Chapter 1: The Further Improvement of Higher Education in Accordance with the Needs of the Socioeconomic and Scientific and Technological Progress of Soviet Society

1984 ◽  
Vol 27 (1) ◽  
pp. 94-115
2019 ◽  
Vol 9 (3) ◽  
pp. 183 ◽  
Author(s):  
Nadezhda N. Pokrovskaia ◽  
Marianna Yu. Ababkova ◽  
Denis A. Fedorov

Higher education has complex roles in society, the economy, and politics; it helps to transmit culture, transfer knowledge, and develop the personality of citizens. This diversity of roles is confronted with the limited resources that are related to the sources of financing, that is, students and their families, the national government, and local authorities, among others. The discussions related to the role of universities concern the economy of knowledge and the digital tools influencing education. The specific case of St. Petersburg universities simultaneously represents the impact of the deep socio-political transition from Soviet society to the liberal principles of a market economy, including the perception of higher education institutions as service sector companies. The services allowed by universities include research and training; however, from the consumer point of view, universities should create specific value: the increase of the intellectual components of human capital. These complex functions are interconnected. During 2017–2018, a survey in St. Petersburg was organised to ascertain the opinion of students, professors, and employers on the quality of education. The results of the survey demonstrate the impact of the exaggerated implementation of the liberal principles on education, both positive and negative. The positive effect is the renewing of content and innovative training techniques due to competition among universities. The negative impacts include the preference for popular disciplines and the opportunistic behavior of students that lose their passion for acquiring knowledge and choose instead the passive attitude of consumers of a competitive service. They are less interested in the sphere of their studies, in searching for a job, in the interaction with other social and economic actors, and even in the research and education options presented by the universities.


2021 ◽  
Vol 9 (SPE2) ◽  
Author(s):  
Ekaterina Anatolevna Grigoreva

The relevance of the chosen topic is due to the present rise of humanity to a new wave of scientific and technological progress, which is based on various achievements in high technologies of informatics, microelectronics, nanotechnology, genetic engineering, space exploration, etc. In these conditions, the education sector, which acts as a supplier of personnel, has become a priority direction of the state economic social policy of highly developed countries.


1970 ◽  
Vol 13 (5) ◽  
Author(s):  
Kostiantyn V. Korsak

Harm for modernization of the higher education of Ukraine unsuccessful terms and concepts, errors in their definitions is accented. Changes and the innovations necessary for educational and technological progress are offered.


2018 ◽  
Vol 4 (1) ◽  
pp. 73-90
Author(s):  
Cindy Taurusta ◽  
Yulian Findawati

Technological progress is increasing rapidly along with the increasing need for graduates of Informatics Engineering in Higher Education. Many companies and businesses today require graduates who can compete in terms of programming. And the most dominant programming that must be mastered by the graduates of Informatics Engineering is Object-Based Programming (PBO) or commonly known as Java Programming. Where this programming is programming that can generate various applications, both applications in Personal Computer (PC) and in mobile. However, based on analysis conducted by the researcher when teaching object-based programming program (PBO) in Informatics Engineering Faculty of Engineering Muhammadiyah University of Sidoarjo, found the result that there are still many students who still difficulty studying this course, if only taught through theory without any direct practice. So that students interested in studying this subject further and learning not only through theory, a fun learning will researchers do by making the Design of Object-Based Programming Simulation Game (PBO) As Media Student Learning Informatics University of Muhammadiyah Sidoarjo. This game will contain several learning levels packed with animation. Where players are students not only get learning about what components are required in programming Java, but also steps - steps programming Java easily presented with an interesting animation. Not only the curiosity and excitement in playing but understanding and making the program easier. The purpose of making this learning simulation game in order to help Student of Informatics Engineering Muhammadiyah University of Sidoarjo in understanding, likes, and able to make object-based program or Java so as to improve the quality and competitiveness of Informatics Engineering Student University of Muhammadiyah Sidoarjo in the world of work. And in the future, researchers will conduct a survey to prove the effects and results obtained after learning through simulation games.  Keywords: Simulation Game, Animation, IT Student, Object-Based Programming, Java


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