scholarly journals ANALISA PELAYANAN KEFARMASIAN PADA PASIEN RAWAT JALAN DI DEPO FARMASI RSUD IBNU SINA GRESIK BERDASARKAN WAKTU TUNGGU PELAYANAN RESEP

Author(s):  
Nur Anisaus Sholikhah ◽  
Pemta Tiadeka ◽  
Siti Nur Aisiyah

Usually, response time is a waiting time that counts from patient giving prescription until they receive the medicine. Response time colud influence patients satisfied if took a long time to get the medicine. Besides that, those phenomena could decrease patient satisfaction dan they will think twice to come back to the hospital. Ibnu Sina Hospital tries to increase the pharmacy service with the observation of response time in Depo Pharmacy Pavilion. The purpose of that observation is to optimized pharmacy service by medicine prescription to dispended medicine prescription. This observation is done by retropective methode from January to March 2018. The result of this observation showed that respon time average for medicine prescription is 26 minutes and the average response time for dispende medicine is 36 minutes. This result is suitable with Phramcacautical Service Standart from Kepmenkes No.129/Menkes/SK/II/2008 about prescription services that said respon time for less medicine prescription is than 30 minutes meanwhile for the other one is less than 60 minutes.

2018 ◽  
Vol 1 (1) ◽  
pp. 34-40
Author(s):  
I Gede Andika ◽  
Christina Purnama Yanti

Currently there are still many people of Bali who just know the museum is a place to store historical items but are reluctant to come. Therefore built an application that combines smartphone technology with Augmented Reality so that later can attract people to come visit the Museum of Bali. In order to obtain application results that meet the standards, evaluation is required to assess the quality of an application based on ISO 25010 standards. The software quality standards that are tested are aspects of functional suitability, usability, performance efficiency, and compatibility. Based on the results of all research that has been done, it can be concluded that the quality of Augmented Reality Museum Bali application has met the software quality standards that refer to the ISO 25010 standard. The result of testing the aspect of functional suitability is 100%. Usability aspect got the conclusion that AR Museum Bali application have aspect of learnability, efficiency, memorability, and satisfaction with good category. Performance performance aspect is 3 test and get average response time test 1 is 27.29 ms; test 2 of 38.52 ms; and test 3 of 20.31 ms. The compatibility aspect is 100%.


2021 ◽  
Vol 8 (1) ◽  
pp. 69
Author(s):  
Tanwir Tanwir ◽  
Parma Hadi Rantelinggi ◽  
Sri Widiastuti

<p>Algoritma pergantian adalah suatu mekanisme pergantian objek dalam cache yang lama dengan objek baru, dengan mekanisme  melakukan penghapusan objek sehingga mengurangi penggunaan bandwidth dan server load. Penghapusan dilakukan apabila cache penuh sehingga penyimpanan entri baru diperlukan. Secara umum algoritma FIFO, LRU dan LFU sering digunakan dalam pergantian objek, akan tetapi diperoleh suatu objek yang sering digunakan namun terhapus dalam pergantian cache sedangkan objek tersebut masih digunakan, akibatnya pada waktu klien melakukan permintaan dibutuhkan waktu yang lama dalam browsing objek. Untuk mengatasi masalah tersebut dilakukan kombinasi algoritma pergantian cache Multi-Rule Algorithm, dalam bentuk algoritma kombinasi ganda FIFO-LRU dan triple FIFO-LRU-LFU. Algoritma Mural (Multi-Rule Algorithm) menghasilkan respon pada cache size 200 MB dengan waktu tanggapan rata-rata berturut-turut 56,33 dan 42 ms, sedangkan pada algoritma tunggal memerlukan waktu tanggapan rata-rata 77 ms. Sehingga Multi-Rule Algorithm dapat meningkatkan kinerja terhadap waktu penundaan, throughput, dan hit rate. Dengan demikian, algoritma pergantian cache Mural, sangat direkomendasikan untuk meningkatkan akses klien.</p><p> </p><p class="Judul2"><em>Abstract</em></p><p class="Abstract">Substitution algorithm is a mechanism to replace objects in the old cache with new objects, with a mechanism to delete objects so that it reduces bandwidth usage and server load. Deletion is done when the cache is full so saving new entries is needed. In general, FIFO, LRU and LFU algorithms are often used in object changes, but an object that is often used but is deleted in the cache changes while the object is still being used, consequently when the client makes a request it takes a long time to browse the object. To overcome this problem a combination of Multi-Rule Algorithm cache replacement algorithms is performed, in the form of a double combination algorithm FIFO-LRU and triple FIFO-LRU-LFU. The Mural algorithm (Multi-Rule Algorithm) produces a response on a cache size of 200 MB with an average response time of 56.33 and 42 ms respectively, whereas a single algorithm requires an average response time of 77 ms. So the Multi-Rule Algorithm can improve the performance of the delay, throughput, and hit rate. Thus, the Mural cache change algorithm, is highly recommended to improve client access.</p><p><br /><em></em></p>


The industrial revolution 4.0 demands the convenience of a human life facility. Not to forget also in the cleaning service. When we will dispose of trash, we do not need to look for the trash can, it is precisely the trash can that will approach us. This smartphone-based application uses the A * (A star) algorithm as the basis for its work, while for communication between smartphones with the trash can system using blue tooth. The smartphone sends its coordinate position through the Global Positioning System facility, then the trash can system will search for the sender's location. The experimental results show that the average stopping distance indoors without barrier is 7.03 meters with an average time response of 25.3 seconds, the average stopping distance in the room with a barrier of 7.2 meters with the average response time 3.6 seconds average, stopping distance outdoor without a barrier of 5.7 meters with an average response time of 258.3 seconds, and the average outdoor stopping distance with a barrier of 2.73 meters with a response an average time of 141.3 seconds.


Author(s):  
Veljko Aleksić ◽  
Olga Ristić

Determining and understanding the user experience in gamified educational environments is a contemporary challenge, especially when analyzing the flow experience (balance of challenge and skills, conscious actions, clear goals, clear feedback, sense of control, etc.). The reason for this lies in the assessment tools that most often created and implemented to separate the user from the experience of flow and/or cannot be applied en masse.The paper presents the results of a study in which flow experience was modeled based on data logs (e.g. number of mouse actions or average response time) in gamified educational environment on a sample of 31HE students. The results indicate the existence of correlations between data logs and flow experience dimensions.


Author(s):  
Chen Jin ◽  
Saba Sehrish ◽  
Wei-keng Liao ◽  
Alok Choudhary ◽  
Karen Schuchardt

Author(s):  
Shabana ◽  
Sallauddin Mohmmad ◽  
Mohammed Ali Shaik ◽  
K Mahender ◽  
Ranganath Kanakam ◽  
...  

Author(s):  
ZAINAL ABIDIN ◽  
Tutuk Indriyani ◽  
Danang Haryo Sulaksono

Client’s request for traffic problems is so huge that causes the single server difficult in handling the traffic load. Therefore, the system of load balancing is required as it is a technique to equally distribute the traffic load on the two or more connection lines so that the traffic can run optimally. Thus, the load balancing is crucial to implement by using Modified Weighted Round Robin-Retrieve Packet on the Software-Defined Networking. Based on the parameter of average response-time in time limits 0.1, 0.2, and 0.3 seconds, the scores were 0.016-0.04, 0.02-0.04, and 0.014-0.032 seconds consecutively. Based on the parameter of data transaction per second in time limits 0.1; 0.2, and 0.3 seconds, the scores respectively were 49.614-111.306, 41.678-107.032, and 37.806-102.84 data transaction/second. 


Author(s):  
Osvaldo Adilson De Carvalho Junior ◽  
Sarita Mazzini Bruschi ◽  
Regina Helena Carlucci Santana ◽  
Marcos José Santana

The aim of this paper is to propose and evaluate GreenMACC (Green Metascheduler Architecture to Provide QoS in Cloud Computing), an extension of the MACC architecture (Metascheduler Architecture to provide QoS in Cloud Computing) which uses greenIT techniques to provide Quality of Service. The paper provides an evaluation of the performance of the policies in the four stages of scheduling focused on energy consumption and average response time. The results presented confirm the consistency of the proposal as it controls energy consumption and the quality of services requested by different users of a large-scale private cloud.


Author(s):  
Peter Banki

It is no doubt significant that on the sole occasion (to my knowledge) when Derrida provides a positive characterization of what forgiveness is or might be, it is by means of the interpretation of a joke: “Two Jews, long-time enemies, meet at the synagogue, on the Day of Atonement [le jour du Grand Pardon]. One says to the other [as a gesture, therefore, of forgiveness—J. D.]: ‘I wish for you what you wish for me.’ The other immediately retorts: ‘Already you’re starting again?’” In the mutual recognition between the two enemies that forgiveness is impossible, Derrida suggests a certain compassion, even perhaps forgiveness, passes between them. Under the sign of a perhaps, the imagined laughter between the two Jews is “the regime of a possible whose possibilization must prevail over the impossible.” On this basis I interpret Derrida’s forgiveness as a messianic promise, a forgiveness to come, whose temporality must be distinguished from Jean Améry’s “natural time-sense,” i.e., the foreseeable future of reconciliation and normalization founded on amnesia.


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