scholarly journals What do Computer Games have to do with Libraries and Learning?

Author(s):  
Mary O'Brien

Two teachers have undertaken a project in which year five and six students design computer games and year ten to twelve students build them. The younger students are taught basic flow diagram techniques and thus patterns of logic. They then select a topic of personal interest for their game design. The game is in the form of a quest for the player and must contain material that has been researched using Library resources. The complete, fully documented game designs are passed to the senior Information Technology students who produce them. All students are fully and formally accredited for their work.

2014 ◽  
Vol 3 (1) ◽  
pp. 33-53 ◽  
Author(s):  
William I. Sauser ◽  
Ronald R. Sims

The ethical crisis in business and information technology is very real. Countering this crisis by creating organizational cultures grounded in moral character is the challenge people face as leaders if they are to regain the respect and confidence of the public. As educators of future business and information technology leaders, how can educators prepare their students to understand, appreciate, and contribute to the establishment of cultures of character in the organizations which employ them—and which they may ultimately lead? In this article the authors distinguish among four corporate cultures with respect to ethics —cultures of defiance, compliance, neglect, and character—and present a blueprint for constructing an organizational culture grounded in moral character. With respect to showing students how to contribute to such a culture, the authors then (a) describe how to establish an effective learning context for teaching about ethics, (b) proffer a number of practical suggestions for student assignments and experiences that can empower students to understand, appreciate, and contribute to organizational cultures of character, and (c) explain how to enhance experiential learning by conducting an effective debriefing session. The authors conclude the article by providing three examples from their own experience illustrating how these ideas can be incorporated into programs designed to show business and information technology students how to contribute to organizational cultures grounded in moral character.


2018 ◽  
Vol 7 (2.29) ◽  
pp. 933
Author(s):  
Insannul Kamil ◽  
Berry Yuliandra ◽  
Taufik .

Lack of new business and jobs has led unemployed issues. This problem can be settled by increasing the number of new technopreneurs, entrepreneurs creating new business and jobs through technological innovations. The study is to find out technopreneurship talent of the students of faculty of engineering, agriculture engineering and information technology of Universitas Andalas. Then, they are compared by four criteria or dimensions: [1] Entrepreneurial Characteristics, [2] Absorptive Capacity, [3] Knowledge and Learning Skills, [4] Business and Communication Skills. A set of indicators is developed for each criterion and assessed qualitatively using questioners as tool. The assessments are carried out in three stages: indicators, criteria, and technopreneur talent assessment. Attitudes measurement technique is used for indicators assessment while Weighted Sum Model [WSM] is used for criteria and technopreneur talent assessment. The overall technopreneur talent assessments show that engineering students are relatively better with information technology students and agriculture engineering students are adept in some aspects of technopreneurship.  


2019 ◽  
Vol 7 (2) ◽  
pp. 29-40
Author(s):  
Scott Spangler

The purpose of this pilot study is to assess undergraduate Information Technology (IT) students’ perception of benefits from having an embedded librarian in an online learning management system. The pilot research data were collected through a random sample of volunteer focus group members after course completion. Similarly, to the literature methodology, the researcher shadowed a post-course focus group interview session to seek congruent literature themes: perception of comfort in experience, the perception of assignment confidence, and enhanced perception in research abilities. The data were first spiraled down using Quirkos qualitative analysis software and discussed to form a grounded theory. The pilot study concurs with prior literature’s three main constructs: comfort, confidence, and recognition. Additionally, this study recognizes four additional themes: helpful, recognition of embedded librarians, interpersonal growth, and self-efficacy. Finally, this study acknowledges its limitations and recommendations for future research.


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