scholarly journals Implementation of 21st Century Learning Through Lesson Study

Author(s):  
Mustika Rosdiana ◽  
Sri Sumarni ◽  
Budi Siswanto ◽  
Waluyo
2021 ◽  
Vol 5 (1) ◽  
pp. 602
Author(s):  
Muhammad Syazali ◽  
Baiq Niswatul Khair ◽  
Hasnawati Hasnawati ◽  
Lalu Wira Zain Amrullah

ABSTRAKTuntutan pembelajaran abad 21 adalah kompetensi 4C - colaboration, communication, critical thinking, creativity. Fasilitas pembelajaran yang tepat untuk ini adalah LSLC. Sejauh ini guru di SD/MI Ponpes Darussholihin NW Kalijaga belum pernah mengikuti kegiatan LSLC. Pengabdian ini sebagai langkah awal untuk mendampingi guru dalam ber-LSLC. Adapun tahapan pertama dalam LSLC adalah plan yg di dalamnya memuat penyusunan lesson design dan chapter design. Target luaran yaitu guru-guru SD/MI di Ponpes Darussolihin NW Kalijaga mampu menyusun chapter design dan lesson design. Kegiatan ini menggunakan metode pendampingan dan dilaksanakan melalui tiga tahapan yaitu: (1) workshop LSLC secara daring, (2) presentasi dari tim terkait chapter design dan lesson design, dan (3) mendampingi peserta dalam kelompok untuk mengembangkan chapter design dan lesson design. Kegiatan ini berjalan dengan baik dan lancar. Workshop online terselenggara pada interval 12 – 14 Agustus 2021. Presentasi dari tim dan pendampingan kelompok dalam mengembangkan chapter design dan lesson design terlaksana pada tanggal 18 September 2021 di MI NW Kalijaga. Jumlah peserta yang hadir sebanyak 33 peserta dari beberapa SD/MI di bawah naungan Ponpes Darussolihin NW Kalijaga. Diakhir kegiatan pendampingan, hasil kolaborasi masing-masing kelompok guru telah berhasil menyusun chapter design dan lesson design dengan kualitas yang baik dan siap untuk dimplementasikan dalam pembelajaran. Kata kunci: chapter design; lesson design; pendamipingan LSLC; ponpes NW kalijaga. ABSTRACTThe demands of 21st century learning are 4C competencies - collaboration, communication, critical thinking, creativity. The right learning facility for this is LSLC. So far, teachers at SD/MI Ponpes Darussholihin NW Kalijaga have never participated in LSLC activities. This service is the first step to assist teachers in LSLC. The first stage in the LSLC is a plan which includes the preparation of lesson designs and chapter designs. The output target is that SD/MI teachers at Ponpes Darussolihin NW Kalijaga are able to compile chapter designs and lesson designs. This activity uses the mentoring method and is carried out in three stages, namely: (1) online LSLC workshops, (2) presentations from teams related to chapter design and lesson design, and (3) assisting participants in groups to develop chapter designs and lesson designs. This activity went well and smoothly. An online workshop will be held on August 12-14, 2021. Presentations from the team and group assistance in developing chapter design and lesson design will take place on September 18, 2021 at MI NW Kalijaga. The number of participants who attended was 33 participants from several SD/MI under the auspices of Ponpes Darussolihin NW Kalijaga. At the end of the mentoring activity, the results of the collaboration of each group of teachers have succeeded in compiling chapter designs and lesson designs with good quality and ready to be implemented in learning. Kata kunci: chapter design; lesson design; LSLC mentoring; ponpes NW kalijaga. 


Author(s):  
Adrian U. Bugay Et.al

This paper probes, through a Lesson Study, how discovery learning and contextualized problems can be employed in teaching the mean of grouped data. The research lesson was implemented Grade 7 students of a national high school in Calamba City, Laguna, Philippines.  Through thematic analysis, three issues emerged from conducting the Lesson Study: (1) making meaning about the data in context fosters students’ mathematical understanding; (2) translating 21st century learning in the classroom with technical topics like the mean of group data can be done by shifting the focal point of the lesson on its importance and applications in life; and (3) identifying the critical points of a lesson is an indispensable process that teachers need to undergo in designing learning activities that promote 21st century learning and relevant to the demands of the Fourth Industrial Revolution. This study demonstrated how Lesson Study is an effective professional development intervention that allows teachers to view the learning process in a wider perspective, strengthen their skills in designing efficacious lessons, and bring forth change in their teaching practices via reflective stances on lessons.


Author(s):  
Eldaa Crystle Wenno

As a place for learning activities, educational institutions must adapt to the times to not be viewed as a threat in the current era of education 4.0. Along with 21st-century learning needs to foster students' creative, innovative and competitive attitudes by implementing technology as an auxiliary medium in the learning process to produce quality students. This research is a descriptive case study to explore the application of the cybergogy concept about facing the challenges of learning in the 21st-century, especially in lecturing German in the courses offered by students. The sample in this study were students in semesters II, IV, and VI of the German Language Education Study Program, with 35 students. The instruments used in this study were questionnaires, interviews, and document review. Data from questionnaires, discussions and document reviews were analyzed using descriptive statistics referring to the Milles and Huberman stages. The results showed that the concept of cybergogy had been applying 30% synchronously and 70% asynchronously. On average, 93-94% of students and lecturers have used technology-based media in the German language learning process because of the availability of teaching materials and supporting facilities for information and communication technology to face 21st-century learning.


Author(s):  
Mohammad Najib Jaffar ◽  
Azman Ab Rahman ◽  
Mohamad Anwar Zakaria ◽  
Mursyid Junaidi Mohd Faisal Yeap ◽  
Muhammad Faiz Abd Shakor

Gamification is a part of teaching aids based on flexible education relevant to the current 21st Century Learning. This study aimed at assessing the effectiveness of the Global Halal Game (GHG) in education. The use of quantitative method involved the distribution of questionnaires to 43 respondents who participated in the Professional Halal Training Programme – Certificate of Professional Halal Executive (PHEP) 2018. In general, this study found that the effectiveness level of GHG in education was good. The result of the study can also become a benchmark for the development of gamification-based innovation product, which can improve and enhance other innovation products in fields that are less emphasised. This can benefit the Muslim community, in particular, and the public, in general.


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