scholarly journals The Internet Based Resources for Virtual Listening Skills Teaching and Learning in Ban Raisooksan School, Loei Province, Thailand

Author(s):  
Usfah Vindy Arti

The purpose of this study is describing the use of internet based resources method in teaching English listening skills for primary school students in Ban Raisooksan School, Loei, Thailand. In this research the researcher describes the activities of teaching English listening skills by using internet based resources method. The data resources are from teacher and students in Ban Raisooksan School, Loei, Thailand. The students are from 5th grade (P5 students) and the total of the students are 8 students. The data were collected through observation and semi-structured interviews between teacher and students. The researcher go through six weekly listening activities using Internet based resources and assignments. Based on the study, this paper concludes that the use of internet based resources method would significantly improve the virtual teaching and learning. Through writing this article, the author hopes to improve the awareness of the internet based resources method by the teachers. The teachers will use the internet based resources method to carry on teaching in the classroom and help the students learn virtually.

2021 ◽  
Vol 29 (2) ◽  
Author(s):  
Penka Kuneva

The report discusses traditional singing games in English and the benefits of their use in teaching English as a foreign language, especially in teaching modules developed according to the interests of primary school students. A review of scholarly articles has been made and some conclusions about using singing games in teaching and learning English as a foreign language has been presented.


2021 ◽  
Vol 14 (1) ◽  
pp. 53-59
Author(s):  
Fadhli Ranuharja ◽  
Ganefri Ganefri ◽  
Bayu Ramadhani Fajri ◽  
Febri Prasetya ◽  
Agariadne Dwinggo Samala

In line with the district development program of Dharmasraya regency, namely the Dharmasraya Smart City Program and the implementation of Dharmasraya Smart Education, Edugame is currently one of the favourite innovations being used in the teaching and learning process for the primary school students. This study was aimed at creating a learning innovation using Edugame as a media for conveying information to students as well as inviting students to play. In addition, the approach method used was in the form of media development using the ADDIE (Analysis Design Develop Implementation and Evaluation) development method. This development method was started by conducting the field observations, then designing the Edugame interface to evaluate the shortcomings of the Edugame. From the results of the whiteboard test, it was proven that this application had succeeded in delivering learning materials to primary school students of SDN 08 Pulau Punjung, Dharmasraya Regency, West Sumatra. In sum, the teachers are assisted by the Edugame since the students learn independently to explore each Edugame and try to get the highest score. Keywords: Learning Media; Edu-Game; Learning Innovation; ADDIE.


Author(s):  
Soh Hon Mun ◽  
Abdul Halim Abdullah ◽  
Mahani Mokhtar ◽  
Dayana Farzeeha Ali ◽  
Nurul Farhana Jumaat ◽  
...  

Digital smart board is one of interactive technology tools which has been used widely in schools to facilitate teaching and learning. Empirical evidence shows that digital smart board allows students to construct their knowledge while mastering more advanced thinking skills. Thus integration of digital smart board facilitates active learning, which is fundamental to mastery of skills. Active learning using smart board program is a program which integrates smart board in Data Handling so that primary school students can learn Data Handling concept actively and meaningfully. Therefore, this study was conducted to identify the effectiveness of active learning using smart board program to enhance primary school students’ learning. Five experts in teaching Mathematics Education and thirty year five students were involved in this study. The students were selected based on purposive sampling. This study used both quantitative and qualitative research approach. A set of interview protocol and a set of questionnaire were used during the data collection phase. Findings from the questionnaire were analysed based on descriptive and inferential statistics by using Winsteps Version 3.72.3. In addition, thematic analysis was used to analyse the qualitative data. Findings from the study indicate that active learning using smart board program has the attributes which can effectively enhance primary school students’ learning. It is hoped that the results from this study can contribute towards development of active learning strategies, methods or activities using smart board in order to enhance primary students’ learning in school.


Author(s):  
George Koutromanos

This chapter investigates primary school students' perceptions regarding the use of games on mobile devices (i.e., smartphone, tablet) in classroom environment for teaching purposes. Data was collected from 10,381 students (Grades 4, 5, and 6) using a survey questionnaire. A series of semi-structured interviews were used to more deeply understand student perceptions. Those perceptions tended to range from neutral to positive regarding the use of games and their content. Students prefer games that enhance their knowledge and develop their thinking skills. They also believe lessons will be more enjoyable and interesting through the use of games, and learning will be easier and more effective. The results showed differences in students' perceptions in terms of their gender and grade level. Implications of this study and further research are discussed.


2018 ◽  
Vol 74 ◽  
pp. 08016
Author(s):  
Tria Nur Aisyah ◽  
Kiki Fauziah

This study discusses the strategy of meeting the needs of information on primary school students in the digital age. The purpose of this study is to identify the strategy to fulfil the information needs of primary school students in the digital era today. This research uses a qualitative approach with case study method. Data collection was done by interview and document analysis. The results of this study indicate that the strategy of fulfilling the information needs of the students of SDN Bendungan Hilir 12 are first through the printed book and then if the printed book does not meet the needs of the information then the students use the internet as a medium in finding information to meet the information needs. Also, when students get information over the internet, to verify the truth of the information, they ask the nearest person who is trusted by the student.


2013 ◽  
Vol 34 (34) ◽  
pp. 1-30
Author(s):  
Hanan Taqi ◽  
Salwa Aldarwish ◽  
Taiba Sadeq ◽  
Badria Alhaji

2020 ◽  
Vol 66 (1) ◽  
pp. 43-53
Author(s):  
Tena Velki ◽  
Marlies Ivanković

The aim of this study was to examine parents' perceptions of the online benefits and dangers that their children encounter. Ninety-six parents participated in the study (82.3% mothers and 17.7% fathers). Participants, parents of children attending primary school, filled out a questionnaire consisting of sociodemographic questions and a scale of attitudes about the benefits and dangers of electronic media (computers, the Internet and mobile phones). The results of the research showed that the frequency of the Internet use is related to the parents’ perception of the benefits and dangers of the Internet. It was found that the more often parents use the internet, the less danger they perceive, and more benefits, and vice versa, the less often they use the Internet, they perceive more dangers and fewer benefits. At the same time, the results showed that the level of parental education is not significantly related to their perception of the benefits or dangers that their children encounter on the Internet. By increasing awareness of this issue and examining the actual state, teachers can specifically educate children and also parents about the safe use of the Internet.


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