2012 ◽  
pp. 1779-1798
Author(s):  
Dumitru Dan Burdescu ◽  
Marian Cristian Mihaescu

Self-assessment is one of the crucial activities within e-learning environments that provide learners with feedback regarding their level of accumulated knowledge. From this point of view, the authors think that guidance of learners in self-assessment activity must be an important goal of e-learning environment developers. The scope of the chapter is to present a recommender software system that runs along the e-learning platform. The recommender software system improves the effectiveness of self-assessment activities. The activities performed by learners represent the input data and the machine learning algorithms are used within the business logic of the recommender software system that runs along the e-learning platform. The output of the recommender software system is represented by advice given to learners in order to improve the effectiveness of self-assessment process. The methodology for obtaining improvement of self-assessment is based on embedding knowledge management into the business logic of the e-learning platform. Naive Bayes Classifier is used as machine learning algorithm for obtaining the resources (e.g., questions, chapters, and concepts) that need to be further accessed by learners. The analysis is accomplished for disciplines that are well structured according to a concept map. The input data set for the recommender software system is represented by student activities that are monitored within Tesys e-learning platform. This platform has been designed and implemented within Multimedia Applications Development Research Center at Software Engineering Department, University of Craiova. Monitoring student activities is accomplished through various techniques like creating log files or adding records into a table from a database. The logging facilities are embedded in the business logic of the e-learning platform. The e-learning platform is based on a software development framework that uses only open source software. The software architecture of the e-learning platform is based on MVC (model-view-controller) model that ensures the independence between the model (represented by MySQL database), the controller (represented by the business logic of the platform implemented in Java) and the view (represented by WebMacro which is a 100% Java open-source template language).


Author(s):  
Jeong Yong Ahn ◽  
Akugizibwe Edwin

Throughout the world, mathematics plays a vital role for the educational and developmental aspirations of any country. The quest to teach mathematical knowledge in a viable and effective way so as to induce creativity and applicability among learners is an ongoing challenge, especially for developing countries. A better understanding of how students learn mathematics coupled with effective application of mathematical e-learning can enhance meaningful learning of mathematics and make the subject more exciting. In this note, we introduce a mathematical e-learning model suitable for the modern digital era based on the learning theories of social constructivism, social realism, and connectivity. We then discuss the feasibility of implementing the model on an open source e-learning platform. Our findings reveal that the platform offers a developer’s tool for coding and customizing templates to attain higher levels of usage and interactivity in which learners can create and control learning objects while they observe the results.   


2012 ◽  
Vol 6 (2) ◽  
pp. 97-104 ◽  
Author(s):  
Dimitrios Tsolis ◽  
Paraskevi Christia ◽  
Soultana Kampana ◽  
Eleftherios Polychronopoulos ◽  
Aglaia Liopa ◽  
...  

Author(s):  
Dumitru Dan Burdescu ◽  
Marian Cristian Mihaescu

Self-assessment is one of the crucial activities within e-learning environments that provide learners with feedback regarding their level of accumulated knowledge. From this point of view, the authors think that guidance of learners in self-assessment activity must be an important goal of e-learning environment developers. The scope of the chapter is to present a recommender software system that runs along the e-learning platform. The recommender software system improves the effectiveness of self-assessment activities. The activities performed by learners represent the input data and the machine learning algorithms are used within the business logic of the recommender software system that runs along the e-learning platform. The output of the recommender software system is represented by advice given to learners in order to improve the effectiveness of self-assessment process. The methodology for obtaining improvement of self-assessment is based on embedding knowledge management into the business logic of the e-learning platform. Naive Bayes Classifier is used as machine learning algorithm for obtaining the resources (e.g., questions, chapters, and concepts) that need to be further accessed by learners. The analysis is accomplished for disciplines that are well structured according to a concept map. The input data set for the recommender software system is represented by student activities that are monitored within Tesys e-learning platform. This platform has been designed and implemented within Multimedia Applications Development Research Center at Software Engineering Department, University of Craiova. Monitoring student activities is accomplished through various techniques like creating log files or adding records into a table from a database. The logging facilities are embedded in the business logic of the e-learning platform. The e-learning platform is based on a software development framework that uses only open source software. The software architecture of the e-learning platform is based on MVC (model-view-controller) model that ensures the independence between the model (represented by MySQL database), the controller (represented by the business logic of the platform implemented in Java) and the view (represented by WebMacro which is a 100% Java open-source template language).


Author(s):  
Sandro Gallea ◽  
Roberto Gallea

This chapter presents an e-learning teaching/learning activity to support the traditional activities at school. It was developed as a part of a P.O.R. project (Piano Operativo Regionale) of the Regione Sicilia for the Mathematics subject. The experiment was conducted at Libero Grassi school (Istituto Tecnico Commerciale Statale) in Palermo, Italy. The designated e-learning platform is the open source system, Moodle. The main purpose of the formative activity is to reduce students’ educational gap, which may generate “educational debits” at the end of the school year. If the students do not overcome these debits, they are not admitted to the next year. This activity took place during the second four-month term of the 2010/11 academic year. Results were excellent; no students had any educational debits. There was also an improvement in the students’ attitude towards the subject in the collaborative and cooperative approach between the students and the teacher. It was also positive for the rest of the class.


2010 ◽  
Vol 9 ◽  
pp. 38-43 ◽  
Author(s):  
Dimitrios Tsolis ◽  
Sofia Stamou ◽  
Paraskevi Christia ◽  
Soultana Kampana ◽  
Triseugeni Rapakoulia ◽  
...  

Author(s):  
Khaldi Maha ◽  
Ouariach Soufiane ◽  
Erradi Mohamed ◽  
Khaldi Mohamed

2021 ◽  
Author(s):  
Cristina Gena ◽  
Claudio Mattutino ◽  
Davide Cellie ◽  
Franco Di Ninno ◽  
Enrico Mosca

2021 ◽  
Vol 10 (1) ◽  
pp. 20-24
Author(s):  
Yusuf Yudhistira ◽  
Mukrodin Mukrodin ◽  
Fuaida Nabyla

Tujuan umum dari penelitian ini yaitu menghasilkan suatu model dan rancangan platform pembelajaran elektronik (e-learning platform) yang dapat digunakan oleh semua kalangan. Tujuan khusus pada penelitian ini adalah menggunakan platform pembelajaran tersebut untuk meningkatkan proses pembelajaran di bidang industri kreatif (creative e-learning platform). Pengembangan dilakukan di atas framework dan teknologi open source sehingga untuk mengadopsi platform pembelajaran kreatif ini tidak dibutuhkan biaya lisensi yang mahal. Sifat pengembangan yang open-source juga memudahkan pengembangan lebih lanjut tanpa melanggar hak cipta. Pengembangan tersebut memungkinkan juga kustomisasi pada platform pembelajaran untuk disesuaikan dengan situasi dan kondisi dari pengguna. Universitas Peradaban merupakan perguruan tinggi baru, memiliki potensi untuk berkembang terutama dalam penelitian di bidang TIK (Teknik Informatika dan Komputer). Terletak di daerah kabupaten/perkotaan kecil dengan posisi yang strategis, Universitas Peradaban dapat menjadi pusat pengembangan riset terpadu yang menjadi basis untuk pemerataan pendidikan dan pembangunan sumber daya manusia agar tidak terpusat pada kota-kota besar. Penelitian ini akan menggunakan metode pengembangan perangkat lunak berbasis objek dengan metodologi Unified Process (UP) dan pemodelan menggunakan Unified Modelling Language (UML). Menurut Jim Arlow dan Ila Neustadt [1], UP dan UML merupakan pengembangan perangkat lunak terkini yang tidak memisahkan antara data dan proses, bersifat iteratif dan inkremental, serta berfokus pada arsitektur.


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