dataset by WebGL. WebGL is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins.


CCIT Journal ◽  
2018 ◽  
Vol 11 (1) ◽  
pp. 38-47
Author(s):  
Oktoverano Lengkong ◽  
Andria Wahyudi ◽  
Reynald G K Lumantouw

 Information is important in adding insight and knowledge, if the information can be processed properly and can be delivered properly, then this information can be used as needed. By using technology support, information becomes easier to process and deliver. Virtual Tour, is a technology created to provide information in digital form.Virtual tour has been widely used to introduce a virtual building, but for museum building is rarely available even in North Sulawesi yet. North Sulawesi is part of eastern Indonesia with Manado as the capital has a museum that is the State Museum of North Sulawesi Province. Then the application is developed for the exploration of the State Museum of North Sulawesi province with features of first person view using Unity 3D as a game engine and Google SketchUp as a 3D modeler. The development of this application uses the spiral model and the research methods used are observation and study literature. This application was created to attract visitors to come to the museum and hopefully this application can help visitors to find out more information of historic objects in the museum's main building.


2017 ◽  
Vol 3 ◽  
pp. 46-53
Author(s):  
Krzysztof Siarkowski ◽  
Przemysław Sprawka ◽  
Małgorzata Plechawska-Wójcik

Game optimization is one of the most important aspects of their creation. The article describes methods to optimize Unity Engine using third person perspective game as an example. Various methods that rely on offloading graphics card, by increasing the use of CPU and memory were used in order to check how the game performance changes.


Author(s):  
Yongzhe Xu ◽  
Eunju Kim ◽  
Kyunjoo Lee ◽  
Jaesug Ki ◽  
Byungsoo Lee
Keyword(s):  
3D Game ◽  

Author(s):  
G. Buyuksalih ◽  
S. Bayburt ◽  
A. P. Baskaraca ◽  
H. Karim ◽  
A. Abdul Rahman

Solar energy modelling is increasingly popular, important, and economic significant in solving energy crisis for big cities. It is a clean and renewable resource of energy that can be utilized to accommodate individual or group of buildings electrical power as well as for indoor heating. Implementing photovoltaic system (PV) in urban areas is one of the best options to solve power crisis over expansion of urban and the growth of population. However, as the spaces for solar panel installation in cities are getting limited nowadays, the available strategic options are only at the rooftop and façade of the building. Thus, accurate information and selecting building with the highest potential solar energy amount collected is essential in energy planning, environmental conservation, and sustainable development of the city. Estimating the solar energy/radiation from rooftop and facade are indeed having a limitation - the shadows from other neighbouring buildings. The implementation of this solar estimation project for Istanbul uses CityGML LoD2-LoD3. The model and analyses were carried out using Unity 3D Game engine with development of several customized tools and functionalities. The results show the estimation of potential solar energy received for the whole area per day, week, month and year thus decision for installing the solar panel could be made. We strongly believe the Unity game engine platform could be utilized for near future 3D mapping visualization purposes.


2017 ◽  
Vol 1 (1) ◽  
pp. 19
Author(s):  
Riva Farabi ◽  
Akik Hidayat ◽  
Erick Paulus
Keyword(s):  

Shark cage diving merupakan salah satu kegiatan rekreasi yang dilakukan di daerah laut yang dihuni hiu. Tentu tidak semua orang mampu melakukan kegiatan tersebut, tapi dengan teknologi virtual reality, dapat memungkinkan seseorang untuk melihat dan mensimulasikan hal yang belum pernah dilihatnya secara langsung di depan mata. Google Cardboard merupakan salah satu teknologi virtual reality dari beberapa perangkat VR yang ada di pasaran yang mudah dijangkau masyarakat. Selain murah, Google Cardboard mengandalkan kemudahan dalam pemakaiannya dengan perangkat smartphone sebagai layar VR. Dengan game engine Unity 3D, dapat memungkinkan membuat aplikasi VR yang mensimulasikan kegiatan shark cage diving yang dapat digunakan pengguna smartphone dan Google Cardboard dengan mudah. Dari penelitian dan studi lapangan terhadap 30 orang responden menunjukkan bahwa aplikasi VR bisa digunakan sebagai alat rekreasi yang juga menambah wawasan.


2018 ◽  
Vol 13 (1) ◽  
Author(s):  
Lourent S. Mongi ◽  
Arie S.M. Lumenta ◽  
Alwin M. Sambul

Abstrak – Setiap tahun Universitas Sam Ratulangi menerima mahasiswa baru, namun masih banyak hal yang belum diketahui oleh mahasiswa baru tentang kehidupan dalam kampus, seperti objek tempat, lokasi dan sarana-sarana dalam kampus yaitu lokasi jalan alternatif dalam kampus, gedung rektorat, gedung auditorium, gedung fakultas-fakultas, gedung pusat teknologi dan informasi, gedung pasca sarjana, gedung poliklinik  serta sarana yang terkait pengurusan administrasi seperti bank yang beroperasi dalam kampus. Banyak juga yang belum mengetahui program kerja dari setiap tempat yang beroperasi dalam kampus Universitas Sam Ratulangi.Dalam game offline adalah sebuah aplikasi permainan yang tidak menggunakan koneksi internet. Game offline umumnya berupa file yang telah terinstal pada suatu sistem operasi. Game yang terinstal itu bisa dijalankan atau dimainkan walaupun perangkat yang digunakan tidak sedang terhubung dengan internet. Karena itu, game yang dimainkan tidak menggunakan koneksi internet yang disebut game offline.Unity 3D merupakan software open source pembuatan game 3D yang sangat banyak dikagumi oleh para game developer karena kelengkapan menu dan fungsinya yang mampu membuat game PC maupun game Mobile. dari game 2D maupun 3D semua bisa dibuat dalam unity 3D.Berdasarkan uruian diatas peneliti tertarik untuk membuat “Rancang Bangun Game Adventure of UNSRAT Menggunakan Game Engine Unity”. Dalam game ini memperkenalkan objek dan tempat-tempat yang ada di Universitas Sam Ratulangi sebagai lokasi dengan konsep game simulasi. Isi dari game ini untuk menyampaikan informasi edukasi dalam kehidupan kampus di Universitas Sam Ratulangi. Kata kunci: Game, Unity 3D, Extreme ProgrammingEvery year Sam Ratulangi University accepts new students, but there are still many things that new students do not know about campus life, such as place, locations and campus facilities such as alternative road location within campus, rectorate building, auditorium building, faculty building, technology and information center building, post-graduate building, polyclinic building as well as facilities related to administrative arrangements such as banks operating on campus. Many also do not know the work program of every place that operates in the campus of Sam Ratulangi University.Game offline is a game app that does not use internet connection. Offline games are generally files that have been installed on an operating system. Installed games can be run or played even if the device is not connected to the internet. Therefore, games that are played do not use an internet connection called offline games.Unity 3D is an open source 3D game creation software that is very much admired by game developers because the completeness of the menu and its function is able to make PC games or Mobile games. From 2D or 3D games can all be created in unity 3D.Based on the above explorations researchers are interested to make "Design of Adventure Game of UNSRAT Using Game Engine Unity". In this game introduces objects and places that exist in Sam Ratulangi University as a location with the concept of simulation games. The content of this game is to convey educational information in campus life at the University of Sam Ratulangi.Keywords: Game, Unity 3D, Extreme Programming


Sign in / Sign up

Export Citation Format

Share Document