PERANCANGAN GEDUNG BIOSKOP DI KOTA SINTANG

2021 ◽  
Vol 9 (1) ◽  
pp. 327
Author(s):  
Denny Agung Prasetyo ◽  
Jawas Dwijo Putro ◽  
Syaiful Muazir

One of the districts with the largest population, densest population activities, and supporting economy is Sintang District, West Kalimantan Province with a population of 413,369 people in 2018. The increase in the population of Sintang Regency every year results in a high level of work activity and affects the desire to go to entertainment, recreation and tourism places. Many places can be visited in Sintang Regency, one of which is the Bukit Kelam tour. In today's technological era, the cinema building is one of the solutions for entertainment venues, where the audience can devote all their attentions and feelings to the living picture being witnessed. Therefore, the design of the Cinema Building located in Sintang Regency is a solution to provide a forum for the community to enjoy film shows and provide a modern building concept that is inseparable from the cultural elements in Sintang Regency. The concept of layout outside and inside the building is needed as an attraction to the Cinema Building. The theater building has the appeal of a dynamic building with a rectangular shape that follows the concept of a projector with the use of wood colors to make it look more elegant. In the building, the designer added Dayak and Malay ornaments which were elements of the Cinema Building Design concept so that it was not separated from cultural elements.

Arsitektura ◽  
2017 ◽  
Vol 14 (1) ◽  
Author(s):  
Dewi Saraswati ◽  
Ahmad Farkhan ◽  
Amin Sumadyo

<em>The design of Sarangan Lake resort done by the needs of tourist on its area, unfullfield of tourist needs on accommodation facilities, increasing number of uncare building towards negative impact to the environment, so the purpose from this design is to get a building design that could provide accommodation facilities to the tourist of Sarangan Lake, with the design that concern about environment. The design issue is how ecological architect can be applied into design of Sarangan Lake resort. Design method is using architectural design, started from initial idea, preliminary understanding of architecture about the planned object, research and problem formulation, literature study as substantial reference, data analysis and information, analysis of general and specific approach towards designed object and formulation of design concept, analysis of design concept approach which more specific about the to-be-designed object, and architectural design transformation and preliminary design as well. The result is a design concept of resort hotel facilities as lodging accommodations by applying the characteristic of the ecological architect to the building design.</em>


2018 ◽  
Vol 3 (2) ◽  
pp. 1
Author(s):  
Anita Suharyani ◽  
Shenny Oktoriana

The aims of this study are to analyze cosmopolitan and imitation levels of women farmers, and the influence of cosmopolitan and imitation levels of women farmers towards decision of farming management. This study was conducted in Limbung Village, Kubu Raya District, West Kalimantan. Respondent in this study consist of 26 womens who joint in women farmers group and 38 womens who do not joint in women farmers group. The method that used in this study are descriptive analyze and corelation analyze. The results showed that imitation level of women farmers group women farmers group is in average level. Beside that, the cosmopolitan level of women farmers group women farmers group is in high level. The result also showed that there is corelation between imitation and cosmopolitan levels has significant influence in decision of management farming


2018 ◽  
Vol 2 (1) ◽  
pp. 1 ◽  
Author(s):  
Andi Prastowo

The study of games in education is not new, from traditional games to modern website-based games have been done. Studies have even proved that traditional games have more proven value and benefits in the long run for education than modern games. However, the fact that the quality of education in various countries of the world is uneven, although they also know and have traditional games as part of its cultural elements. Like one of them can be seen in the quality of basic education in Indonesia, especially in the ability of thinking high level is still low. Moreover, in the 21st century students are required to have global skills of the 21st century. From this point the need to be studied about how the traditional Javanese games, as one of the greatest cultural heritages in Indonesia, can serve as a strategy to cultivate 21st century global skills for madrasah ibtidaiyah / primary school. This research is done by literature study with the method of textual criticism and external critic and then continued with synthesis. The findings of this study indicate that some traditional Javanese games are basically potential as a strategy to cultivate 21st century skills. This is not apart because the characteristics and form of some traditional Javanese game contains characteristics of 21st century skills that include critical thinking, communication, cooperation, and creativity.


Facilities ◽  
2020 ◽  
Vol 38 (7/8) ◽  
pp. 501-522 ◽  
Author(s):  
Davide Schaumann ◽  
Nirit Putievsky Pilosof ◽  
Michal Gath-Morad ◽  
Yehuda E. Kalay

Purpose This study aims to use a narrative-based simulation approach to explore potential implications of including or excluding a dayroom in the design of an internal medicine ward. Design/methodology/approach The approach involved: collecting data in facilities using field observations and experts’ interviews; modeling representative behavior patterns in the form of rule-based narratives that direct collaborative behaviors of virtual occupants; simulating the behavior patterns in two alternative design options, one of which includes a dayroom; and analyzing the simulation results with respect to selected key performance indicators of day-to-day operations and spatial occupancy, including occupant density in corridors, number and locations of staff-visitor interactions and duration of a doctors’ round procedure. Findings Simulation results suggest that the presence of a dayroom reduces visitors’ density in corridors and diminishes the number of staff–visitor interactions that can delay the performing of scheduled medical procedures. Research limitations/implications A high level of uncertainty is intrinsic to the simulation of future human behavior. Additional work is required to systematically collect large volumes of occupancy data in existing facilities, model additional narratives and develop validation protocols to assess the degree of uncertainty of the proposed model. Originality/value A limited number of studies explore how simulation can be used to study the impact of building design on operations. This study uses a narrative-based approach to address some of the limitations of existing methods, including discrete-event simulations. Preliminary results suggest that the lack of appropriate spaces for patients and visitors to socialize may cause potential disruptions to hospital operations.


2019 ◽  
Vol 887 ◽  
pp. 374-381
Author(s):  
Ulrich Pont ◽  
Ardeshir Mahdavi

Architectural competitions are regarded an important way to find close-to-optimal solutions for given building design tasks. In recent years, sustainability criteria within architectural competitions increased in importance. However, the question how to cleverly integrate sustainability criteria into the required deliverables that architects have to provide in competition entries remains widely unsolved. Even if energy calculations or tabular data are stipulated, both meaningfulness and impact on the jury decision seem to be highly doubtful. This might be due to a number of reasons: First of all, architectural competitions regularly address early design stages. In other words, large uncertainties regarding construction assemblies, glazing properties, and HVAC-systems (Heating, Ventilation, Air Conditioning) persist at this moment, thus energy evaluations come with a high level of inaccuracy. Moreover, juries that evaluate competition entries regularly consist of domain specialists for the later building usage and architects, but not necessarily encompass energy efficiency specialists. This is understandable, given the multitude of requirements within building design, where sustainability is only one out of many. Furthermore, there is no common understanding regarding clear decision criteria pertaining to sustainability. Even if certain scalar KPIs (Key Performance Indicators) are demanded, these numbers can regularly not describe the overall performance of a building design. Another important aspect is that entries to architectural competitions regularly are checked onto formal issues, but not regarding the plausibility of their content. As such, it cannot be expected that the winning and running-up projects of competitions automatically resemble the most sustainable projects. Literally, any sustainability or energy performance description has to be taken for granted, but can rarely be validated. Commonly it is argued that the winning projects of competitions are regularly the competition entries that show the most balanced mix of different attributes. This, however, is difficult to evaluate. In the present contribution we illustrate the methodology and results of a recently conducted empirical experiment. Thereby, we asked undergraduate and graduate students of architecture to subjectively evaluate a set of competition entries of a recent architectural competition for a high-density, low-energy residential housing project. The project entries were the winning project as well as the five runner-up projects. The students were provided with principle information about the competition and its principle goals and then had to rank the projects regarding different criteria. The comparison of this subjective evaluation was then compared with the competition result. Some differences between the jury’s ranking and the subjective evaluation could be observed.


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