scholarly journals Rancang Bangun Game Adventure of Unsrat Menggunakan Game Engine Unity

2018 ◽  
Vol 13 (1) ◽  
Author(s):  
Lourent S. Mongi ◽  
Arie S.M. Lumenta ◽  
Alwin M. Sambul

Abstrak – Setiap tahun Universitas Sam Ratulangi menerima mahasiswa baru, namun masih banyak hal yang belum diketahui oleh mahasiswa baru tentang kehidupan dalam kampus, seperti objek tempat, lokasi dan sarana-sarana dalam kampus yaitu lokasi jalan alternatif dalam kampus, gedung rektorat, gedung auditorium, gedung fakultas-fakultas, gedung pusat teknologi dan informasi, gedung pasca sarjana, gedung poliklinik  serta sarana yang terkait pengurusan administrasi seperti bank yang beroperasi dalam kampus. Banyak juga yang belum mengetahui program kerja dari setiap tempat yang beroperasi dalam kampus Universitas Sam Ratulangi.Dalam game offline adalah sebuah aplikasi permainan yang tidak menggunakan koneksi internet. Game offline umumnya berupa file yang telah terinstal pada suatu sistem operasi. Game yang terinstal itu bisa dijalankan atau dimainkan walaupun perangkat yang digunakan tidak sedang terhubung dengan internet. Karena itu, game yang dimainkan tidak menggunakan koneksi internet yang disebut game offline.Unity 3D merupakan software open source pembuatan game 3D yang sangat banyak dikagumi oleh para game developer karena kelengkapan menu dan fungsinya yang mampu membuat game PC maupun game Mobile. dari game 2D maupun 3D semua bisa dibuat dalam unity 3D.Berdasarkan uruian diatas peneliti tertarik untuk membuat “Rancang Bangun Game Adventure of UNSRAT Menggunakan Game Engine Unity”. Dalam game ini memperkenalkan objek dan tempat-tempat yang ada di Universitas Sam Ratulangi sebagai lokasi dengan konsep game simulasi. Isi dari game ini untuk menyampaikan informasi edukasi dalam kehidupan kampus di Universitas Sam Ratulangi. Kata kunci: Game, Unity 3D, Extreme ProgrammingEvery year Sam Ratulangi University accepts new students, but there are still many things that new students do not know about campus life, such as place, locations and campus facilities such as alternative road location within campus, rectorate building, auditorium building, faculty building, technology and information center building, post-graduate building, polyclinic building as well as facilities related to administrative arrangements such as banks operating on campus. Many also do not know the work program of every place that operates in the campus of Sam Ratulangi University.Game offline is a game app that does not use internet connection. Offline games are generally files that have been installed on an operating system. Installed games can be run or played even if the device is not connected to the internet. Therefore, games that are played do not use an internet connection called offline games.Unity 3D is an open source 3D game creation software that is very much admired by game developers because the completeness of the menu and its function is able to make PC games or Mobile games. From 2D or 3D games can all be created in unity 3D.Based on the above explorations researchers are interested to make "Design of Adventure Game of UNSRAT Using Game Engine Unity". In this game introduces objects and places that exist in Sam Ratulangi University as a location with the concept of simulation games. The content of this game is to convey educational information in campus life at the University of Sam Ratulangi.Keywords: Game, Unity 3D, Extreme Programming

2018 ◽  
Vol 23 (2) ◽  
Author(s):  
Toni Ardyanto ◽  
Anton Respati Pamungkas

<p><em>Game is one of the entertainment that is loved by a wide variety of backgrounds ranging from children to adults.  According to App Annie one type of game that is much in demand to play is a adventure game genre. Selected as entertainment because the game is able to reduce the fatigue of someone from the daily routine and spend a leisure time. The amount of smartphones user, especially  android-based  smartphones  in  daily  activities  cause  android-based  game  are  currently  popular  in  the  community. From these situation, author tries to make an adventure game genre based on Android. This game can be used as an option to eliminate  fatigue or just  fill emptiness in spare time by playing games, and also to encourage the establishment of  local game developers, which is still smal compared with the foreign game developers. Design of game is made from a storyboard and then designed the depiction of the character, background and obstacles using Adobe Illustrator CS 6. The completed game depictions of supporting element then applied to Unity Game Engine and built using C# programming language. The result of this research have produced a game called “The Adventure of  Hanuman” in 2D display Android-based. This game is played by one person and has three levels of obstacle. This game is adventure game genre. </em></p><p><em>Keywords : Android, Game 2D, Adventure, Unity</em></p>


Sainteks ◽  
2020 ◽  
Vol 16 (1) ◽  
Author(s):  
Pajar Sidiq ◽  
Hindayati Mustafidah
Keyword(s):  
3D Game ◽  

Haji merupakan rukun Islam yang kelima yang wajib dilaksanakan oleh seorang muslim yang telah mampu melaksanakannya. Manasik haji pada dasarnya adalah memberikan pelajaran atau informasi mengenai tata cara melaksanakan ibadah haji, sehingga tidak hanya terbatas pada calon jama’ah haji, biasanya masyarakat beragama muslim mempelajari tata cara melaksanakan ibadah haji dengan menggunakan buku-buku atau dengan cara memperagakan langsung dengan cara mensimulasikan tata cara ibadah haji sesuai dengan kondisi yang sebenarnya. Namun banyak kalangan masyarakat muslim yang enggan mendalami manasik haji, dikarenakan beberapa hal seperti tidak adanya waktu, dan kurangnya minat mempelajari dikarenakan kurang menarik dan tidak praktis. Dari hal tersebut sehingga muncul ide untuk membuat aplikasi simulasi manasik haji berbasis virtual 3D, aplikasi ini berisi tentang simulasi untuk rukun haji. Aplikasi manasik haji berbasis virtual reality ini dirancang dan dibuat dengan menggunakan software 3Ds Max dan unity 3D Game Engine. Hasil penelitian berupa aplikasi manasik haji yang dapat menampilkan simulasi virtual reality, yang meliputi simulasi tiba di bandara, Wukuf di Arafah, Mabit di Muzdalifah, Mabit di Mina, Jumrah, Tawaf, Sa’i dan simulasi Tahallul. Dengan adanya aplikasi ini diharapkan akan terjadi peningkatan minat masyarakat dalam mempelajari tata cara pelaksanaan ibadah haji.Kata kunci : virtual reality, manasik haji, simulasi, 3D.


2021 ◽  
Vol 3 (2) ◽  
pp. 100-109
Author(s):  
Angga Sopian Munawar ◽  
Wildan Wiguna ◽  
Tika Adilah M

Perkembangan teknologi saat ini semakin pesat, teknologi bereperan baik sebagai media interaksi sosial, sarana edukasi, maupun sarana hiburan. Dengan menerapkan teknologi dalam kehidupan sehari-hari, diharapkan dapat membantu dan mempermudah pekerjaan. Salah satu bentuk kegiatan adalah pendakian dan petulangan, yaitu sebuah kegiatan dengan mengkombinasikan olahraga dan rekreasi yang sangat digemari oleh kalangan muda. Komunitas Pendaki Gunung Bandung (KPGB) merupakan Komunitas dengan kegiatan pendakian atau petualangan yang berperan sebagai media komunikasi dan informasi antar pegiat alam. Komunitas ini diharapkan menjadi jalur komunikasi terjalinya silaturahmi untuk membentuk kokoh rasa kekeluargaan antar sesama pendaki khususnya di Kota Bandung. Kesibukan dan padatnya jam kerja menyebabkan para anggota kesulitan dalam mengatur jadwal untuk melakukan aktivitas pendakian. Banyaknya rintangan dan tingkat kesulitan di medan pendakian, membuat banyak orang merasa takut untuk mendaki. Para pendaki yang mengalami kecelakaan dan hilang, bahkan meninggal dunia, menambah rasa takut bagi orang-orang yang ingin melakukan pendakian. Dari permasalahan yang ada perlu adanya gambaran tentang bagaimana menyelesaikan masalah ketika banyaknya aktivitas dari semua anggota yang tidak dapat melakukan pendakian. Maka aplikasi game yang bertemakan petualangan pendakian ini, dibentuk untuk memenuhi kepuasan para anggota Komunitas Pendaki Gunung Bandung, dengan pemrograman Cocos 2d-x berbasis game engine Android menggunakan smartphone yang menghasilkan game petulangan pendakian yang berkarakter 2D (dua dimensi). Aplikasi ini dirancang dengan fitur yang sederhana, oleh karena itu pengguna dapat memainkan game petualangan ini dengan nyaman. Terdapat pula fitur yang akan menghubungkan langsung pengguna dengan website KPGB, yang didalamnya terdapat informasi mengenai perlengkapan mendaki. Aplikasi ini diharapkan dapat memberikan kesenangan bagi anggota Komunitas Pendaki Gunung Bandung yang tidak bisa melakukan aktivitas berpetualang atau mendaki secara langsung.   The development of technology is currently increasingly rapid, technology plays a role both as a medium of social interaction, a means of education, and a means of entertainment. By applying technology in everyday life, it is hoped that it can help and make work easier. One form of activity is climbing and adventure, which is an activity that combines sports and recreation which is very popular with young people. The Bandung Mountaineering Community (KPGB) is a community with climbing or adventure activities that act as a medium of communication and information between nature activists. This community is expected to be a communication line for establishing friendships to form a strong sense of kinship between fellow climbers, especially in the city of Bandung. Busy and busy working hours cause the members to find it difficult to arrange a schedule for climbing activities. The number of obstacles and levels of difficulty in the climbing field, makes many people feel afraid to climb. The climbers who had accidents and disappeared, and even died, added to the fear of those who wanted to climb. From the existing problems, it is necessary to have an idea of how to solve the problem when there are many activities from all members who cannot climb. So this game application with the theme of climbing adventure, was formed to meet the satisfaction of members of the Bandung Mountaineering Community, with Cocos 2d-x programming based on the Android game engine using a smartphone that produces climbing adventure games with 2D (two-dimensional) characters. This application is designed with simple features, therefore users can play this adventure game comfortably. There is also a feature that will connect users directly to the KPGB website, in which there is information about climbing equipment. This application is expected to provide pleasure for members of the Bandung Mountaineering Community who cannot carry out adventure or climbing activities directly.  


Author(s):  
Moh. Zikky

Shortest pathfinding problem has become a populer issue in Game’s Artificial Intelligent (AI). This paper discussed the effective way to optimize the shortest pathfinding problem, namely Navigation Mesh (NavMesh). This method is very interesting because it has a large area of implementation, especially in games world. In this paper, NavMesh was implemented by using A* (A star) algorithm and examined in Unity 3D game engine. A* was an effective algorithm in shortest pathfinding problem because its optimization was made with effective tracing using segmentation line. Pac-Man game was chosen as the example of the shortest pathfinding by using NavMesh in Unity 3D. A* algorithm was implemented on the enemies of Pac-Man (three ghosts),  which path was designed by using NavMesh concept. Thus, the movement of ghosts in catching Pac-Man was the result of this review of the effectiveness of this concept. In further research, this method could be implemented on several optimization programmes, such as Geographic Information System (GIS), robotics, and statistics.


Author(s):  
Sarika Chaudhary ◽  
Shalini Bhaskar Bajaj ◽  
Aman Jatain ◽  
Pooja Nagpal

Game controllers have been planned and improved throughout the years to be as easy to understand as could reasonably be expected. A game controller is a gadget utilized with games or theatre setups to give contribution to a computer game, commonly to control an item or character in the game. Information gadgets that have been named game controllers incorporate consoles, mice, gamepads, joysticks, and so on. A few controllers are intended to be purposely best for one sort of game, for example, guiding wheels for driving games, move cushions for moving games, and light firearms for firing games. The aim here is to create a virtual environment, where the user is appealed by various gesture controls in a gaming application. A Gesture is an action that has to be seen or felt by someone else (here a PC) and has to convey some piece of information. Now obviously, to create a virtual gaming environment, we need to create a real-time gaming application first. We’ll be designing our 2D and 3D gaming applications through Unity 3D video game engine. The data used in this project is primarily from the Ego Hands dataset. After an input has been taken, and the consequent action has been performed, we’ll use this activity for future development of the model by using Tensor-Flow. The input will be taken through the webcam of the PC which will be accessed and combined to the gaming application and hands dataset by WebGL. WebGL is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins.


Author(s):  
Ganesh Chandra Deka ◽  
Prashanta Kumar Das

With Open source virtualization software like VMware Player and Virtualbox, it is easy to install and run Virtual machines (VMs) in a home desktop computer. Endian Firewall provides a service called VPN (Virtual Private Network); it offers a secure communication between two different networks by using internet connection. In this chapter, we will install an Endian Firewall Community OS in one of the virtual machines (VM) and network it with the other VM for creating a firewall/router/proxy/VPN.


2010 ◽  
Vol 3 (2) ◽  
pp. 85-90 ◽  
Author(s):  
B E Shelton ◽  
J Scoresby ◽  
T Stowell ◽  
M R Capell ◽  
M A Alvarez ◽  
...  

2007 ◽  
Vol 39 (1) ◽  
pp. 551-555 ◽  
Author(s):  
Heidi J. C. Ellis ◽  
Ralph A. Morelli ◽  
Trishan R. de Lanerolle ◽  
Jonathan Damon ◽  
Jonathan Raye

2005 ◽  
Vol 25 (3) ◽  
pp. 10-12 ◽  
Author(s):  
R. Darken ◽  
P. McDowell ◽  
E. Johnson
Keyword(s):  

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