scholarly journals Extreme Audio Culture in the New Digital Underground

2021 ◽  
Author(s):  
◽  
Tamatai-A-Rangi Ngarimu

<p>This thesis examines the use of technology – particularly obsolete technologies and residual¹ media – within underground and experimental music, using extreme audio culture (the genres of noise music and power electronics) and its relationship with the new digital underground of music and art as a primary focus. It seeks to illuminate issues surrounding not only the survival of underground music culture into the internet age (zines², mail order and independent production and distribution networks) but also broader, philosophical and sociological notions concerning humanity’s relationship with technology within contemporary urban society, as well as examining how these notions have influenced alternative and extreme music cultures. This includes how these issues are addressed within underground and avant-garde scenes; specifically, the manner in which extreme audio culture (beginning with industrial music) voices critique upon the digital age and post-industrial environments by illustrating the negative and grotesque aspects of contemporary urban society through the employment of transgressive themes and subject matter, coupled with the use of materials, practices and ideas coded as residual or as ‘noise’ (reappropriating what dominant culture perceives as unwanted, unfashionable, ‘wrong’ or taboo). By addressing these issues, we may work further towards understanding the progression of musical thought and the influence of sound upon the human psyche, as well as the ways in which music aids the continual transformation of culture within the digital/post-industrial age.  This research was undertaken from February 2012 until July 2013 with the primary methodological approach consisting of discourse analysis coupled with anthropological observations and historical contextualisation as we trace extreme audio culture back to its genesis within industrial music and the avant-garde. Drawing from the theories of Jacques Attali, Donna Haraway and Pierre Bourdieu, it will be argued that such music is prophetic of the way in which a society may develop over time, particularly in regards to our perceptions and attitudes towards technological advancement and urbanisation, not to mention our increasingly symbiotic relationship with machines as a prescriptive element of everyday urban existence. With these factors in mind, phenomena such as extreme audio culture and the new digital underground offer rich and striking considerations for the examination of digital age, post-industrial society from the perceptions of marginal creative scenes, extreme music, the avant-garde and contemporary underground music cultures.  ¹ As discussed by Michelle Henning, Will Straw, et al., residual media are those media technologies and techniques which are no longer useful, fashionable or profitable within dominant culture and are thus seen as obsolete or ‘noise’ (residue). These technologies, laid to rest upon the ‘scrapheap of dominant culture’ (as we shall discuss in Chapter One) may be acquired, utilised and reappropriated by dominated, marginal – i.e. alternative and underground – cultures and, as examined here within the context of underground music culture, be given a new use-value within creative communities or fetishised by collectors. See Acland, Charles A., ed. Residual Media. Minneapolis: University of Minnesota Press. 2007. Print.  ² A.k.a. Fanzines: Independently produced, often hand-made, magazines.</p>

2021 ◽  
Author(s):  
◽  
Tamatai-A-Rangi Ngarimu

<p>This thesis examines the use of technology – particularly obsolete technologies and residual¹ media – within underground and experimental music, using extreme audio culture (the genres of noise music and power electronics) and its relationship with the new digital underground of music and art as a primary focus. It seeks to illuminate issues surrounding not only the survival of underground music culture into the internet age (zines², mail order and independent production and distribution networks) but also broader, philosophical and sociological notions concerning humanity’s relationship with technology within contemporary urban society, as well as examining how these notions have influenced alternative and extreme music cultures. This includes how these issues are addressed within underground and avant-garde scenes; specifically, the manner in which extreme audio culture (beginning with industrial music) voices critique upon the digital age and post-industrial environments by illustrating the negative and grotesque aspects of contemporary urban society through the employment of transgressive themes and subject matter, coupled with the use of materials, practices and ideas coded as residual or as ‘noise’ (reappropriating what dominant culture perceives as unwanted, unfashionable, ‘wrong’ or taboo). By addressing these issues, we may work further towards understanding the progression of musical thought and the influence of sound upon the human psyche, as well as the ways in which music aids the continual transformation of culture within the digital/post-industrial age.  This research was undertaken from February 2012 until July 2013 with the primary methodological approach consisting of discourse analysis coupled with anthropological observations and historical contextualisation as we trace extreme audio culture back to its genesis within industrial music and the avant-garde. Drawing from the theories of Jacques Attali, Donna Haraway and Pierre Bourdieu, it will be argued that such music is prophetic of the way in which a society may develop over time, particularly in regards to our perceptions and attitudes towards technological advancement and urbanisation, not to mention our increasingly symbiotic relationship with machines as a prescriptive element of everyday urban existence. With these factors in mind, phenomena such as extreme audio culture and the new digital underground offer rich and striking considerations for the examination of digital age, post-industrial society from the perceptions of marginal creative scenes, extreme music, the avant-garde and contemporary underground music cultures.  ¹ As discussed by Michelle Henning, Will Straw, et al., residual media are those media technologies and techniques which are no longer useful, fashionable or profitable within dominant culture and are thus seen as obsolete or ‘noise’ (residue). These technologies, laid to rest upon the ‘scrapheap of dominant culture’ (as we shall discuss in Chapter One) may be acquired, utilised and reappropriated by dominated, marginal – i.e. alternative and underground – cultures and, as examined here within the context of underground music culture, be given a new use-value within creative communities or fetishised by collectors. See Acland, Charles A., ed. Residual Media. Minneapolis: University of Minnesota Press. 2007. Print.  ² A.k.a. Fanzines: Independently produced, often hand-made, magazines.</p>


2014 ◽  
Vol 8 (4) ◽  
Author(s):  
Alka Obadić ◽  
Anna-Marija Jakšić

Knowledge has become the central resource in the economy of the "information" or "post-industrial" society. Therefore, analysis in the article elaborates European higher education system and the relationship between educational attainment and the employment rate in EU countries and their position in world leading markets. Enclosed, the study analyses the progress and current trends of lifelong learning (LLL) performance in EU and Croatia. The research analyses five EU benchmarks for education and training system set by the European Council, and their implications’ on labour market performance. Some synthesis of previous studies is also used. The methodological approach uses the worldwide UN Education Index, the European Commission data on higher education, Eurostat LFS data, and Cedefop data of Vocational Training.


2016 ◽  
Vol 1 (2) ◽  
pp. 73 ◽  
Author(s):  
Daniel García Raso

Video games have become a mass culture phenomenon typical of the West Post-Industrial Society as well as an avant-garde narrative medium. The main focus of this paper is to explore and analyze the public image of Archaeology and Prehistory spread by video games and how we can achieve a virtual faithful image of both. Likewise, we are going to proceed to construct an archaeological outline of video games, understanding them as an element of the Contemporary Material Culture and, therefore, subject to being studied by Archaeology.


2003 ◽  
pp. 26-39
Author(s):  
V. Maevsky ◽  
B. Kuzyk

A project for the long-term strategy of Russian break-through into post-industrial society is suggested which is directed at transformation of the hi-tech complex into the leading factor of economic development. The thesis is substantiated that there is an opportunity to realize such a strategy in case Russia shifts towards the mechanism of the monetary base growth generally accepted in developed countries: the Central Bank increases the quantity of "strong" money by means of purchasing state securities and allocates the increment of money in question according to budget priorities. At the same time for the realization of the said strategy it is necessary to partially restore savings lost during the hyperinflation period of 1992-1994 and default of 1998 and to secure development of the bank system as well as an increase of the volume of long-term credits on this base.


2019 ◽  
Vol 10 (6) ◽  
pp. 531-539
Author(s):  
Domakur Olga ◽  

The paper presents the main points of the theory of post-industrial society, its methodology, the definition, criteria and features of the transformation of society from a pre-industrial, industrial to post-industrial society, the mechanism is defined and the legal conformities of post-industrial society formation are formulated.


2021 ◽  
Vol 13 (6) ◽  
pp. 3440
Author(s):  
Michał Baran ◽  
Duszan Józef Augustyn

The phenomenon of social exclusion caused by transport exclusion is one of the main causes of social problems in peripheral areas, as well as a major organizational challenge for public service providers and all organizations operating in the areas where this problem occurs. Transport exclusion has a negative impact on the dynamics of socioeconomic processes and may interfere with sustainable development plans of stakeholders operating in a given area. The phenomenon is characterized by particular intensity in peripheral border localities with a low population density and outdated public transport system (established in the past to meet the needs of industrial society). The aim of this analysis is to present the basic principles of a conceptual model that combines the estimation of the scale of the transport exclusion phenomenon (in accordance with the specificity of peripheral border areas) with the idea of institutionalized carpooling based on effective information management. The usefulness of the said model underwent verification with respect to the possibility of estimating the scale of transport exclusion in peripheral border areas based on the example of the Polish–Slovak border area (Lesko Commune and Snina District). During the course of the research, factors characterizing the currently functioning public transport system were also indicated. They proved the system’s inadequacy for the challenges faced by the post-industrial society.


2020 ◽  
Vol 152 ◽  
pp. 54-63
Author(s):  
Aleksandr I. Ageev ◽  
◽  
Alexander V. Putilov ◽  
◽  

Changing the priorities of economic development in transition to post-industrial society inevitably causes reviewing approaches to the role of innovation in modern economy. If in the era of industrial development of society innovations are considered mainly as a factor of technological development, in case of a post-industrial society innovations should be considered in a broader perspective. Innovative technologies in all their diversity are being introduced not only in the technological sphere, but also in education, in the service industry, housing and communal services, life support sphere, etc. The problem of shifting regions and separate territories to innovative development approaches is one of the key issues in forming an economy based on knowledge. “Nuclear” cities, where development of nuclear technologies is implemented both for defense and civilian purposes (nuclear power plants, nuclear fuel production, etc.), can be ideally used as territories of advanced social and economic development (TASED) primarily thanks to human potential of these cities. The article analyzes recent humanitarian and technological changes, called the “humanitarian technological revolution” (HTR), and their impact on the speed and effectiveness of innovative changes in this area.


Sign in / Sign up

Export Citation Format

Share Document